Slann Catchers - Doubles

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

MeatLoafX
Veteran
Veteran
Posts: 229
Joined: Wed Feb 25, 2009 1:13 am

Re: Slann Catchers - Doubles

Post by MeatLoafX »

I really never use HMP on offense. It's more of a defensive punt. For example, I'm in a tackle zone or two - I leap in and I risk the 4+ to pick up the ball with SH, but a few 3+ dodges could be risky - but I could punt from where I'm at on a 2+ to get the ball far, far away.

I agreed that guard was the best move, but I can honestly say that HMP on a Slann team is pretty useful. I've seen it done in a local league Blood Bowl and it worked out very well.

And if you've never played HMP, give it a go sometime - at least you can say you tried it. :D

Reason: ''
Listen to www.threedieblock.com - Your Blood Bowl Podcast
User avatar
Greyhound
Star Player
Star Player
Posts: 653
Joined: Wed Apr 21, 2010 8:16 am

Re: Slann Catchers - Doubles

Post by Greyhound »

MeatLoafX wrote:I'm in a tackle zone or two -[...] but I could punt from where I'm at on a 2+ to get the ball far, far away.
Hold on, you roll a 3, -2 for the two tackle zones, that's a fumble.

Reason: ''
Image
dr. evil
Experienced
Experienced
Posts: 98
Joined: Sun Aug 31, 2008 1:58 am
Location: Surrey, B,C.

Re: Slann Catchers - Doubles

Post by dr. evil »

HMP always work on a 2+. TZ do not modify the roll.

Reason: ''
User avatar
Greyhound
Star Player
Star Player
Posts: 653
Joined: Wed Apr 21, 2010 8:16 am

Re: Slann Catchers - Doubles

Post by Greyhound »

i just re-read it! You're right, is it a pass action?

Reason: ''
Image
Ullis
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1630
Joined: Wed Dec 05, 2007 11:31 am
Location: Finland

Re: Slann Catchers - Doubles

Post by Ullis »

I think Joe makes a great argument in weighing Guard and HMP. It's easy to see HMP's allure, punting a loose ball from an opposing cage, but first you have to get the ball loose. And for that Guard is excellent. A slann catcher is obscenely mobile, especially after it gets Dodge.

He will get hit after a cage break, but that's what you get for having only ST2. The catcher with HMP would get hit just as much after trying to grab the ball and punting it free unless you happen to catch which is unlikely at best.

Reason: ''
User avatar
Catt
Experienced
Experienced
Posts: 113
Joined: Fri Jun 19, 2009 2:27 pm
Contact:

Re: Slann Catchers - Doubles

Post by Catt »

Greyhound wrote:i just re-read it! You're right, is it a pass action?
Not sure without looking up the rules but the 2+ is never modified - even by disturbing prescence.

Reason: ''
Ferne
Rookie
Rookie
Posts: 24
Joined: Sat Jun 26, 2010 10:18 am

Re: Slann Catchers - Doubles

Post by Ferne »

Thx guys.

Seems like Guard is the preferred choice on doubles on catchers - with HMP as outsider. But when you start up a new team, you allways fantazise about all these cool builds. I thought that with four catchers i could make one a thrower with SH, KOR and some kind of passing skill on a double. But these units would also make excellent pass blockers with PB, Catch and NOS on doubles, making them intercept on 4+ with a reroll in a throwers TZ, with a bonus chance to diving catch fumbles. And furthermore they need blodge, SS and so on to be good recievers.

Having just played one game with the team so far, it seems like we are a couple of games from realizing the dream-team :wink:

Reason: ''
Oxynot
Veteran
Veteran
Posts: 177
Joined: Fri Apr 10, 2009 4:01 pm
Location: Finland

Re: Slann Catchers - Doubles

Post by Oxynot »

They seem like fun builds, but somebody correct me if I'm wrong...
Ferne wrote:Thx guys.
But these units would also make excellent pass blockers with PB, Catch and NOS on doubles, making them intercept on 4+ with a reroll in a throwers TZ, with a bonus chance to diving catch fumbles.
...but Diving Catch can not be used to catch bouncing balls, including fumbles. Not that 4+ PB would not be devastating enough.

Reason: ''
Ferne
Rookie
Rookie
Posts: 24
Joined: Sat Jun 26, 2010 10:18 am

Re: Slann Catchers - Doubles

Post by Ferne »

...but Diving Catch can not be used to catch bouncing balls, including fumbles. Not that 4+ PB would not be devastating enough.
You are right of course. Guess i got carried away there :)

Reason: ''
User avatar
duckwing
Emerging Star
Emerging Star
Posts: 411
Joined: Mon Mar 23, 2009 9:22 am
Location: Stockholm, Sweden

Re: Slann Catchers - Doubles

Post by duckwing »

A fumbled ball doesn't count as a bouncing ball, does it? It's a scattered ball.

Reason: ''
Praise Nuffle!
Image
Ferne
Rookie
Rookie
Posts: 24
Joined: Sat Jun 26, 2010 10:18 am

Re: Slann Catchers - Doubles

Post by Ferne »

Ok - reasonable doubt. I will start a thread in rules queries..

Reason: ''
dr. evil
Experienced
Experienced
Posts: 98
Joined: Sun Aug 31, 2008 1:58 am
Location: Surrey, B,C.

Re: Slann Catchers - Doubles

Post by dr. evil »

Just finished my second game with slann and got doubles on my catch. I've taken HMP on him and will let you know how it works.

Reason: ''
User avatar
Demagoge
Experienced
Experienced
Posts: 108
Joined: Sat Jul 03, 2010 5:45 am
Location: Germany / Kaiserslautern

Re: Slann Catchers - Doubles

Post by Demagoge »

I´m just starting with Slann, but with 4 Catchers Dump Of sound really interessting for me. This gives a nice opportunity for a quick offensiv play. I´ll give it a chance if my Catchers roll any doubles.

Best regards.

Reason: ''
KaRoTa e.V. - our tabletop and roleplaying club in Kaiserslautern (Germany)
If you want to play a game in our area, please feel free to contact us via our forum

My teams:
Frog`n´Roll - Slann
Seaguard Saphires - Pro Elf
dr. evil
Experienced
Experienced
Posts: 98
Joined: Sun Aug 31, 2008 1:58 am
Location: Surrey, B,C.

Re: Slann Catchers - Doubles

Post by dr. evil »

I'm a big fan of dump off, but without access to the passing chart it will always be 3+ or more and because it takes place in your opponents turn you can't use RR.

Reason: ''
User avatar
Demagoge
Experienced
Experienced
Posts: 108
Joined: Sat Jul 03, 2010 5:45 am
Location: Germany / Kaiserslautern

Re: Slann Catchers - Doubles

Post by Demagoge »

dr. evil wrote:I'm a big fan of dump off, but without access to the passing chart it will always be 3+ or more and because it takes place in your opponents turn you can't use RR.
You´ll probably won´t get the nice Nerves of Steel/Dump Off-combo, but diving catch on all of your catchers could negates this problem a bit. Perhaps it works. :wink:

Reason: ''
KaRoTa e.V. - our tabletop and roleplaying club in Kaiserslautern (Germany)
If you want to play a game in our area, please feel free to contact us via our forum

My teams:
Frog`n´Roll - Slann
Seaguard Saphires - Pro Elf
Post Reply