I'm really spoilt for choice in terms of teams for this upcoming tournament.
I first decided to go with Slann, but I've changed my mind and have decided to go with Khemri instead (more because I've got them already painted, than anything else...

So, once again, here are the rules for the tournament:
- 1,500,000 gcs;
Two players can have a double skill increase for 30,000 gcs;
Any player can have a normal skill increase for 20,000 gcs;
No player can have more than one skill increase;
No special play cards, but Star Players are OK;
No stat increases.
- . 2 x Tomb Guardians w/ Block (130K ea);
. 2 x Tomb Guardians w/ Mighty Blow (120K ea);
. 2 x Blitz-Ras w/ Tackle (110K ea);
. 3 x Skeletons w/ Block (60K ea);
. 1 x Skeleton w/ Kick (60K);
. 1 x Skeleton (40K);
. 1 x Star Player Ithaca Benoin (220K);
. 1 x Star Player Humerus Carpal (130K);
. 2 x Team Re-rolls (70K ea);
. 1 x Cheerleader (10K)
The Plan
The inclusion of Ithaca Benoin and Humerus Carpal adds three things to the team; a decent chance to pick up the ball, some much-needed speed, and a reasonable passing game (not that I will be depending on this, but it's a nice, and hopefully surprising, option to have).
On offence, I intend to use Ithaca as the primary ball carrier, and Humerus Carpal as his Dump-Off target if things go awry. There's even potential for two-turn touchdowns with these guys...
The Blitz-Ras will accompany them down the field, getting in the way of potential problems.
The three Skeletons with Block will keep the Line of Scrimmage on offence, with the Tomb Guardians marauding around the pitch, doing their best to remove opposition players from the field, or just tie up opposing players.
On defence the Tomb Guardians will usually mummy the LoS (see what I did there?), with the Skeleton with Kick trying to get the ball to a useful spot, the unskilled Skeleton doing some tactical fouling, and a Skeleton with Block assisting in the backfield.
I'm not too worried about having only two re-rolls, as the all important ball pick-up should be happening on a 3+, with a skill re-roll. Seven players with Block should be sufficient to get some hits in, without too much fear of my turn ending prematurely.
This may not be a tournament winner, but I'm going to have some fun games...
Am I crazy for doing this?
All comments, suggestions, ideas, etc, greatly appreciated.
Cheers,
Nestyr