Tackle, when and how much?

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Digger Goreman
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Re: Tackle, when and how much?

Post by Digger Goreman »

Tackle merely prevents you from using dodge... not a team reroll.... Dodge is an insurance policy that let's the hubric humanoids buy only one/two rerolls.... When elveses "roll out" into the open on a 2+... well, Tackle (imho) is sub-optimal....

Now... Diving Tackle... that's different! You're placed prone in the square dodged from, but the dodge roll retroactively gets a -2 modifier...! Now the fairies are really sweating, as their sure thing became a 50-50 proposition....

Diving Tackle + Tackle... :orc: That's a dangerous goblin!!!! :smoking:

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Re: Tackle, when and how much?

Post by Overhamsteren »

My idea with tackle isn't to negate dodges but to be able to blitz the bastards into the ground. Last time I faced blodgers without tackle they just waltzed through my lines and I couldn't knock them down before they scored in 2 or 3 turns.

By the way the orc team is indeed Smeborgs idea.

I might also be playing with some high elves(it's a loose league system) I'm thinking wrestle on the catchers and then at least two of them get tackle 2nd. And one blitzer with strip ball as first pick.

It probably also has to do with our skill levels which are probably not near a lot of yours' we often get a break away attempt with 1 or 2 players running for the end zone and 1 or 2 players trying to get the blitz and that one block can decide if it's a touch down or you get the ball loose. Maybe tackle is more important there than in a more controlled game. were lots of stand firm and guard might be first picks.

Anyways thanks for chipping in folks, sounds like some early tackle isn't such a bad idea generally on a couple of players.

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Re: Tackle, when and how much?

Post by Smeborg »

I think every team needs Tackle (assuming it is a team with access to General skills).

If you are able to take Wrestle on 2 or more players as first skill, it buys you time to get Tackle (in other words, you can contemplate later choices of Tackle, e.g. 3rd and 4th skills, rather than 1st or 2nd). But you will still need Tackle (and it is unwise to delay too long).

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Re: Tackle, when and how much?

Post by Greyhound »

some teams struggle to get tackle and have a hard time because of that.

For instance Lizardmen.
The skinks can't take Tackle and have much better choices with doubles so we'll look at the saurus.

Block is a necessity, these guys need it to level up.
Break Tackle is a must on at least one of them, if not 2 to make use of their MV6 and get the game moving.
Kick is a really good skill for a team with such a high mouvement
So Tackle often comes as a second if not third skill.

To give you a realistic expectation you won't get 2 saurus level 3 until you play probably about 10 games (MVP could prove me wrong or lucky AV breaks), so usually this sort of team takes a bloody long time to tackle up.

Having 2 tackles on a Lizardmen team is what I'd consider "enough", and you'll want it on a break tackle/block saurus (so level 4 mostly).

Other teams in the same basket are:
- Ogres, Goblins, halfling... oh surprise, all the stunties!

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Re: Tackle, when and how much?

Post by JaM »

Smeborg wrote:I think every team needs Tackle (assuming it is a team with access to General skills).

If you are able to take Wrestle on 2 or more players as first skill, it buys you time to get Tackle (in other words, you can contemplate later choices of Tackle, e.g. 3rd and 4th skills, rather than 1st or 2nd). But you will still need Tackle (and it is unwise to delay too long).
Yes, and I think the blitzers are the guys to get it. 2-3 or even all 4 of them.
Wrestle is okay on the linos, but I'd rather have something else on the blitzers (MB, tackle, guard, frenzy,...).

Just all IMHO of course.

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Re: Tackle, when and how much?

Post by mattgslater »

You can reduce the amount of Tackle you need by spamming positioning skills. You still need some, but lots of SS and/or SF can make just a couple Tacklers go a long way.

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