ST 4 Wardancer Rolls 6+4

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply

ST 4 Wardancer Rolls 6+4

+ MA - speed and strength is where it's at.
14
52%
+ AV - protect that beast.
6
22%
Tackle - splat those dodgy types.
3
11%
Side-Step - for extra annoyance.
0
No votes
Strip Ball - pop that ball loose.
1
4%
Other (pease specify).
3
11%
 
Total votes: 27

Aliboon
Super Star
Super Star
Posts: 870
Joined: Tue Jan 17, 2006 6:55 pm

ST 4 Wardancer Rolls 6+4

Post by Aliboon »

Hello all, I'm in a quandry. League is perpetual and quite bashy. What do yous think?

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: ST 4 Wardancer Rolls 6+4

Post by mattgslater »

Voted "other", because I don't think you can go wrong, and I think you left Frenzy off the list. Force your opponent to cage properly, and to use a lot of Guard in the cage, which can make it hard to OSPT while retaining ball security.

No clue what I'd do. Probably Frenzy. Probably not a stat. I don't think it's important to protect WDs, or rather, protection should be done on the pitch rather than on the statline; if he dies, that's sad, but his replacement will be a fine player, I'm sure. Better to "protect" him by getting as much win value for him as possible as early as possible.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Aliboon
Super Star
Super Star
Posts: 870
Joined: Tue Jan 17, 2006 6:55 pm

Re: ST 4 Wardancer Rolls 6+4

Post by Aliboon »

What, not side-step :wink: But I suppose with frenzy I would have to go side-step next...

Didn't go for frenzy as I have 2 other ST4 guys. One has block too and will be getting frenzy next. I know some people swear by frenzy wardancers (especially ST4 ones), but I prefer to use them for surgical strikes and I have found the second block can get them into trouble.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: ST 4 Wardancer Rolls 6+4

Post by mattgslater »

Aliboon wrote:What, not side-step
Side Step only works when you get hit. He's ST4, AV7, 190k and Blodge; he's hard to knock down and too valuable to expose. If he takes more than one or two blocks a game, you're doing it wrong. Don't get me wrong; it's on the track, but there's no urgency. It would be a different matter on a BOB or other ST4 piece, who can take a good smacking, and who can't just zip about wherever he wants to go.

Side Step is great on linos as a 2nd or 3rd skill. It's good on Dancers, too, but I'd wait on this guy. Maybe at 31. ST4/SS/Frenzy is a beast vs. cages.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Urb
Super Star
Super Star
Posts: 863
Joined: Sat Nov 06, 2004 3:06 am
Location: The Great White North

Re: ST 4 Wardancer Rolls 6+4

Post by Urb »

tough choices. For me the most tempting is the mv but if I stick to strategy I should leave that to the catchers. 8 mv is plenty on someone who has leap.

I guess stripball or tackle for me. Frenzy is great but WE are finess and frenzy is a bit wreckless and unpredictable at times. Probably tackle for a str4 guy.

Tough choices.

Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
solarflare
Experienced
Experienced
Posts: 113
Joined: Mon Jan 04, 2010 9:24 pm

Re: ST 4 Wardancer Rolls 6+4

Post by solarflare »

I would go with Frenzy. It means that the sidelines are never a safe place for your opponent. The mere threat of it is a game-changer.

Reason: ''
Image
dines
Star Player
Star Player
Posts: 533
Joined: Wed Oct 18, 2006 1:59 pm
Location: Copenhagen, Denmark

Re: ST 4 Wardancer Rolls 6+4

Post by dines »

Frenzy for me aswell, tried a ST4 witch elf and that was really good fun even without the leap.

Reason: ''
FUMBBL nick: Metalsvinet
nick_nameless
Emerging Star
Emerging Star
Posts: 364
Joined: Wed Nov 17, 2010 3:41 pm

Re: ST 4 Wardancer Rolls 6+4

Post by nick_nameless »

I voted for movement. At 9MA, almost nowhere is safe.

Reason: ''
dines
Star Player
Star Player
Posts: 533
Joined: Wed Oct 18, 2006 1:59 pm
Location: Copenhagen, Denmark

Re: ST 4 Wardancer Rolls 6+4

Post by dines »

One extra plus for the MA is pretty good one turn possibilty together with a grab tree. Then you can save the blitz for the wardancer to get through the defence. Would be hell to defend against...

Reason: ''
FUMBBL nick: Metalsvinet
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: ST 4 Wardancer Rolls 6+4

Post by Smurf »

Max, Helmut, Nobbla, Flint, Hack... prepare the saws there is one Elf that has to go down!

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Da_Great_MC
Emerging Star
Emerging Star
Posts: 416
Joined: Mon Oct 24, 2005 11:25 am
Location: Belgium
Contact:

Re: ST 4 Wardancer Rolls 6+4

Post by Da_Great_MC »

Frenzy +1

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
Aliboon
Super Star
Super Star
Posts: 870
Joined: Tue Jan 17, 2006 6:55 pm

Re: ST 4 Wardancer Rolls 6+4

Post by Aliboon »

One extra plus for the MA is pretty good one turn possibilty together with a grab tree. Then you can save the blitz for the wardancer to get through the defence. Would be hell to defend against...
This confirmed my thinking for the +MA, tbh I was surprised more people didn't go for the + AV, but as mattslater said, he shouldn't be getting hit too often, and with luck, he wont.

And his name is Rohan Longstride so the fluff fits :smoking:

Thanks for your input all, the frenzy votes won't be wasted-at least one of my ST4 linos will get it.

Reason: ''
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: ST 4 Wardancer Rolls 6+4

Post by Smurf »

Still think AV is good. Just that 1pt extra means a bit more leaping. If you go down you have to get a 9+ which is good.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Post Reply