double 6 on Thrower, was 1st Double on Gutter Runner

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Gumbo
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Post by Gumbo »

Doubles on a GR. Hmmm, well apart from the obvious of Dauntless, Foul appearance is a beauty if you can combine it with passblock as well. AG4 pass block and FA; nasty.

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Post by jware30 »

Gumboo wrote:Doubles on a GR. Hmmm, well apart from the obvious of Dauntless, Foul appearance is a beauty if you can combine it with passblock as well. AG4 pass block and FA; nasty.
:D Sorry, we resolved that issue. I went with dauntless, and it has worked out very well. Especially once the GR got block.

Look back two posts (bottom page 1) and you can see my follow up team development question. What to do with a double 6 on a thrower, god I wish anyone else on the team had gotten a 12. :D

Anyway, I fixed the threads title!

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Gumbo
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Post by Gumbo »

Right. If you've only got limited games to play then i'd take strong arm.

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Post by jware30 »

Gumboo wrote:Right. If you've only got limited games to play then i'd take strong arm.
This is a long term league. Our last league lasted for four seasons, before mounting LRB changes forced a league reset.

So, I expect to play with this team next season, and possibly in other cup championships we run (chaos cup, mithril spike cup).

So, long term you would go with ST4?

With SA (and he has accurate), I'm looking at two 2+ rolls for a short pass to a GR, with pass on the thrower. That's huge!

Once, the thrower gets safe throw, I won’t even have to worry about interceptions! Much.

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Post by Gumbo »

Depends how long really. If you honestly expect him to last the distance than ma 7 st 4 guy with sure hands is no bad thing, once he gets block. Id probably still go with the Strong Arm option, but then again ive learnt that throwers can be more of a hinderance than a help for skaven teams, with their 3+ pick ups. On consideration id still say take SA.

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Post by Melifaxis »

Always take STR :D

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Post by Gumbo »

On throwers i disagree :)

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Post by Coach Alex »

A thrower with ST4 and MA7 is a great ball carrier. No stripball on him and the possibility to pass the ball wherever he wants, it's not that bad ain't it? :)

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Post by honeycomb kid »

Take the strength. As stated many times here, Skaven need help on D not on O. That's the same reason you took dauntless on the GR. S4 thrower allows him to play effective D too, and reduces the likelihood that he gets hurt (as long as you don't throw him into scrums all of a sudden).

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Post by jware30 »

You guys are killing me here! :D

I've never had a SA/acurate passer.

ST4 is tempting, but he's AV7 how long will I hold on to him if he's in there hitting people. With the passing the spotlite is gone once he tosses the ball.

Thank you for all the feed back!

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Post by Coach Alex »

On offense, make him your ball carrier and just use him as firepower on defence ...

It's simple ... you just NEVER EVER give up a strength upgrade :P

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Post by fen »

+ST +ST

takeittakeittakeittakeittakeittakeittakeittakeittakeittakeittakeit!


Edit: Now I've calmed down, TAKE IT! Smashy face on defense, scoop ball up, pitch it back upfield!

He'd be one hell of a defensive thrower and pretty strong on offense.

I mean, who wants to break inside a cage and hit a ST4 + Sure Hands player?

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Post by Cramy »

Take the +ST. Use on defense. As somebody else mentioned, he will be excellent on defense.

On offense, you should never do very long passes anyways. And now when he pick's up the ball, you don't have to worry as much about protecting him.

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Post by arv9673 »

this is a two month old thread, so you've probably already decided but ... go with the +ST. not that easy to get, he could get strong arm eventually (I know, I know, probably not). IMHO +ST trumps the better passing. Ask yourself, do you pass EVERY turn? Do you need to to hit someone/not be hit by someone EVERY turn? My guess is no and yes, repectively.
my $0.02

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Post by jware30 »

arv9673 wrote:this is a two month old thread, so you've probably already decided but ... go with the +ST. not that easy to get, he could get strong arm eventually (I know, I know, probably not). IMHO +ST trumps the better passing. Ask yourself, do you pass EVERY turn? Do you need to to hit someone/not be hit by someone EVERY turn? My guess is no and yes, repectively.
Funny you should respond. I've been meaning to update everyone.

I did go with the +ST, and what I feared happened. Since, he had the strength I used him often and he was in the thick of the action.

A hit by an ogre SI(-1AV) him, I apothecaried successfully. Very next action my opponent fouled him, dead! :D

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