MB/Piling on statistics on AV7
Basic damage on a knockdown vs armor 7:
15/36 to pass armor *9/36 KO, *1/6 CAS
=> 225/1296 chance of KO or worse, 90/1296 chance of CAS.
Baseline then: 225/1296 or 17,3% / and 90/1296 or 6.9% KO+/CAS+ per knockdown.
MB PO player can improve this by:
Odds of getting a KO+ | CAS+
+180/1296 | +96/1296 = +13,9% / CAS +6,9% by using MB.
+6075/46656 | +2790/46k = +13% / CAS +6% by using PO to reroll armor.
+4725/46k | +2250/46k = +10% / CAS +4,8% by using PO to reroll stuns*.
+1890/46k | +756/46k = +4% / CAS +1,6% by always using PO to reroll stuns.
This is a local maximum for maximal removal chance with the following odds:
Total KO+ chance: 27270/46k = 58,4%
Total CAS+ chance: 12492/46k = 26,8%
Notice how rerolling stuns without MB available is the least efficient. Even then, the PO player has 41% odds of removing opposing player. The odds increase is minor, because it is the rarest event, where piling on can be used beneficially.
For maximizing CAS, knockout rerolls with PO may be beneficial:
Odds of getting a KO+ | CAS+
225/1296 | 90/1296 = KO+ 17% / CAS 6,9%, base
+180/1296 |+96/1296 = 13,9% / CAS +7,4%, using MB
+6075/46656 | +2790/46k = +13% / CAS +6%, using PO to reroll armor
+4725/46k | +2250/46k = +10% / CAS +4,8%, using PO to reroll stuns*
+1890/46k | +756/46k = +4% / CAS +1,6%, always using PO to reroll stuns
-2475/46k | +1650/46k = -5,3% / CAS +3,5%, using PO to reroll KOs*
-1134/46k | +324/46k = -2,4% / CAS +0,7%, always using PO to reroll KOs
Local maximum for casualties:
Total KO+ chance: 23661/46k = 50,7%
Total CAS+ chance: 14466/46k = 31%
The last tradeoff -2,4% KO+ for a +0,7% increase in CAS is probably suboptimal.
Optimal elf-hunting PO usage:
Always use MB (+14%/7%).
Always reroll stuns (+14%/6,4%)
Always reroll armor (+13%/6%).
Always reroll KO*, but not without MB available (-5,3%/+3,5%).
Odds then:
Total KO+ chance: 24795/46k = 53,1%
Total CAS+ chance: 14142/46k = 30,3%
*whilst MB is still unused
The odds of damage for each strategy in a table in odds and in percent:
P% = opponents chance to be prone, S% = chance be stunned, etc..
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Prone/1296 Stun/46k KO/46k CAS/46k P% S% K% C%
AV7: 756 11340 4860 3240 58 24 10 7
MB7: 540 12636 7884 6696 42 27 17 14
MBPA7: 225 17901 11169 9486 17 38 24 20
MBPAS7: 225 11286 14778 12492 17 24 32 27
MBPASK*7: 225 13761 10653 14142 17 30 23 30
MBPASK7: 225 14895 9195 14466 17 32 20 31
AV7 = BASE DAMAGE
MB7 = USE MB
PA7 = USE PO ON ARMOR
PAS7 = USE PO ON ARMOR/STUN
PASK*7= USE PO ON ARMOR/STUN, AND KO* IF MB IS AVAILABLE
PASK7 = ALWAYS USE PILING ON, IF NO CASUALTY
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Prone Stun KO CAS KO+CAS
Default: 1 1 1 1 1
MB7: 0.72 1.13 1.7 2 1.82
MBPAS7: 0.29 1 3.2 3.85 3.41
MBPASK*7: 0.29 1.25 2.3 4.28 3.12
KO+ | CAS+ (odds below).
Odds of opponent [T = Standing P = Prone, S = Stun, K = Knock, C = CAS] after being blocked in percent.
Code: Select all
KO+ CAS T% P% S% K% C%
No skill: 11/36 *225/1296 |*90/1296 = 69 18 7 3 2
Frenzy: 627/1296 *225/1296 |*90/1296 = 52 28 11 5 3
Tackle: 20/36 *225/1296 |*90/1296 = 44 32 14 6 4
MB: 11/36 *405/1296 |*186/1296 = 69 13 8 6 4
MBFrenzy:627/1296 *405/1296 |*186/1296 = 52 20 13 8 7
MBTackle: 20/36 *405/1296 |*186/1296 = 44 23 15 9 8
MBPiling: 11/36 *27270/46k |*12492/46k = 69 5 8 10 8
3D MBPO: 91/216 *27270/46k |*12492/46k = 58 7 11 14 10
MBPOFrenzy:627/1296*27270/46k|*12492/46k = 52 8 12 15 13
MBPOTackle: 20/36 *27270/46k |*12492/46k = 44 9 14 18 15