Penetrating the Nurgle I-Zig

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Greedy_Snitch
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Re: Penetrating the Nurgle I-Zig

Post by Greedy_Snitch »

Great insights from you all! Thanks. Regarding booking the suggested formations, it is a good idea.

As seen on the other thread, I have new played yet another match against a Khemri team , and I wrote a short description of how I played etc.

So, next team to try to beat the Nurgle I-Zig is a Khemri team, with around the same TV (1700k) as mine. Say it is turn 1, first half, you are receiving, you have any build you like (within reason, of course) except that you have not rolled double or stat increased any of your tomb guardians. How would you deal with this team and formation?

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mattgslater
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Re: Penetrating the Nurgle I-Zig

Post by mattgslater »

Team? Not sure. Going to bed. Formation? Khemri don't care about the opponent's defensive front; that's a concern for speed teams. Khemri pretty much have to cage up behind scrimmage, so any relatively shallow defense will do nicely.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Greedy_Snitch
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Re: Penetrating the Nurgle I-Zig

Post by Greedy_Snitch »

But then what? Say that I stay in I-zig even though you cage up behind the line. Would you then try to go through the LoS or take the action to the widezones?

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mattgslater
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Re: Penetrating the Nurgle I-Zig

Post by mattgslater »

Khemri have a very flexible defense, but they pretty much have just one strategy on offense. They have tough guys who need to be on the LOS and schmucky guys everywhere else. If they can't take it up the gut, they've got no offense. Your wings should be relatively safe, though if they have a Grab TG you might want to pull them inside a bit or use a more conventional zig formation.

Khemri can't "hang out behind scrimmage" like an elf team, because the LOS and the backfield have to join, and if the Khemri cage hasn't made it to midfield before you get to pressure it, the result is usually an upfield scrum, where you have the upper hand. The only thing Khemri can do is what they're best at: beat your D-line with their mob of ST5, and start the OSPT game from within a credible scoring range.

There's one condition that will let Khemri go up the wide zone: if they've partitioned you out of that WZ. Your team is not subject to partitioning, so long as you don't do it to yourself. Otherwise, the WZ is a grim place for Khemri to be, because you can outmaneuver them easily, and they don't have breakaway speed or competent ball distribution.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Greedy_Snitch
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Re: Penetrating the Nurgle I-Zig

Post by Greedy_Snitch »

Finally met an opponent where the following formation could be considered as an alternative for I-zig(skaven, see other thread)

Code: Select all

. . . .|. - E N E - .|. . . .
- - - -|- T - - - T -|- - - -
- W F -|- - - . - - -|- F W -
- - - -|S - . . . - S|- - - -
. . . -|- - . . . - -|- . . .
This is a very interesting formation, but first off I went for guard and not tackle on the wings. Secondly, the ratorge could have blitzed my rookie Beast and probably take it down. And third, both tents can be marked and their threat as a marking Strongpoint downfield is gone. With the normal I-zig you force the game into midfield, and unless the opponent starts marking the strongpoints(which is kind of insane due to tents), the tents can move back and mark those that manage to come through. And, opponent can also mark the wings AND the flankers, whereas in the I-zig the flanker is free to move and can blitz an opening for the winger to move upfield.

Reason: ''
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