I've been wondering about this. With Undead it works fairly well, but it's better to use a Ghoul. But you've only got the two Ghouls, and they're the A-access guys who start with Dodge, so it's slightly suboptimal to sacrifice a marker. Also, ballhawk Ghouls tend to suck up SPP and die, no?MKL wrote:About the thrower-Wight... I tried it, but after a dozen games I think Necro cannot afford the luxury to turn a Wight into dedicated thrower. The reason (in my experience) isn't so much about performance, but about role and position. Necro already need to protect the Were and (at least one of) the Ghouls: the Wight are the only mobile players usually available for frontline-duty. When I use the Wight to handle the ball, a Ghoul become a blocker (meh...).
If you can change a skill... (Necro team)
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: If you can change a skill... (Necro team)
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.