Khemri

Want to know how to beat your opponents, then get advice, or give advice here.

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harley_topper
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Post by harley_topper »

Yeah it depends on the kick off the opponent how quick you are able to score. For normal i need 5-8 turns to score, depends on the opponent and my luck with the armor and injury rolls.

Don't be scared to throw the ball. I do that often my thro-ra has 10 complete passes after 6 games, i think this is good for a team with only AG 2 catchers.
With a bit luck you are able to score in two turns :)

In your defence i try to stop the opponent scoring. Bring tacklezones on every opponent i can get to and make some fouls. If you are not able to stop hi from scoring he will do it quick, cause he fears your hitting.

A guy in my local league said to another after a match against my khemris that he got "khemried". I managed only a draw against his dark elves but i hit so hard that he feared to lose his team. :D

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Mummies rule!!!!!
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Post by gken1 »

i set up as many 3 die blocks as possible with mummies....you gotta knock people dowN :) then put ball carrier surrounded by at least 2 mummies and start slow progression up field.

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BadMrMojo
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Post by BadMrMojo »

harley_topper wrote:...In your defence i try to stop the opponent scoring...
Oh, that's what I was doing wrong...

(Sorry, couldn't pass that one up. :P)

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berserker
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Post by berserker »

Cooper wrote:OK.....

so berserker (and others) How did you get that very good stats? (4 wins, 1 draw 0 losses)
I played in a 4 team pod 6 game and then finals.

1st game rookie necromantics with only 2 werewolf with AG3, rest was zomies and flesh golems
He couldn't handle my 4 mummies, I tied his players to my monsters and started removing the opposition... the free skellies protected the ball carrier When I removed 2nd wolf, the game was mine 2-0 3-1 in cas, he had 2 MNG...
Bought anther skelly to play the fouling game

2nd game pro elfes 2 blitzers
Brutal again 4 cas not counting the fouls, he couldn't stop te cage and when he had the ball in the 2nd half he couldn't do much with what he had left, he just couldn't pass through my defense2-0 4-2 in cas

3rd game Chaos Dwarfs 0-0 cas 3-3
Hard to pass through their armour and the 2 BC with break tackle were annoying as hell!
Luckily I SI a BC so defense was easier and he would miss the next match against me...

4th Game Chaos Dwarfs 1-0
On defense I never set my mummies on the LoS so they don't get bound by another player The wall i created annoyed him, he tried to pass on the right side but with some GFI I set a nice defense wich surprised him, with no way out he had to make a risky move and failed, but I couldn't score. So I started removing players...

I had numerical advantage so I spent the first 3 turns making sure he had no more than 7 plyers on the pitch, scored on turn 8...

5 th game Elves again
I receive remove the 3 guys on the LOS from the game and advance, he only blitz the skeli in front of the game and goes away, each tie I remove the elk he left there for the assist so spend the half 8 squares away from my players...
2nd half he avoid contact making passes deep in his half, only going for the equalisation on turn 7, I'm lucky he fails his catch in my endzone, sad he played for the draw as he needed a win to have a chance to play the final. Frustrating as I didn't get much xp...


Next Necro again and finals against chaos dwarfs as the necro took 2 games to recover from the beating he received from me early on...


But the basics
3 skellies on the los 4 mummies 3 squares awayin the middle
1 skelli in each side line on the same row as the mummy, 1 square away from the sideline with the last 2 behind the mummies able to go anywhere...

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Post by ravno »

Hi Berserker,

3 Skellies in the Line?

I dont understand how this tactic is successful. :cry:

I play a Khemri Team too and my opinion and the gained exp i received in the last matches shows that a strong line with 4 mummys is the best you can do.

strength 5 and armor 9 is hard to beat. It will cost the opponnent much team ressources to strike them what prevents much damage on your light armored players

3 players with AV 7 are no match for bashy teams. They probably break the armor in the first turn and in worsed case you will have only 8-9 Players left.

greets
rav

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berserker
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Post by berserker »

On defense only of course :D
I put skellies on defense so my mummies are free to go where my opponent wants to pass throughmy defense, and it is a lot harder to pass when the mummies are in the way, with players besides them if he can get one down...

With the mummies on the front line it is easier to tie them with expendable linemen, leaving only st3 to stop the offense...

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harley_topper
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Post by harley_topper »

Sometimes it is much better to put three skeletons on the LoS then your mummies. Bashy teams don't have that much problems to knock your mummies down and then they are out of the game for two turns if your opponent plays is good.

But for normal i set up all 4 mummies at the LoS to avoid hitting.

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Post by Rupert »

Foul, foul, foul.....

I have not played with this team but a guy in my league are having succes with a very simple strategy. He puts Dirty player as first skill on all the skellies and he fouls EVERY turn if there is opponent players on the ground. He gets players kicked out by the ref, but dosnt mind. The opponent get his team destroyed and ultimatly dont have players left to score. This guy have a 10-2-0 record.

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mrinprophet
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Post by mrinprophet »

Gken,
I just started with Khemri and I was hoping you could share your defensive formation with me. You were pretty successful on defense at Three Kingdoms and I could use some help. Tks.

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leblanc13
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Post by leblanc13 »

My advice would be to keep your mummies spread out on defense. With a MA 3 they are not going to be able to easily move around. I recommend that you put 3 skeletons on the line and keep your mummies back to deal with any incursions through the line. Support the mummy with the rest of your backfield and you should do fine.

With your mummies spread across the field there is no definable gap in your defense.

I recommend also that you start with 4 mummies. These are your stars. Make the most of them right away. Soon enough they will have block and be on their way to getting another skill if used right.

Also take Ramtut in the big games! He is a MONSTER and his MA 5 gets him where he is needed quickly.

My recommended starting team is

4 mummies
1 Blitz Ra
1 Throw Ra
5 skeletons

Divide up rerolls and fan factor anyway you like.

A friend of mine used this team against me successfully. The mummies are frustrating and spread out on defense they can easily break up a scoring drive with minimal help from the rest of the team.

On offense you need the Throw Ra for his sure hands skill. Forgo the 2nd Blitz Ra until you can afford him after the season starts. Since you don't have to purchase an apothecary I would get your 2nd Blitz Ra ASAP. Then I would buy a couple of skeletons for a deeper bench and then go for additional rerolls.

Frankly I would purchase more rerolls early on over having the high fan factor since rerolls are so expensive for this team, but that choice is up to you.

Good luck!

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Post by Skummy »

mrinprophet wrote:Gken,
I just started with Khemri and I was hoping you could share your defensive formation with me. You were pretty successful on defense at Three Kingdoms and I could use some help. Tks.
He didn't have a "set" defensive formation. It changed depending on who he was playing. Against a 3 ST team with no real means to challenge the mummies, he would space all four evenly on the front line. Against teams with strength or big guys of their own, he would put 3 players on the line - a skeleton with a mummy directly on either side. The remaining mummies would be off the line, one square inside the "wide" zone with a Dirty Player close behind.

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Post by Mirascael »

I've started 3 Khemri teams with

3 mummies
1 blitz-ra
2 throw-ras
5 skeletons
3 RRs
8 FF

Worked very good for me, I might have been lucky insofar that I haven't suffered from too many injuries. I really like the reliability of the Blitz-Ra which can give you the edge in many games.
Depending on cash, 2nd Blitz-Ra and 2nd mummy next (if you have choice take the mummy), then 2 further skeletons (unless you can afford a 4th RR alternatively). I really like to get the skeletons soon to increase the probability of MVPs for them.

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Post by Yeti Bcn »

Have you tryed to get "Multiple Block" with the Mummys??

The more you block, the more CAS you can make :wink: .

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Post by Khaine »

Is guard needed on mummies and skellies?

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Post by TuernRedvenom »

gken1 wrote:The heart and soul of this team is the mummies, followed by the blitz-ras.

starting roster I went with:

4 mummies 440k
2 blitz-ras 180k
5 skeletons 150k
2 rrs 140k
9 ff
I'm going to start our new league with this roster. Only thing different is I'm going to drop 7 ff for the third RR. The philosophy behind my team is "all pain, no gain". After playing my dark elves for the last 8 years in predominantly bashy leagues (finished second in the last one with an absolutely crippled team, my apo failed me 4 times out of 8 attempts!) I have decided to dish out the pain this time instead of receiving it. I am not interested in winning games, only in crippling opposing teams: hence the low FF (to deprive them of money).
All skelly skills will be dirty player. Only reason I will score is for the spp's to give my blitz-ra's bashing skills. Maybe I'll give one sure hands, not sure yet tough.
Revenge! :evil:

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