-- seems appropriate.
But I want to take a team themed on the beasts. None of those fingerfoot primates on this team! Horns & Hooves all around.
Construction is TV 100. Plus 150k to buy skills at standard rates, no more than 4 of the same skill or 2 on the same player, can't take Leader.
I'm pretty much decided on:
1 Minotaur
11 Beastmen
3 Re Rolls
1 Cheerleader (I have a beastman cheerleader mini)
I could swap the 11th Beastman for an Apothecary & an Asst. Coach. That trades a guaranteed replacement for the chance to heal an injured player that has a skill, or the minotaur.
Worth doing, or keep the 12th player?
Biggest Question is Skills.
-This team has almost no starting skills. ouch.
I'm thinking either:
A.
Minotaur: Block & Claw
2 Wrestle (or 1 block, 1 wrestle?)
2 Guard
1 Extra Arm
B.
Minotaur: Block
2 Block
1 Wrestle
2 Guard
1 Extra Arm
or C.
Some other skill combo idea?
I'm determined on no Chaos Warriors, so even if you think it's a good idea to take them, and it probably is, I won't, so can skip telling me how dumb I am- I am already well aware of the fact

Besides, with my dice, I'll appreciate the 3 Re Rolls.
With so few skills on this team I need to get the most out of the 150k I can. That's why I'm thinking Block on the Mino is the choice for the doubles-skill, with Frenzy, he's going to be rolling more block dice than the beastmen, and he has less access to the team Re Rolls.
I'm thinking wrestle might be good double-duty as defense for the beastmen and to help bring down ball carriers. tackle only does the later, with the same odds, and frenzy without block is pretty risky, maybe more than this team can float. (?)
reasoning behind the extra arm instead of sure hands, other than that I have converted one with 3 arms, is +1 is almost as good as a reroll, plus I have the team rerolls if needed to make it better than, and I might need a hand off.
I'd appreciate any thoughts or suggestions,
Thanks!