Helf lino w/wrestle rolls 6+4
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Helf lino w/wrestle rolls 6+4
+MA or just dodge?
I've got a full contigent of positionals, and I've taken +MA on another lino, so I feel like I've got enough movement on the team. My first inclination is todrop the move boost and give him (her) dodge.
thoughts?
I've got a full contigent of positionals, and I've taken +MA on another lino, so I feel like I've got enough movement on the team. My first inclination is todrop the move boost and give him (her) dodge.
thoughts?
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- Joemanji
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Re: Helf lino w/wrestle rolls 6+4
Depends how many other players have Dodge and how long you'll use this team. MA is still the better medium to long term option, but short term if you are light on Dodge take that instead.
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Re: Helf lino w/wrestle rolls 6+4
well, this is the team: http://bloodbowl.krokodille.com/team.php?id=195&tid=
Before you comment on some of the skill choices, I made most of the more ....unortodox choices while drunk. No really.
THe team as listed is how it was before this last match, where #14 got 6+4 and #1 got a regular skill up (sidestep)
thanks for the feedback
EDIT: btw it's an ongoing league, with the possibility to participate in a season based fixed league. Right now I'm just building team (as several if the pieces needs another skill to profit from some of the choices I made earlier).
Before you comment on some of the skill choices, I made most of the more ....unortodox choices while drunk. No really.
THe team as listed is how it was before this last match, where #14 got 6+4 and #1 got a regular skill up (sidestep)
thanks for the feedback
EDIT: btw it's an ongoing league, with the possibility to participate in a season based fixed league. Right now I'm just building team (as several if the pieces needs another skill to profit from some of the choices I made earlier).
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Re: Helf lino w/wrestle rolls 6+4
I'm really starting doubt this is the case anymore with the +30k per MA and less skill choices/player (capped at 6). Would much rather have a bunch of Blodge/SS or Blodge/Fend liners than some with +MA+MA/Dodge, for instance. I'd look at capping your lineman development after 2-3 skills (blodge and Fend or SS after..).Joemanji wrote:Depends how many other players have Dodge and how long you'll use this team. MA is still the better medium to long term option, but short term if you are light on Dodge take that instead.
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- mattgslater
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Re: Helf lino w/wrestle rolls 6+4
Dodge for me. MA7 is huge, but you have lots of it.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Helf lino w/wrestle rolls 6+4
I would go +AV
6349 is awesome on orc blitzer, and the same for a line elf. AV9 makes him a tough LOS player, taking Dodge next time.
6349 is awesome on orc blitzer, and the same for a line elf. AV9 makes him a tough LOS player, taking Dodge next time.
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Re: Helf lino w/wrestle rolls 6+4
Ffter blodge, I'd agreestashman wrote:I would go +AV
6349 is awesome on orc blitzer, and the same for a line elf. AV9 makes him a tough LOS player, taking Dodge next time.

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Re: Helf lino w/wrestle rolls 6+4
I agree. I like the +AV to "protect my investment" after I have two great skills on a line piece (following carnis's train of tought with the "skill cap" after 2-3 skills on linos)
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