Starting Lizardmen Team
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- Ex-Mega Star, now just a Super Star
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Starting Lizardmen Team
I started a Lizardmen team for some time back and I have played 35 matches with the team. I have a 13 W, 6 T and 16 Loss with them and now when the team is at 186 TV (was beyond 200 before two good skinks died) I see my problem as I don't have Break Tackle on any saurus!!! Once tied up - I'm tied up and have to play a bit on the dice.
So now I'm on for a new Lizardmen team. Starting with Kroxigor, 6 Saurus, 4 Skinks and only 2 Rerolls. I'm used to atleast 3-4 rerolls everytime I start a rookie team, but I need the MVP on the saurus badly so I can get 2 saurus with Break Tackle as first skills, then block or tackle.
Now I need some advice again and I think I will stay "balanced" with the skinks (not overpower them with 3 skills each) and try to have 2 skills at most (sure feet, catch or side step, diving tackle) just to keep a low TV untill my saurus and krox gets some skills.
All advice welcome. Thanks.
So now I'm on for a new Lizardmen team. Starting with Kroxigor, 6 Saurus, 4 Skinks and only 2 Rerolls. I'm used to atleast 3-4 rerolls everytime I start a rookie team, but I need the MVP on the saurus badly so I can get 2 saurus with Break Tackle as first skills, then block or tackle.
Now I need some advice again and I think I will stay "balanced" with the skinks (not overpower them with 3 skills each) and try to have 2 skills at most (sure feet, catch or side step, diving tackle) just to keep a low TV untill my saurus and krox gets some skills.
All advice welcome. Thanks.
Reason: ''
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Re: Starting Lizardmen Team
Played a fumbbl lizard team. The difficulty truly is in handing off to AG1 players in the games you've "won". And if you don't score with the sauri they never really skill up.
I suggest firing any skink who makes it to skill 3 without rolling doubles (block/wrestle or DP) or gaining stats (+AG stunty with 8ma is golden).
I wouldn't break tackle all your sauri as the first skill.
I'd this:
Krox: Conventional Guard/Stand Firm (Block)
Saurus1-2: MB/PO/Block
Saurus3-4: Break Tackle/Wrestle
Saurus5-6: Block/Guard
All skinks:
SS/DT -> Sack if no double or stat at 3rd skill.
I suggest firing any skink who makes it to skill 3 without rolling doubles (block/wrestle or DP) or gaining stats (+AG stunty with 8ma is golden).
I wouldn't break tackle all your sauri as the first skill.
I'd this:
Krox: Conventional Guard/Stand Firm (Block)
Saurus1-2: MB/PO/Block
Saurus3-4: Break Tackle/Wrestle
Saurus5-6: Block/Guard
All skinks:
SS/DT -> Sack if no double or stat at 3rd skill.
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- mattgslater
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Re: Starting Lizardmen Team
Same on all counts, except that my top 2 Saurus are getting Block first. It's really important to be able to knock around your opponent's non-Block players early in team development, when you're playing young teams: there will be loads of opponents with a few instances of Block but little-to-no Tackle: anything you do to recommit Block players off your Skinks will add to your survivability, and swishing through the non-Block guys is a nice reliable way to do that.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Starting Lizardmen Team
Stashman - I believe B-Tackle is a key skill on this side (I speak as an opponent).
I am open-minded about the order of skill development, but, as you point out, if you don't give some of the Saurus B-Tackle early on, you may miss it sorely.
Good luck and let us know how you get on.
I am open-minded about the order of skill development, but, as you point out, if you don't give some of the Saurus B-Tackle early on, you may miss it sorely.
Good luck and let us know how you get on.
Reason: ''
Smeborg the Fleshless
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Re: Starting Lizardmen Team
I would split the sauri type to three and develop 1 of each first then move on to the second etc.
My argument for taking MB over block for a killer is the same old. You can always reroll block dice to improve casualtyrate, but the only way to affect armor&injury rolls are MB/PO/Claws.
The other reason is statistics.. MB&PO have synergy (MB alone is about +100% CAS, PO alone about +106% and both together about +250%). Block on the other hand is about 50% increase taken together with MB or PO for about +150%, significantly worse than MB/PO together.
And yes, I know the probabilities arent really *that* simple..
My argument for taking MB over block for a killer is the same old. You can always reroll block dice to improve casualtyrate, but the only way to affect armor&injury rolls are MB/PO/Claws.
The other reason is statistics.. MB&PO have synergy (MB alone is about +100% CAS, PO alone about +106% and both together about +250%). Block on the other hand is about 50% increase taken together with MB or PO for about +150%, significantly worse than MB/PO together.
And yes, I know the probabilities arent really *that* simple..

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- mattgslater
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Re: Starting Lizardmen Team
There's also the matter of the mirror. Some teams, like Skaven and Lizardmen, are very hard to beat without at least 1-2 Block players. Otherwise, you're going to find yourself facing several guys who would be easy prey for, say, Orcs, but all you can do is shove them around.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Starting Lizardmen Team
Agree with carnis about the three types and getting one of each is a good start. Which one to take first is a hard decision, but I would really try to score with the sauri to get them going. It takes way too long with cas alone. Frenzy one one saurus is also nice.
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FUMBBL nick: Metalsvinet
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Re: Starting Lizardmen Team
I started a new Necromantic team instead and I'm giving my old lizardmen a new chance in the Majors (140-180 TV).
I'll have to develop Break tackle on atleast 2 saurus (my wrestlers are almost ready for a new skill).
Old Lizardmen Team - Racing Tornados
Fan Factor: 8
Reroll: 6 (maybe dish one, but needed for extra chance on blocking with saurus)
Cash: 60K (going for a new skink after first match)
Kroxigor: Block, Guard, Grab (32 spp) Stand Firm as next skill
Saurus: "rookie" (0 spp) Block or Break tackle as next skill
Saurus: Wrestle (11 spp) Break Tackle as next skill
Saurus: Wrestle (12 spp) Break Tackle as next skill
Saurus: Sure Hands, Block, Dodge (39 spp) Break Tackle next!! A joke turned out to be good!
Saurus: Block, Guard, Mighty Blow (41 spp) Tackle is a must on next skill or Break Tackle
Saurus: Block, Guard, Stand Firm, Mighty Blow (55 spp) Probably Grab as next skill
Skink: "rookie" (0 spp) Sneaky Git as next skill
Skink: Side Step (11 spp) Diving Tackle as next skill
Skink: Side Step (7 spp) Diving Tackle as next skill
Skink: MA9 (10 spp) Sprint as next skill!!!
I'll have to develop Break tackle on atleast 2 saurus (my wrestlers are almost ready for a new skill).
Old Lizardmen Team - Racing Tornados
Fan Factor: 8
Reroll: 6 (maybe dish one, but needed for extra chance on blocking with saurus)
Cash: 60K (going for a new skink after first match)
Kroxigor: Block, Guard, Grab (32 spp) Stand Firm as next skill
Saurus: "rookie" (0 spp) Block or Break tackle as next skill
Saurus: Wrestle (11 spp) Break Tackle as next skill
Saurus: Wrestle (12 spp) Break Tackle as next skill
Saurus: Sure Hands, Block, Dodge (39 spp) Break Tackle next!! A joke turned out to be good!
Saurus: Block, Guard, Mighty Blow (41 spp) Tackle is a must on next skill or Break Tackle
Saurus: Block, Guard, Stand Firm, Mighty Blow (55 spp) Probably Grab as next skill
Skink: "rookie" (0 spp) Sneaky Git as next skill
Skink: Side Step (11 spp) Diving Tackle as next skill
Skink: Side Step (7 spp) Diving Tackle as next skill
Skink: MA9 (10 spp) Sprint as next skill!!!
Reason: ''