Halfling Treeman double on first skill

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Zy-Nox
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Post by Zy-Nox »

Tempted with pass, however Nerves of steel may be better if your oppo tries to pressure you when your passing.
You can use NOS when you ttm right?
Otherwise dodge.

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Post by Mirascael »

Alesdair wrote:I went for Pro myself... that turns standing up from 50% to 75% let alone everything else... (we have on-pitch take root so it helps there too)
No, your dead wrong. The probability for a stick to stand up successfully with Pro is 62.5%.
I would never take Pass as a first skill, since Pro is a minor version of Pass already (50%-Pass) which can help in other situatiuons as well.

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Post by Gus »

i am almost sure you can't use NoS on TTM. as for which skill to take, it depends: you rely heavily on TTM, get Pass, otherwise get Pro.

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Post by DoubleSkulls »

I'm pretty sure NoS is ball only, so it doesn't work for TTMs.

Pass vs Pro.

Pass is much better for chucking flings around (as it always works).

Pro useful for everything (blocking, standing up & passing).

Pro is actually equal to Pass for a Troll TTMing as they've got RS & AH to roll too.

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Post by Dark_Soul »

KLK wrote:but if you play with halflings, give him pass or sure hands for safe TTM!
Sure Hands doesn't work on TTM.

Vote for Pro if you're using on-pitch take root, Pass if you're not.

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Post by crunked1 »

dodge is good, block you will need soon, break tackle, a ma increase would be nice. piling on would be great if it didn't get watered down.

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Post by kithor2002 »

Give this Treeman pass :P

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Post by Joemanji »

Depends on your league.

Pass is probably the best option, unless your league counts Pro as a trait and uses on-pitch Take Root. Even then I might still take Pass. :D

If you do take Pass remember to only reroll fumbles. Re-rolling an inaccurate pass is almost certain to result in a fumble and turnover. :lol:

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Post by Mortalman »

Frenzy...

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Post by crunked1 »

dodge for a treeman all the way. helps in the clutch when you need some blocks. if you get a ma increase take that too. if your lucky enough

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Post by monkee »

well I think I will go for pass TTM is so fun even though my halfies get SI'ed most of the time :-?

thanks for suggestions

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Post by Thadrin »

Pass if you want him to be better at chucking flings about, Dodge if you want him to stay upright more.

Simple as that really.

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Post by VoidSeer »

Sure feet and then break tackle is another way to go.

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Post by jordellfreshbreeze »

pass i would go with pass that would help the halfling thorwing game if needed if not dodge :lol: :lol:

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Post by Duke Jan »

Since stand Firm means your treeman can't fall down dodging, dodge is primarily useful in PB/POW. I'd go for pro or pass.

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