My First Team - Orcs

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
JDub
Rookie
Rookie
Posts: 49
Joined: Tue Dec 22, 2009 6:21 pm
Location: WI
Contact:

My First Team - Orcs

Post by JDub »

So I am buying the Starter set and decided to use the Orcs as my first team. I need a little help though, here is what I was thinking for a starting line-up:

3 Linemen
2 Throwers
2 Black Orc Blockers
3 Blitzers
1 Troll

2 Re-rolls

Still have 80,000 left.

Some things I'm not sure about, should I have 3 Linemen or drop one for something else? Same thing for the Throwers? I'm not planning on being a throwing team, but they can handle the ball better then anyone else on the team, but is having two overkill? Also is playing the Troll a good idea?

And for the last 80,000 left should I buy another player (I know Orcs have strong armor so I might not need to worry about that) or another re-roll?

Reason: ''
Image
Blood Bowl for your ears!
Dan A
Rookie
Rookie
Posts: 13
Joined: Tue Mar 17, 2009 12:57 pm

Re: My First Team - Orcs

Post by Dan A »

You want to max out on Black orcs and most importantly blitzers (4 of each) plus a thrower and 2 line orcs spend the rest on rerolls.
So no troll to start with.

Reason: ''
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: My First Team - Orcs

Post by Smeborg »

The Blitzers are your best players at the start. I recommend you start with all 4 of them.

Reason: ''
Smeborg the Fleshless
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: My First Team - Orcs

Post by DoubleSkulls »

I'd recommend 4 Black orcs, 4 Blitzers, 1 thrower, 2 line orcs and 3 rerolls to start. This is a very solid line up that is very common with seasoned Orc coaches and easy enough for newcomers.

With your line up there are a couple of things I wouldn't recommend for newcomers.

The troll is actually a tricky piece to get good value out of, and is fairly unreliable. So you might get frustrated by him failing to move or block - or causing turnovers.

Two rerolls isn't a lot for an Orc team. Rerolls are vitally important for preventing your turns finishing early, and you don't have many skills to reduce your reliance on them. So you've only got 3 players with block. Everyone else will turn over about 1/9 when blocking. So two rerolls will only keep you going for about 18 blocks. That's ignoring any dodges, go for its or catches you need to make.

You might find my blog of use too - http://doubleskulls.blogspot.com/2009/0 ... f-orc.html

Reason: ''
Ian 'Double Skulls' Williams
Post Reply