Skills for an Ogre?
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- DoubleSkulls
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Give him pile on, then having px will be soooo much easy. I used an ogre for a complete league, until last 2 matches he didn't have pile on because I couldn't make casualties... once it had, I did 6 casualties on 2 matches.
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I had an ogre playing in a human team and he exactly rolled the same starplayer rolls.
I suggested to convert the +1 MA into Piling On and the double into Frenzy. It was a little bit risky to add piling on before block, but it worked very well. He gained a lot of SPP in the next games by CAS. He also reduced the opponent by knocking his players into the crowd, he was a really effective ogre.
I suggested to convert the +1 MA into Piling On and the double into Frenzy. It was a little bit risky to add piling on before block, but it worked very well. He gained a lot of SPP in the next games by CAS. He also reduced the opponent by knocking his players into the crowd, he was a really effective ogre.
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Leader on a Big guy? No way! He is way to expansive. For that you have Lineman (Orcs, Dwarfs,...). Ok they need their doubles too but a Big Guy needs every skill he can get and I would not waste a Double on that!
Give him Pro for unimportant Re-Rolls and on Doubles something Else
Dodge, Stand Firm, ?Catch? (combined with Sure hands)
Hmm I never tryed out Catch on a Ag2 Big Guy. Would rock me thinks catching hand offs better (4+ with Catch is 75%!) and then you are your turn 7 and roll 1 and on Turn 8 again for the Bonehead roll. Ok Bad Idea. Or isnt it?
Give him Pro for unimportant Re-Rolls and on Doubles something Else
Dodge, Stand Firm, ?Catch? (combined with Sure hands)
Hmm I never tryed out Catch on a Ag2 Big Guy. Would rock me thinks catching hand offs better (4+ with Catch is 75%!) and then you are your turn 7 and roll 1 and on Turn 8 again for the Bonehead roll. Ok Bad Idea. Or isnt it?
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- Agentrock
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I think I'm going with Dodge or Standfirm for the doubles and Block for the +1MA. Leader will be given to a longbeard 'keeper' eventually. A Piling On may be looming in his future...
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How about Stand Firm, and Guard?
Fits an Ogre on a team of Dwarves, helps out the guys on the LOS with him, and makes him an even bigger pain to the opposition (Esp if the guys with him have guard and stand Firm, hee hee).
With his ST, he's unlikley to get shifted, and you've then got a rock solid front line...
Gk.
Fits an Ogre on a team of Dwarves, helps out the guys on the LOS with him, and makes him an even bigger pain to the opposition (Esp if the guys with him have guard and stand Firm, hee hee).
With his ST, he's unlikley to get shifted, and you've then got a rock solid front line...
Gk.
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My Dwarf team ogre got Block on his first roll and Guard on his second. Block to keep him safe and prevent those embarassing turnovers, guard to help out the rest of the team, for instance on the LoS. He was awsome there in combination with Guard Longbeards. Also, he was second in gaining SPP's in my team (after a Trollslayer) even though he didn't have Pile On...
I would take either Block or Guard and Stand Firm for the double. After that get him Guard or Block and you'll have one hell of a LoS!!!
R
I would take either Block or Guard and Stand Firm for the double. After that get him Guard or Block and you'll have one hell of a LoS!!!
R
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Ik wou dat ik twee blondjes was,
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Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]