4th skill on +ST +AG Block Beastman

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B SIDE
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Re: 4th skill on +ST +AG Block Beastman

Post by B SIDE »

This could be his last skill. Make it awesome. Tentacles, tail, two heads...

But tackle really is the best option. :roll:

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mattgslater
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Re: 4th skill on +ST +AG Block Beastman

Post by mattgslater »

Funksultan wrote:+1 For tackle.
Given the lack of Tackle on the team, that's a great 5th skill. Combos with everything he's got.
Funksultan wrote:I'd stay away from stand firm or the like. There are PLENTY of people without +ST, +AG that can fill that role.
The role of +ST/+AG/Block/Stand Firm? I don't understand. It's two three-part combos (ST4/Block/SF, AG4/Block/SF) that combine exceptionally well and fill many roles. He's almost impossible to blitz out of the cage, and double-marking him usually isn't enough, unless you can put a lock on him. He can get around if marked, and wherever he goes, there he stays. In fact, lots of opponents will never be able to try to block him out. That's awesome for playing coverage, especially on the interior.

There are even four-part combos. If you can use your AG to get into an attack on the cage, you can blitz 2d into a tackle zone. Then, when you pop the ball free, you can put a Flesh-Golem Tackle Zone on it. Ditto if you use him for, say, a pass or handoff action: if the end-of-turn pickup doesn't work, the opponent is just as SOL as you are.

I agree about not making a killer out of this piece. That's for the guys around him.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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