I have a Sidestep Blackorc at 14 SPP now he is ok... but so far not that impressive.
Just received a double roll on a 10 SPP Blackorc... turned it down for Block on the 2nd.
Block + Sidestep on S4 might be awesome but the time to reach it on the first skill picking Sidestep is terrible long.
But as 2nd Skill Sidestep is an awesome idea i think.
Block + Standfirm/Sidestep + Guard are the 3 primary skills on 2 of my 4 Blackorcs with
Block + Standfim/Sidestep + Grab or Mightyblow for the other 2 Blackorcs
black orc double doubles
- Der_Doodle
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Re: black orc double doubles
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- mattgslater
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Re: black orc double doubles
Sidestep/Guard is good, but not as good as you'd think sometimes. My SS/Block BOB routinely occupies multiple players and cuts off escape routes; if I can get him into position he makes X-cages almost impossible to maintain. He deals a lot of damage, because he's always manned up favorably and he has Block. Next on the menu: Mighty Blow, Guard, Fend.
I think you made a mistake, man. Yes, Block is better immediately. If you're at 6 SPP, turning down the double makes some sense. But at 10 SPP, all you have to do is use him in the cage and handoff twice to get him Block. As a second skill on a non-Block guy, forgoing the double makes more sense, but if you just need 6 and aren't coming up on some super-important game, Side Step is worth it for prospect value. Block/SS/ST4/AV9 is really, really hard to defeat, especially when accompanied by a bunch of Orcs! To hit 'em, you have to either chance an anti-skill or take extra actions. And then when you do hit 'em, they go where they want, or they keep their feet.
I think you made a mistake, man. Yes, Block is better immediately. If you're at 6 SPP, turning down the double makes some sense. But at 10 SPP, all you have to do is use him in the cage and handoff twice to get him Block. As a second skill on a non-Block guy, forgoing the double makes more sense, but if you just need 6 and aren't coming up on some super-important game, Side Step is worth it for prospect value. Block/SS/ST4/AV9 is really, really hard to defeat, especially when accompanied by a bunch of Orcs! To hit 'em, you have to either chance an anti-skill or take extra actions. And then when you do hit 'em, they go where they want, or they keep their feet.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Der_Doodle
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Re: black orc double doubles
My other Sidestep Blackorc is at 14 SPP for about 5 games now i think.... Didnt manage to get any chance of a TD with him sadly... and atleast my playing abilities cant cover 2 Sidestep NO block Blackorcs at the same time to mainly improve atmmattgslater wrote: I think you made a mistake, man. Yes, Block is better immediately. If you're at 6 SPP, turning down the double makes some sense. But at 10 SPP, all you have to do is use him in the cage and handoff twice to get him Block.

Not in a very competetive league atleast

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- mattgslater
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Re: black orc double doubles
Having two of them lets you use one in the cage, while the other runs interference. Then, provided your protection works, you can handoff to this guy on T7 (not T8; you want to get a second shot). If you have a Thrower with Accurate, you can bank another SPP with a QP, but the extra chance of failure (3/4 to 2/3) isn't really worth it if you don't have Accurate (35/48 is close enough to 3/4). Once the 14SPP one has made one TD, he's got what he needs for Block, and you can run interference with him, using the other as a cager.Der_Doodle wrote:My other Sidestep Blackorc is at 14 SPP for about 5 games now i think.... Didnt manage to get any chance of a TD with him sadly... and atleast my playing abilities cant cover 2 Sidestep NO block Blackorcs at the same time to mainly improve atmmattgslater wrote: I think you made a mistake, man. Yes, Block is better immediately. If you're at 6 SPP, turning down the double makes some sense. But at 10 SPP, all you have to do is use him in the cage and handoff twice to get him Block.
Not in a very competetive league atleast
What I find tends to happen on defense against bashy teams is that he marks the ball on the play-side, and the opponent either overcommits to getting him off the ball or breaks the wrong way, and either way I tend to crack the cage on the next turn. He needs a little support, but that support can just be left free and ready to take the ball, and can be, say, an AG4 player (don't have one on my FUMBBL team, but the combo works great) or a Thrower or Blitzer. It's hard to get SPP with him under those circumstances, unless he's got Block. Then the bodies start piling up, because he can migrate to non-Block guys and get better odds than your average Block BOB.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.