
Starting Roster:
10 Linemen
1 Kroxigor
5 Rerolls
Purchase Plans:
#1: Apothecary (obviously)
#2-5: Blitzer, blitzer, blitzer, blitzer.
#6+: Catchers and replacements
I bet i know what you're thinking, and it probably falls into the 'He's nuts not to take the catchers right away!' category. And you're right. I am nuts. But i also realize how many SPPs those catchers will hog in early development, resulting in linesmen and blitzers heavily relying on casualties and mvps.
The goal is to have quality linemen to back up my 'blitzers' as they develop, and lets face it, as soon as you get catchers they take over nearly all the ballhandling, and thus, they'll skill up on their own. And yes, I expect a few linemen to die in order to make room later.
It's obvious that i will have reduced chances of winning until i get catchers, and in a way, that's exactly the point. I`m quite happy with potentially sacrificing early wins in order to have SPPs spread out all over the team instead of mainly on the catchers. Also, I`m well aware of my abilities as a coach, and i'm well versed in the '6-3-3-8' statline, having played primarily chaos, amazons and humans. Granted, guard will be a little harder to come across, but early, it wont be too much different from my very successful all beastman start on my chaos team.
My opinions on the players:
Kroxigor
-Essential muscle for the team, and one of the best big guys in the game. Buy him as early as possible.
Linemen
-The core players. Eventually will be more like blitzers than the slann blitzers. General access is all they need, and having several with one or more skills is necessary and quite scary for any opponent.
Blitzers
-Indispensable players, essential to develop early, and essential for any high rated slann team. These players more than any other on this team need as many skills as they can get, and have the best skill choice options in the game. As late purchases they will fall behind and simply not be as useful as they could be.
Catchers
-The best rookie position on the team, but developing them past 2 skills seems to me as having a less return on effectiveness for TV. Having them early mean they will be the superstars of the team at the expense of the quality of all other players (except the krox). As late purchases, they are still highly effective, and really only require dodge to be great players and keep up with a developed team.
Anyways, thats the basics of it. I'll post more in response. Flame On!