Pro-Elf Team Development
- Alesdair
- Emerging Star
- Posts: 359
- Joined: Sun Sep 14, 2003 7:34 am
- Location: Melbourne, Oz
well did you find that you really could have used the extra RR in that game?
If not, and you only rolled skulls or 1's twice a half, then go with either a 3rd catcher, or maybe a lino (to keep 50k in the hope of turning it into 100k again for a RR)
also i recomend checking your TR vs your opponents...
if you bought a RR your TR would drop 5, and if that is the difference bewteen a handicap roll that is a bonus.
If not, and you only rolled skulls or 1's twice a half, then go with either a 3rd catcher, or maybe a lino (to keep 50k in the hope of turning it into 100k again for a RR)
also i recomend checking your TR vs your opponents...
if you bought a RR your TR would drop 5, and if that is the difference bewteen a handicap roll that is a bonus.
Reason: ''
Pass me another Elf, Captain. This one's split.
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- Veteran
- Posts: 213
- Joined: Fri Jul 02, 2004 7:27 am
- Location: Wollongong, Australia
- Contact:
- Al the Trowel
- Super Star
- Posts: 1049
- Joined: Tue May 13, 2003 2:11 pm
- Location: ECBBL, London
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- Experienced
- Posts: 144
- Joined: Sat Oct 02, 2004 12:16 am
- Location: Aarhus, Denmark
- Alesdair
- Emerging Star
- Posts: 359
- Joined: Sun Sep 14, 2003 7:34 am
- Location: Melbourne, Oz
My elf team is/was my only/first Ag4 team, and so when i got my first upgrade on a catcher, i took Leap (cause hey i'd never been able to before) thankfully that catcher lived, dispite never once successfully using leap, but now i got him a 2nd skill, and it was passblock... i don't know if in regualar leages you can leap while passblocking, but in ours you can.
Reason: ''
Pass me another Elf, Captain. This one's split.
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- Experienced
- Posts: 144
- Joined: Sat Oct 02, 2004 12:16 am
- Location: Aarhus, Denmark
You can on fumbbl too, and I think also in the LRB, so they work fine as a combo. How do you consider developing him further ? Dodge, diving tackle, sidestep, block...maybe Shadowing.
by the way, is there anybody that can see my new avatar ? I myself cannot
tried many different formats but.....
by the way, is there anybody that can see my new avatar ? I myself cannot

Reason: ''
- Alesdair
- Emerging Star
- Posts: 359
- Joined: Sun Sep 14, 2003 7:34 am
- Location: Melbourne, Oz
- Al the Trowel
- Super Star
- Posts: 1049
- Joined: Tue May 13, 2003 2:11 pm
- Location: ECBBL, London
Right the Pointy Eared Pansies have played another two games. Both lost the first against Dark Elves who played the perfect game. I could not find fault in the coaching, which made it really hard to break down a drive or force an opening. Also an outright death and failed apoth of a blitzer had me struggling all game. The second was 3-2 against Skavs. Tit for tat touchdowns all game but I suffered from too many KOs to equalise on my last drive. A perfect defence messed up my one turn chance at the end of the first half too
But good news is that I picked up some skills.
Currently the team is
2 Blitzers unskilled, but 1 has a double roll skill to choose
2 Catchers both block, and one has a skill to choose
1 Thrower, and skill to choose
7 Linemen, most unskilled, but 1 tackler and 1 kicker.
I've got 80K in tha bank.
The questions are:
what to give the Thrower, Sure Hands or Accurate?
what to give the Blitzer on a double - Guard, Mighty Blow, Dauntless, Jump-Up...
what to give the Catcher - undoutedly dodge?
what to spend the money on - second Thrower,save it for a 3rd Catcher after the next game?
Opinions welcome especially on the blitzer as I have no clue what to do with that. I'm tempted to ignore the double and give him dodge. But all the teams I need to play have ST 4 or 5 players on them so Dauntless could be useful.

But good news is that I picked up some skills.
Currently the team is
2 Blitzers unskilled, but 1 has a double roll skill to choose
2 Catchers both block, and one has a skill to choose
1 Thrower, and skill to choose
7 Linemen, most unskilled, but 1 tackler and 1 kicker.
I've got 80K in tha bank.
The questions are:
what to give the Thrower, Sure Hands or Accurate?
what to give the Blitzer on a double - Guard, Mighty Blow, Dauntless, Jump-Up...
what to give the Catcher - undoutedly dodge?
what to spend the money on - second Thrower,save it for a 3rd Catcher after the next game?
Opinions welcome especially on the blitzer as I have no clue what to do with that. I'm tempted to ignore the double and give him dodge. But all the teams I need to play have ST 4 or 5 players on them so Dauntless could be useful.
Reason: ''
[i]No, [b]this[/b] is a trowel[/i]
[size=75]Nuffle is a Blackshirt[/size]
[size=75]Nuffle is a Blackshirt[/size]
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- Emerging Star
- Posts: 412
- Joined: Mon Jun 07, 2004 10:05 am
- Location: Still enjoying the bliss of finishing his PhD...
Dauntless is tempting, but so are mighty blow and guard. I would give him that and next tackle and dodge, in that order. With tackle and block you can risk 1 die blocks with him.
Guard I would give to any lino on a double.
The thrower I would give sure hands. The catcher dodge.
Guard I would give to any lino on a double.
The thrower I would give sure hands. The catcher dodge.
Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
Millions of pieces, pieces for me!'
- kadu-c
- Ex-Mega Star, now just a Super Star
- Posts: 1591
- Joined: Thu May 15, 2003 11:43 pm
- Location: Tours, France
- Contact:
Thrower: I prefer Sure Hands first to save RR.Al the Trowel wrote:The questions are:
what to give the Thrower, Sure Hands or Accurate?
what to give the Blitzer on a double - Guard, Mighty Blow, Dauntless, Jump-Up...
what to give the Catcher - undoutedly dodge?
what to spend the money on - second Thrower,save it for a 3rd Catcher after the next game?
Blitzer: hmmm as you said that you'll have to face ST4 guys later, Dauntless is the way. You can give Guard to your linemen who rolled a double, your blitzers are better for other tasks.
Catcher: yep Dodge is ok, but as you already have Block what about Strip Ball to have a player who puts pressure on the ball carrier just after the kick-off ? I like developing a Catcher like this: Block, Strip Ball, Shadowing or Diving Tackle (and Tacle, Dodge, Side Step... well an annoying guy !

How many RR do you have by the way ?
2nd Thrower is not needed right now. Try to make passes with your linemen instead.
You can save for a 3rd Catcher. These guys are really useful if you develop them for different roles. But it's better to add them in your team when the first Catchers you bought have already Block or Dodge (well "survivor" skills...).
Reason: ''
- Al the Trowel
- Super Star
- Posts: 1049
- Joined: Tue May 13, 2003 2:11 pm
- Location: ECBBL, London
Three rerolls.
The games I have left are against High Elves, Humans, Dwarves and Undead, all but the High Elves have St 4 or better players. They all have Sure Hands players as well which would limit the effectiveness of Strip Ball.
Dauntless seems like the right choice for the double at the moment. And I am more inclined to save the cash for catcher number 3 after my next game.
The games I have left are against High Elves, Humans, Dwarves and Undead, all but the High Elves have St 4 or better players. They all have Sure Hands players as well which would limit the effectiveness of Strip Ball.
Dauntless seems like the right choice for the double at the moment. And I am more inclined to save the cash for catcher number 3 after my next game.
Reason: ''
[i]No, [b]this[/b] is a trowel[/i]
[size=75]Nuffle is a Blackshirt[/size]
[size=75]Nuffle is a Blackshirt[/size]