I really prefer having the passing option though. If you've got a reliable thrower it forces your opponent to spread the defence a bit more - and gives a big helping hand when you need to score on a short drive (like the 2-3 turn ones).kithor2002 wrote:I won't give him strong arm.
I prefer the running game with humans so strong arm would be a wasted skill.
What about dodge?
You can turn him into a Blodge ball carrier.
Sure Feet is worse than Strong Arm for throwing because range bands are more than 2 squares. On top of which is carries a risk of failure. Ask any Chaos Dwarf coach how often their Bulls fall over if you GFI every turn... I think Sure Feet is a good 2nd double on the specialist long bomber though.