Poor fragile pro-elves
- mattgslater
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Re: Poor fragile pro-elves
In your case, looking at your team, I'd try to skill that one Catcher this game so I could ignore him, and then if I got 40k+ Treasury, I'd try to skill one of my JMs next game so I could hire him with an improvement. You need better support for your positionals or they'll keep getting hurt.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mubo
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Re: Poor fragile pro-elves
I ran a pro elf team (fairly) successfully in a pretty competitive league.
Catchers are key, but they are a liability as rookies. For that reason I'd suggest only fielding one unskilled at a time, then hiring another when they skill. They do become awesome, but they take some building. Farming completions is an important source of SPPs, especially if you have another catcher available.
Linemen with Block/Wrestle and Dodge represent better value @100k than a catcher.
Catchers are key, but they are a liability as rookies. For that reason I'd suggest only fielding one unskilled at a time, then hiring another when they skill. They do become awesome, but they take some building. Farming completions is an important source of SPPs, especially if you have another catcher available.
Linemen with Block/Wrestle and Dodge represent better value @100k than a catcher.
Reason: ''
Glicko guy.
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Re: Poor fragile pro-elves
quozl - another suggestion.
Try not to think in terms of "out-blocking" your opponent. Rather, think in terms of achieving "local superiority", especially where it matters, such as on the ball. Pro-Elves excel at this, and if you think in this way, you may find that you mysteriously appear to be "out-blocking" your opponent without trying.
All the best.
Try not to think in terms of "out-blocking" your opponent. Rather, think in terms of achieving "local superiority", especially where it matters, such as on the ball. Pro-Elves excel at this, and if you think in this way, you may find that you mysteriously appear to be "out-blocking" your opponent without trying.
All the best.
Reason: ''
Smeborg the Fleshless
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Re: Poor fragile pro-elves
Hmm... I'm not an expert Pro-Elf coach or anything. Although I feel I went rather well with my Elves in their first (and possibly only) season to date (I ended up getting 3rd/4th in the league after a poor finals run), but here are my oppinions.
It's a pity the doubles guy already has wrestle, but still take guard. When I got doubles on my catcher, I questioned it and the advice on here was to take the guard, because sometimes you have to hit rather than run away. That advice was certainly true. Sometimes you have to dig in and take a few blows to stall the opponents advance. My team lost once during the season, and had for most of the season, taken the most casualties in my dividision. However, on the flipside, I was also in the top half for casualty count.
Not saying it's a good idea to get into a slugging match, but against certain teams you can do pinpoint strikes of dodging away and taking down one guy. Against armour 7 teams as well, you can potentially afford to gang up on a few players and try to cause some harm. I generally don't bother against armour 8> though, I'll just accept the random casualties against those players.
Back to guard. I loved the guard on my catcher. Not sure about my Lino guard. It certainly helps, but movement 6 means I used her a bit less than my catcher guard.
I'm not sure about the Catcher hate though. Nerves of Steel + Catch means they have all the skills they'll ever need to catch the ball. Any skill ups you get can focus on helping the catchers on defense as they're already offensive powerhouses (Of course, you go for your regular blodge/wrodge first). They're great at what they do from the start, and become terrors when they get skills. Their only weakness is dwarves always roll pows against them (or maybe it was just that one semi-finals match I had :'()
It's a pity the doubles guy already has wrestle, but still take guard. When I got doubles on my catcher, I questioned it and the advice on here was to take the guard, because sometimes you have to hit rather than run away. That advice was certainly true. Sometimes you have to dig in and take a few blows to stall the opponents advance. My team lost once during the season, and had for most of the season, taken the most casualties in my dividision. However, on the flipside, I was also in the top half for casualty count.
Not saying it's a good idea to get into a slugging match, but against certain teams you can do pinpoint strikes of dodging away and taking down one guy. Against armour 7 teams as well, you can potentially afford to gang up on a few players and try to cause some harm. I generally don't bother against armour 8> though, I'll just accept the random casualties against those players.
Back to guard. I loved the guard on my catcher. Not sure about my Lino guard. It certainly helps, but movement 6 means I used her a bit less than my catcher guard.
I'm not sure about the Catcher hate though. Nerves of Steel + Catch means they have all the skills they'll ever need to catch the ball. Any skill ups you get can focus on helping the catchers on defense as they're already offensive powerhouses (Of course, you go for your regular blodge/wrodge first). They're great at what they do from the start, and become terrors when they get skills. Their only weakness is dwarves always roll pows against them (or maybe it was just that one semi-finals match I had :'()
Reason: ''
--SoMeoNe2040--
- mattgslater
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Re: Poor fragile pro-elves
When it comes to Catchers, don't get cute until you've got him to 51 SPP. Dodge, Block (maybe Wrestle on one), Leap, in that order. You get one Catcher to play doubles games with; it's hard to criticize Guard. Side Step is for linos, and SS linos save Catchers. Block is for other teams and as a #2 for Catchers, and though you want a couple Wrestlers early, you get a better bang for your buck looking to negate those staggers and take advantage of pushes than trying not to lose on the both-down, especially before everybody else gets to skill #1 (even then it's a wash).
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.