+STR for a Necro Zombie? (TV concerns)
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+STR for a Necro Zombie? (TV concerns)
Hi all,
I've just finished my first season with a Necro team after playing pretty much only Wood Elves and Chaos since 2nd ed. I managed to get through the play offs and win the final but I'm facing a dilemna going into season 2. A lot of teams are restarting (we have a feeder league that you can bring in up to 1250 tv) and I'm worried about my team bloat giving up a wizard pretty much every match. To this end I've held off buying more than my current 12 man roster as my TV was already a lot higher than most last season.
The roster:
FG: rookie (0 SPP after playing 9 games!)
FG: +Str
WW: Block, Dodge
WW: Block
Wight: Guard
Wight: Guard, +Str
Ghoul: Block (2nd one died with Block, Sure Hands)
Zombie:
Zombie:
Zombie:
Zombie:Kick
Zombie:Block
3RR
As you can see I've already taken two strength skill ups so the team rating is pretty high from that, All my zombies have 1 MVP and the block zombie just picked up his 3rd along with a casualty putting him to level 3, and his roll was as the title suggests, double 6.
So now I'm facing a dilemma. On a less fortunate team without the strength boosted Wight/FG already I'd take this in a flash. But my above concerns about TV are making me second guess myself and thinking perhaps guard might be a better choice, or even possibly a normal skill.
Last leagues teams lacked any fast teams really, had Vamps, Chaos, Khemri, Orcs, Amazon, DE, my Necro and Undead. A few retired teams, retired coaches and new blood will see next season being something like Vamps, 2x Chaos, 2x Skaven, Norse, Khemri, Orcs, Dark Elves, Necros and a few undecided.
Also what do you guys think on Str5 on the FG? I've started to regret taking it a little given their slow progression and wondering if Block may have been a smarter choice to generate him more casualties. It's a tough one but I was also consdering dropping him for a new one.
Money is no issue for either issue, due to my TV fears I've pretty much not spent at thing all season so have about 400k saved up that I can't take into the next league anyway.
I've just finished my first season with a Necro team after playing pretty much only Wood Elves and Chaos since 2nd ed. I managed to get through the play offs and win the final but I'm facing a dilemna going into season 2. A lot of teams are restarting (we have a feeder league that you can bring in up to 1250 tv) and I'm worried about my team bloat giving up a wizard pretty much every match. To this end I've held off buying more than my current 12 man roster as my TV was already a lot higher than most last season.
The roster:
FG: rookie (0 SPP after playing 9 games!)
FG: +Str
WW: Block, Dodge
WW: Block
Wight: Guard
Wight: Guard, +Str
Ghoul: Block (2nd one died with Block, Sure Hands)
Zombie:
Zombie:
Zombie:
Zombie:Kick
Zombie:Block
3RR
As you can see I've already taken two strength skill ups so the team rating is pretty high from that, All my zombies have 1 MVP and the block zombie just picked up his 3rd along with a casualty putting him to level 3, and his roll was as the title suggests, double 6.
So now I'm facing a dilemma. On a less fortunate team without the strength boosted Wight/FG already I'd take this in a flash. But my above concerns about TV are making me second guess myself and thinking perhaps guard might be a better choice, or even possibly a normal skill.
Last leagues teams lacked any fast teams really, had Vamps, Chaos, Khemri, Orcs, Amazon, DE, my Necro and Undead. A few retired teams, retired coaches and new blood will see next season being something like Vamps, 2x Chaos, 2x Skaven, Norse, Khemri, Orcs, Dark Elves, Necros and a few undecided.
Also what do you guys think on Str5 on the FG? I've started to regret taking it a little given their slow progression and wondering if Block may have been a smarter choice to generate him more casualties. It's a tough one but I was also consdering dropping him for a new one.
Money is no issue for either issue, due to my TV fears I've pretty much not spent at thing all season so have about 400k saved up that I can't take into the next league anyway.
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- DoubleSkulls
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Re: +STR for a Necro Zombie? (TV concerns)
Take the strength. 110k is a bargain for a 4428 Regen Block piece.
Also I think outside of TV MM its easy to overemphasise "TV Bloat". Wizards can be a bit annoying to play against, but do it enough and you'll learn to cope. Remember you've got 3 +STR every turn, for that wizard they they use once
Also I think outside of TV MM its easy to overemphasise "TV Bloat". Wizards can be a bit annoying to play against, but do it enough and you'll learn to cope. Remember you've got 3 +STR every turn, for that wizard they they use once

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Ian 'Double Skulls' Williams
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Re: +STR for a Necro Zombie? (TV concerns)
take It
you have almost gained another flesh golem, which is a very good piece
worth the little bloat IMHO
you have almost gained another flesh golem, which is a very good piece

worth the little bloat IMHO
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- mattgslater's court jester
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Re: +STR for a Necro Zombie? (TV concerns)
IMO this is where ST is overrated. Sometimes the double is better use.
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Re: +STR for a Necro Zombie? (TV concerns)
Look at it this way, facing a wizard means you are doing things right.
I faced a wizard every game last season with my necro team...it will make you change your game plan, but there is nothing like seeing your opponent use the wizard to no great effect as you get back to using all those +ST boosts.
On, and +ST on a SF AV9 Thick Skull piece? Don't complain!
My FG had a similar progression and he's got Block, Guard, and MB now. Against non-ST teams he dominates the line - remember 3 assists to get a 2D block, and against ST teams he can at least hold his own.
I faced a wizard every game last season with my necro team...it will make you change your game plan, but there is nothing like seeing your opponent use the wizard to no great effect as you get back to using all those +ST boosts.
On, and +ST on a SF AV9 Thick Skull piece? Don't complain!

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Re: +STR for a Necro Zombie? (TV concerns)
I think it's a no-brainer.
Keeps your ghouls on the sideline on defense.
Allows you to throw 3 jerk zombies up front and play with 4 S4 pieces on your second line. What's wrong with that?
Keeps your ghouls on the sideline on defense.
Allows you to throw 3 jerk zombies up front and play with 4 S4 pieces on your second line. What's wrong with that?
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Re: +STR for a Necro Zombie? (TV concerns)
Seriously, don't look a gift horse in the mouth.
The tv difference is not that much, and like its been said.
They get one wizard, you have more muscle.
The tv difference is not that much, and like its been said.
They get one wizard, you have more muscle.
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Re: +STR for a Necro Zombie? (TV concerns)
I was thinking guard, but reading the comments of others changed my mind actually. Get the STR!
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- TheDoc
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Re: +STR for a Necro Zombie? (TV concerns)
stop over thinking it and have the monster on the front line. + ST
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