Pro-Elf Team Development

Want to know how to beat your opponents, then get advice, or give advice here.

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Alesdair
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Post by Alesdair »

well did you find that you really could have used the extra RR in that game?

If not, and you only rolled skulls or 1's twice a half, then go with either a 3rd catcher, or maybe a lino (to keep 50k in the hope of turning it into 100k again for a RR)

also i recomend checking your TR vs your opponents...

if you bought a RR your TR would drop 5, and if that is the difference bewteen a handicap roll that is a bonus.

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Post by Bizzy »

Hold the money if you dont need the reroll. This way your rookie catcher or whatever doesnt die. Also you can see what gets hurt/killed in the Orc/Undead game and buy back.

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Post by chunky04 »

Call me a pessimist, but I'd just grab a couple of linelfs (Pro Elves are the ones with the really cheap line elves aren't they?)

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Mirascael
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Post by Mirascael »

If you want to have a chance in the upcoming games you really need more RRs I'd say.

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Post by absent1 »

get the reroll so you don't fail dodges and give the orcs and undead a bunch of sick blocks on you, that one should be a simple one.

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Al the Trowel
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Post by Al the Trowel »

Reroll it is, I haven't come up with anything better.

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Mirascael
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Post by Mirascael »

By the way, Al, when do you take Pass Block?

I always roll too many doubles and so far never took it above Block/Tackle/Side Step.

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FischerKing
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Post by FischerKing »

Yup, passblock is pretty cool....

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Alesdair
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Post by Alesdair »

My elf team is/was my only/first Ag4 team, and so when i got my first upgrade on a catcher, i took Leap (cause hey i'd never been able to before) thankfully that catcher lived, dispite never once successfully using leap, but now i got him a 2nd skill, and it was passblock... i don't know if in regualar leages you can leap while passblocking, but in ours you can.

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FischerKing
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Post by FischerKing »

You can on fumbbl too, and I think also in the LRB, so they work fine as a combo. How do you consider developing him further ? Dodge, diving tackle, sidestep, block...maybe Shadowing.

by the way, is there anybody that can see my new avatar ? I myself cannot :( tried many different formats but.....

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Alesdair
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Post by Alesdair »

Nope, your avartar is blank...

and I don't know what to do with him next... probably the dodge, to help with both the PB and survivability...

on dubs he's getting jumpup, because in our league that also stacks with PB.

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Al the Trowel
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Post by Al the Trowel »

Right the Pointy Eared Pansies have played another two games. Both lost the first against Dark Elves who played the perfect game. I could not find fault in the coaching, which made it really hard to break down a drive or force an opening. Also an outright death and failed apoth of a blitzer had me struggling all game. The second was 3-2 against Skavs. Tit for tat touchdowns all game but I suffered from too many KOs to equalise on my last drive. A perfect defence messed up my one turn chance at the end of the first half too :cry:

But good news is that I picked up some skills.
Currently the team is
2 Blitzers unskilled, but 1 has a double roll skill to choose
2 Catchers both block, and one has a skill to choose
1 Thrower, and skill to choose
7 Linemen, most unskilled, but 1 tackler and 1 kicker.
I've got 80K in tha bank.

The questions are:
what to give the Thrower, Sure Hands or Accurate?
what to give the Blitzer on a double - Guard, Mighty Blow, Dauntless, Jump-Up...
what to give the Catcher - undoutedly dodge?
what to spend the money on - second Thrower,save it for a 3rd Catcher after the next game?

Opinions welcome especially on the blitzer as I have no clue what to do with that. I'm tempted to ignore the double and give him dodge. But all the teams I need to play have ST 4 or 5 players on them so Dauntless could be useful.

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Brokje
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Post by Brokje »

Dauntless is tempting, but so are mighty blow and guard. I would give him that and next tackle and dodge, in that order. With tackle and block you can risk 1 die blocks with him.

Guard I would give to any lino on a double.

The thrower I would give sure hands. The catcher dodge.

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Post by kadu-c »

Al the Trowel wrote:The questions are:
what to give the Thrower, Sure Hands or Accurate?
what to give the Blitzer on a double - Guard, Mighty Blow, Dauntless, Jump-Up...
what to give the Catcher - undoutedly dodge?
what to spend the money on - second Thrower,save it for a 3rd Catcher after the next game?
Thrower: I prefer Sure Hands first to save RR.
Blitzer: hmmm as you said that you'll have to face ST4 guys later, Dauntless is the way. You can give Guard to your linemen who rolled a double, your blitzers are better for other tasks.
Catcher: yep Dodge is ok, but as you already have Block what about Strip Ball to have a player who puts pressure on the ball carrier just after the kick-off ? I like developing a Catcher like this: Block, Strip Ball, Shadowing or Diving Tackle (and Tacle, Dodge, Side Step... well an annoying guy ! :lol: ).

How many RR do you have by the way ?
2nd Thrower is not needed right now. Try to make passes with your linemen instead.
You can save for a 3rd Catcher. These guys are really useful if you develop them for different roles. But it's better to add them in your team when the first Catchers you bought have already Block or Dodge (well "survivor" skills...).

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Al the Trowel
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Post by Al the Trowel »

Three rerolls.

The games I have left are against High Elves, Humans, Dwarves and Undead, all but the High Elves have St 4 or better players. They all have Sure Hands players as well which would limit the effectiveness of Strip Ball.

Dauntless seems like the right choice for the double at the moment. And I am more inclined to save the cash for catcher number 3 after my next game.

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[i]No, [b]this[/b] is a trowel[/i]

[size=75]Nuffle is a Blackshirt[/size]
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