One player with frenzy kills that defence totally. Take down the LOS, then secure the ball. Then take down one of the sideliners with a frenzy blitz. If you still havent turned over, foul one of the LOS players that didn't get stunned or worse.
Humans don't really count as a finesse team, they are average in everything, so you have no problems breaking a hole on turn 3 or 4 having got a freebie "kill" with the turn1 surf. Also, feel free to foul away.
Mattslager's Ziggurat is not the standard 3-4-4 you see in a lot of games (in FUMBBL, and elsewhere). In theory Matt's zig is more vulnernable to a crowdsurf on turn1, as you don't need a dodge to get side-by-side with his frenzy-prone players. It's hard to get 2x push +push/pow with 2die though (26% without using a reroll, ie. well worth it).
Matt's zig thus needs a lot of sidesteppers.. Or Stand firm.
Code: Select all
Matt's Zig:
-- -- -- --|-- -- LL LL LL -- --|-- -- -- --
-- -- VV --|-- -- -- -- -- -- --|-- VV -- --
-- -- -- --|-- LL -- -- -- LL --|-- -- -- --
-- LL -- --|LL -- -- -- -- -- LL|-- -- LL --
V= vulnernable to a 2-push + push/pow crowdsurf.
Trying the crowdpush:
FR = Frenzier.
BB = Blocker, who sends VV player to the crowd.
AA = Assist
-- -- -- --|-- -- -- -- -- -- --|-- -- BB --
-- -- -- --|-- -- LL LL LL -- --|-- AA -- --
-- -- VV --|-- -- -- -- -- -- --|FR VV -- --
-- -- -- --|-- LL -- -- -- LL --|-- -- -- --
-- LL -- --|LL -- -- -- -- -- LL|-- -- LL --
Standard Zig (no obvious weakness):
-- -- -- --|-- -- LL LL LL -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- LL --|-- LL -- -- -- LL --|-- LL -- --
-- LL -- --|LL -- -- -- -- -- LL|-- -- LL --