CD: 4th skill for a Bull (2nd pag)!
- mattgslater
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Re: Caos Dwarf: ...another 4th skill for hob!
I think the best argument for cutting isn't for TV bloat. It's for shots at doubles or stats. All doubles and stats are game-changers on a Hob, but all Hobgoblin G skill tracks peak out by 16 SPP, except the retriever, and you've already got one.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Axtklinge
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Re: Caos Dwarf: ...another 4th skill for hob!
I guess you're right.mattgslater wrote:I think the best argument for cutting isn't for TV bloat. It's for shots at doubles or stats. All doubles and stats are game-changers on a Hob, but all Hobgoblin G skill tracks peak out by 16 SPP, except the retriever, and you've already got one.
I should probably be "growing" hobs aiming for those doubles or stats increases, instead of just feed them as they are, while keeping just one or two as retrievers.
Thanks you all for your input!
Cheers
A.
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- Axtklinge
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Re: Caos Dwarf: ...another 4th skill for hob!
Hi again!
I'm still on the run for the Caos Cup of my league (semi-finals), and after last night 2-0 against an Amazon team I've got another skill on CD 6 (Guess what? Stand Firm!), and a normal skill (General or Strength) for Bull 2.
I thought of Guard, Stand Firm, or perhaps Grab (to counter Side Step), but I'm open to suggestions...
CD 1: MBlow, Claw, Pilling On, Dauntless.
CD 2: Guard, SFirm, MBlow
CD 3: Guard, SFirm
CD 4: MBlow, Guard, SFirm
CD 5: Guard, SFirm
CD 6: Guard, MBlow, SFirm
Bull 1: Block, BTackle, Dodge
Bull 2: Block, BTackle, Tackle, ________ ?
Hob 1: SHands, Block, KOReturn, Fend
Hob 2: Block, Tackle
Hob 3: Block, Kick
Hob 4: SHands, Block, Fend, Tackle
Hob 5: Block
Mino: Guard, Block, SFirm
Thanks,
A.
I'm still on the run for the Caos Cup of my league (semi-finals), and after last night 2-0 against an Amazon team I've got another skill on CD 6 (Guess what? Stand Firm!), and a normal skill (General or Strength) for Bull 2.
I thought of Guard, Stand Firm, or perhaps Grab (to counter Side Step), but I'm open to suggestions...
CD 1: MBlow, Claw, Pilling On, Dauntless.
CD 2: Guard, SFirm, MBlow
CD 3: Guard, SFirm
CD 4: MBlow, Guard, SFirm
CD 5: Guard, SFirm
CD 6: Guard, MBlow, SFirm
Bull 1: Block, BTackle, Dodge
Bull 2: Block, BTackle, Tackle, ________ ?
Hob 1: SHands, Block, KOReturn, Fend
Hob 2: Block, Tackle
Hob 3: Block, Kick
Hob 4: SHands, Block, Fend, Tackle
Hob 5: Block
Mino: Guard, Block, SFirm
Thanks,
A.
Reason: ''
- mattgslater
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Re: CD: 4th skill for a Bull (2nd pag)!
Stand Firm! What a combo!
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: CD: 4th skill for a Bull (2nd pag)!
I'd take MB. It combos well with Tackle to make a mobile hunter.
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Blood bowl players suffer from only one major design flaw...complaining
- Axtklinge
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Re: CD: 4th skill for a Bull (2nd pag)!
Yes it is, and it would let me ride the side lines without being thrown overboard.mattgslater wrote:Stand Firm! What a combo!
Apart from the fact that of this team being hated by most other league players simlpy by the fact that "it just doesnt move" (aka Stand Firm overkill), the only other reason I might see not to give him SFirm, would be to specialise him a little more in hunting catchers.
Most league tems have a couple of Side Step players (either catchers/G Runners or the likes), and when on defense I tend to keep at least one of the Bulls to deal with that, but with that in mind I would likely favour either Grab, or Frenzy for a second shot.
Grampyseer MBlow suggestion might fit in this "hunter" build I suppose.
Any more thoughts on this?
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- inkpwn
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Re: CD: 4th skill for a Bull (2nd pag)!
Yup stand firm is awesome and would be the meta-game way to go buuuuuuuutttttttt and (its a big one) if you want to get rid of your image of a unmovable object than its mighty blow. Get those stuns so the opponent can't dodge out for the pick up. Then you can get a reputation as an utter b**tard.
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Re: CD: 4th skill for a Bull (2nd pag)!
MB and Stand Firm are both good options. But I like frenzy for this player. You don't have a reliable frenzy player. And with a break tackle bull centaur, you are a much more consistent threat for crowd pushing.
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- TuernRedvenom
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Re: CD: 4th skill for a Bull (2nd pag)!
Agree completely, this player is just begging for frenzy!solarflare wrote:MB and Stand Firm are both good options. But I like frenzy for this player. You don't have a reliable frenzy player. And with a break tackle bull centaur, you are a much more consistent threat for crowd pushing.
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Un bon mot ne prouve rien. - Voltaire
- mattgslater
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Re: CD: 4th skill for a Bull (2nd pag)!
Two things:Axtklinge wrote:Apart from the fact that of this team being hated by most other league players simlpy by the fact that "it just doesnt move" (aka Stand Firm overkill), the only other reason I might see not to give him SFirm, would be to specialise him a little more in hunting catchers.
1) Having a fearsome rep is a good thing.
2) Stand Firm is great for dealing with Catchers, especially if you have gobs of it. Mark a Catcher with this guy, and they can't block him off (unless they're willing to accept 11 perms of turnover to get 9 perms of success). He already has Tackle, so if you force guys to dodge, so much the better.
I see the point behind Frenzy, too. I wouldn't take MB at 51 SPP on anybody, unless I already had a ton of MB and SF and the player already had SF/SS. Otherwise, MB is an early selection. I have to warn you about Frenzying against SS'ers, especially before you get a positioning skill of your own. First, they still get to fall where they want, and second, they can drag you into lousy situations.
Grab is a fun skill, but I wouldn't take it on a highly mobile player if I had a 0-6 Blocker position on the roster. Stand Firm and Guard are the traditional combo skills for Break Tackle. Since this guy is probably frequently on the point, and he's already got Tackle, SF is the no-frills suggestion. However, élite players always have several good choices.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.