Norse Development

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Tsicafrou
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Norse Development

Post by Tsicafrou »

Hi,

So I've had incredible success with a norse team on a TV matchmaking environment (cyanide video game) with 15 victories and 1 defeat so far (for my first try ever with norse ^^).

I've been especially cautious to manage my TV more or less under 1500 to avoid meeting too violent teams and especially too much guard as it tends to be my weak point at the moment.

It's my first try with norse so I might have made some strange choices for you experimented coach at team's creation (or it may be standard, I don't know..), namely no runners and no throwers. I don't see the thrower as a good investment, and I can't convince myself paying 40k for +1mv and dauntless is a good deal for the runner.

No yeti also as I'm not sure he's worth his salt in a TV matchmaking environment.

So I've used linemen to pick up the ball until I've got a 4ag lineman who's become my dedicated ball carrier.

So here's my team :
1 Berserker - Guard, MB, PO
1 Berserker - Guard, MB, PO
1 Werewolf - Guard, Block, MB
1 Werewolf - Block, MB, -1Ag
1 Lineman - Tackle, [double]
1 Lineman - Tackle, Kick
1 Lineman - +1Ag, +1St, [11]
1 Lineman - -1Mv, [simple]
1 Lineman - Dirty Player
1 Lineman
1 Lineman
1 Lineman
1530 TV

So here's what I'm thinking :
* guard for the first lineman as it seems to be what I'm lacking at the moment
* sack the -1Mv lineman and eventually buy another; or give him kick, sack the tackle/kick lineman and eventually buy another
* I'm not really considering another +1Ag for my ball carrier as he's often inside a cage and shouldn't use 5ag that often. Am I crazy ?
I am however considering sure hands, kick off return or fend, with a preference for sure hands at the moment.


So, what do you think :) ?

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dines
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Re: Norse Development

Post by dines »

Not much experience with norse myself but I would go guard, sack and sure hands. With such a nice ballcarrier I can see the point in dropping catchers even though blodge, side step is cool.. Impressive win streak so guess you do something right ;-)

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mattgslater
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Re: Norse Development

Post by mattgslater »

Guard, Fend, AG5. AG5 is a blast, esp on ST4/Block. If you get fronted up on and can't block him off, you can dodge straight past the square mark on 2+/2+. He can also QP or take a handoff from a TZ, or throw a short pass.

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WildDogs
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Re: Norse Development

Post by WildDogs »

agree with Matt

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Thadrin
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Re: Norse Development

Post by Thadrin »

Guard, AG+, Fend. Easy.

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DoubleSkulls
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Re: Norse Development

Post by DoubleSkulls »

That's what I'd do too. The other option I'd consider with the -MA is to give him DP.

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mattgslater
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Re: Norse Development

Post by mattgslater »

DoubleSkulls wrote:That's what I'd do too. The other option I'd consider with the -MA is to give him DP.
That works. Either way, -MA isn't a firing offense. When you're AG3/Block and always in a TZ, MA5 is just like MA6: stand up or block, 90% of the time. Even when he has to move, it's not like he's carrying the ball; the -1MA is usually not much of a factor, though it may annoy you once every few games. -ST is the only clear-cut firing offense for a Norse lino, and -MA is the least-bad permanent injury.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Tsicafrou
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Re: Norse Development

Post by Tsicafrou »

I don't think -Ma is enough to fire a norse lineman.

I have, however, a shitload of gold after my victories (800k I think) and I can fire him and hire back another without any consequences.

As I'm also trying to keep my TV under control, that's why I'm contemplating firing him and hiring back another.
Is a Fend lineman worth his 20k above a fresh new lineman in a TV matchmaking environment ?

I've had great success with this team for now because I'm able to dominate the field by quickly injuring other players through MB/PO berserker, MB werewolves, dirty player LM and crowd-surfing.

I usually manage a one or two player advantage by turn 3 or 4 and the match is almost won at this point (snowball effect...).

But, I think I've such great success because :
a) I don't face a lot of guard, apart from the occasional dwarf team or chaos/orc who's done mass guard as first skill
b) I don't face a lot of killer builds (mb/po), so as I'm very keen to avoid any free blocks for my adversary, my players usually manage to stay on the field

I fear that these two advantages will fade away if my TV goes up too much.

That's why I'm also doubting the +AG for my 6447 lineman.


(sorry if my english is shitty, I'm not a native speaker).

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Hitonagashi
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Re: Norse Development

Post by Hitonagashi »

Yeah, if you've got enough gold, I'd fire him.

I often think of TV efficiencies...with my HE, I'm currently running with 2 niggles and -2ma's over 4 players over 32 spp. It's quite sobering to realise that taking the WIL stance of a negatrait(niggle maps to a worse stunty) is worth a negative double, I'm theoretically giving away 120k of TV! On a 1800 TV team, that could really be making a difference in some of my games. There's quite a few times the -ma dragon warrior has needed a GFI to reach the target, or the mv 5 blodgess lineman has been a square short of doing some important marking.

I'm intending to do some firing as soon as I get more cash in...but with 800k cash, I think you can afford to be a bit ruthless with skilless linos.

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