Not so sure there, either. I'm going to use the Blodging Linerat analogy, because the math is easy and is one of the less-favorable constructions for my point (low Linerat cost, +10k TV for Dodge), so I can stay conservative. Note that this is only plausible on a highly developed Skaven team, as you'd have to have 11 guys to take over him.Setomidor wrote:Let me give you an example: A developed Skaven team will probably have Linerats with some kind of survival skills such as Wrestle/Fend or Block/Dodge. Having three of those to put at the LoS is just fine, but what about the extra linerats you have sitting in the reserves box? A single dual-skill Linerat is worth 90k, and two unskilled ones are worth 100k. In this case, I would constantly fire whatever Linerats I think are not contributing enough to justify their teamvalue, and hope to roll some doubles or stat increases for the new guys when they happend to reach their first skill level.
2 Linerats = 100k = Linerat with free automatic Apothecary.
Linerat with Block, Dodge = 100k = Linerat with 31% chance to fall instead of 75%.
Which is more durable? Which will serve your team better? Which will keep your guys from getting hurt? In this case, it's better either to carry one less man or 50k extra TV, as the Blodging Linerat is both more durable than two Linerats, and more usable in the moment (both because he has skills to use proactively and because he's much less likely to get knocked down, stunned or carted off -- all situations for which the extra reserve is no immediate help).
How about this?
High Elf: 70k
High Elf with Block: 90k.
High Elf with Blodge: 110k.
Chance High Elf falls down when hit 2d: 75%.
Chance High Elf with Block falls down when hit 2d: 56%.
Chance High Elf with Blodge falls down when hit 2d: 31%.
3 High Elf Benchwarmers: 210k.
2 High Elf Blodging Benchwarmers: 220k, and way tougher.