Going into the last game of our league campaign before the playoffs with my HElves, im in with a shout needing just a point to finish in the top 4.
Played a 'friendly' last night as the next game is in a couple' weeks time so wanted to keep the ring rust away...
Skilled a Lineman up with a Double 1, just thought id ask the community for their opinions on what I should take, see if there's anything ive not considered myself, my next opponent (and playoff rival) is a Block heavy Necromantic team.
This is me -
Thrower - Pass / Safe-throw / Accurate / AG5
Lineman - Guard
Lineman -
Lineman - ## (skill TBC)
Lineman - Block
Lineman - Block
Blitzer - Block / NI
Blitzer - Block / Dodge / -1AV
Catcher - Catch
Catcher - Catch / Block
Catcher - Catch / Dodge / Sure-feet
3 RR
6 FF
Cheers
HElf Lineman DOUBLE skill choice
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HElf Lineman DOUBLE skill choice
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- lunchmoney
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Re: HElf Lineman DOUBLE skill choice
2nd guard wouldn't go amiss.
Do you find you need 3 rerolls? I'd be tempted to let one go to reduce your TV a bit.
Do you find you need 3 rerolls? I'd be tempted to let one go to reduce your TV a bit.
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Hired Goon for the NAF (rep for South West England, and UK approval staff)

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lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
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Re: HElf Lineman DOUBLE skill choice
lunchmoney wrote:2nd guard wouldn't go amiss.
Do you find you need 3 rerolls? I'd be tempted to let one go to reduce your TV a bit.
Guard was my first train of thought too, though id also considered Leader as the amount of 1s I roll with this team is ridiculous!

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Re: HElf Lineman DOUBLE skill choice
Rebuy your blitzers, atleast in the redraft!
Grab for lineelf: too make oneturn scores easier
Grab for lineelf: too make oneturn scores easier
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- El_Jairo
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Re: HElf Lineman DOUBLE skill choice
Sure about those blitzers, those are nasty injuries. But isn't there a chance for the niggling to go away at the end of the season?stashman wrote:Rebuy your blitzers, atleast in the redraft!
Grab for lineelf: too make oneturn scores easier
Grab would be nice if he had sprint instead of sure feet on the catcher. Now without frenzy isn't the OTTD a bit more complicated to pull off, even with grab? Maybe I should read up on OTTD again to get that straight.
I would go with guard, elves start to shine with 2+ guard pieces as they are so mobile you can put pressure just where you need it. So yes I can understand that you will need the 3 TRR for now but learn to plan your turn so you don't have to use that TRR, dodge a player away near the end of the turn shouldn't eat up a TRR, unless you are left with a gap otherwise.
You are going to fail 1/6 dodges, plan accordingly.
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