Werewolves or Flesh Golems?

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Which would you choose for a TR100 tournament team?

Two Werewolves & one Flesh Golem
48
74%
Two Flesh Golems & one Werewolf
12
18%
Neither! I'd go for an all Zombie team!
5
8%
 
Total votes: 65

Mick Moon
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Post by Mick Moon »

i like the Golem.

He is a good center, sometimes in blocking wars st 4 helps alot.
If oponent comes over sidelines and maybe got frenzy players
Flesh Golem is worth gold.
And last but not least i like the mini very much (the old and new one)

all this dirty player zombis on tournys are so boring... :puke:

I like golem with guard :smoking:

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Post by Mootaz »

Mick Moon wrote:i like the Golem.

He is a good center, sometimes in blocking wars st 4 helps alot.
If oponent comes over sidelines and maybe got frenzy players
Flesh Golem is worth gold.
And last but not least i like the mini very much (the old and new one)

all this dirty player zombis on tournys are so boring... :puke:

I like golem with guard :smoking:

Problem with the Golem in the sidelines is that you really need 2 Golems to close the sidelines and this is where they rock in league play, but 2 Golems in a tourney team? No way.

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Post by grotuk »

as some skilled necro coach i like to go with FG. One if the tourney is at TR 100 and 2 if the TR is 110

Why? At TR 110 is obvious you can get 13 players with all your positionals and 2 RR (what for a conservative play is enough).

And now...why bring a FG at TR100. Because the annoying factor. This is because a couple of things. First one against a hard teams (like dwarves) if you put the FG in the line the opponent is probably wasting 2 blocks to knock down the FG and better...the FG is getting in the middle of their way. If he wasted 2 blocks against one of your players...probably he is going to have low chances to open your line (what is defended by 2 extra zombies). This thing pissed of most of the players.

Also, if you are playing a elf team, you can put your FG just in back of the LoS and make it the "dodge me if you wanna go further" player.

Another usefull function is as cage-stoper. The Stand firm combined with ST4 comes very handy. Now you have 3 cage-breakers in your team: 2 because the frenzy and one because the Stand firm.

And finally, the most annoying thing: The dodgy FG. Yes, ussualy you dont need to hit the player in contact with the FG. The opponent is going to think you cant...but dude...he has Stand Firm...that mean NO RISK. So..dodge and find a better place to rest your big feet: usually as assist for your wolves blitz.

All of this creates a frustation in the opponent cause you do some things he is not waiting for and worst...they work preatty well.

And all of that with just one FG. Think now about the posibility of a game with 2 FG :D True, they are expensive but, hey...they came very handy.

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Post by Mick Moon »

Problem with the Golem in the sidelines is that you really need 2 Golems to close the sidelines and this is where they rock in league play, but 2 Golems in a tourney team? No way.
For set up at kickoff you´re right. But in play the oponent comes
over one of the sidezones. So one is enough. MA4 plus two gfi´s
and you are there. Of course two of them are better :D

@grotuk - totaly agree in all points!

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Post by Elfhater »

Thanks for all the advice everyone! It's really got me thinking about my options.

I am leaning towards the two Wolves & no Golem idea, but I still like the Golem's strength and traits. The Wolves are more tactically flexible though, and can handle the ball... :-?

Oh well, I have a couple of months before I take them to a tournament so I have plenty of time to test out some trial rosters, not to mention getting used to the Necromantic team as a whole! :wink:

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Post by fen »

I'd certainly be 2 WW 1 FG. Choking up the center with a ridiculously resiliant stand firm player is a very enjoyable experience. :lol:

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Post by kadu-c »

I've already tried Necros at TR 100 once... Well it wasn't really a cool experience... :lol:
I took 2 wolves, 1 golem, 2 wights and 2 ghouls. The biggest problem is the lack of RR. If you can take a trait on a player, go for Leader on the golem.

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Post by z3d »

My friends and me will start a vault 1.11 tournament with orc/darkelf/norse/lizardman/human teams, and me with a necromantic team.
i want to start with 3rr because of the lost catch, and with 2 wolves and 1 FG, but against the new norse team with 2 str3 and 2 str4 frenzy maybe i will need two FGs. with stand firm & claw downgraded i'm in trouble with the starter setup. maybe 2RR and the 2WW/2wight/2FG/5zombie startup. . . what do you think?

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Post by dendron »

Which tournament style do you play! Is it with money etc. or it is a resurrection style where all injuries are canceled after each match?

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Post by z3d »

Money, development, injury "style". I call it tournament because there will be only 10 matches (maybe i've used wrong term).

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Post by Mootaz »

z3d wrote:Money, development, injury "style". I call it tournament because there will be only 10 matches (maybe i've used wrong term).
You're referring to a league.

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Post by z3d »

sry, my english (and with it my rule knowledge) needs some boost.

anway, my question is the same in league environment (1.11), necromantic starting team :
3 RR 2 wolf, 1 FG, 2 wight
3 RR 1 wolf, 2 FG, 2 wight
3 RR 2 wolf, 2 ghoul, 2 wight
2 RR 2 wolf, 2 FG, 2 wight

other teams are orc, lizard, human, darkelf and norse. my orginal idea was the first setup, but i think norse with 4 frenzy will give me a hard time.

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Post by mattgslater »

That's a fairly bashy league. Are the Orc, Norse or Lizardman coaches really feared? If so, you might want to rate FGs higher -- not necessarily suggesting you need 2 of them (I don't know Necro well), but ST4 is really nice when you have to contend with Saurus and BOBs and Ulfwhatevers. You might also want to consider FGs a better pick in a league than a tourney, given that they'll help you minimize your body count.

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Post by Mootaz »

In a league I would definitely start with 2 FG and possibly no wolves. The FG need very long to develop and your wolves can get skills easily. But wolves break easily and the FG help you protect them.

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Post by SolomonKane »

I think the mistake a lot of people make is assuming that, like most other Undead teams, Necros are bashy. I don't really believe they are. Sure, they've got adequate strength players for playing the bashy game, and they're AG 2 or 3 across the board. You CAN cage with them. But in the league you describe, your team is going to be one of the weaker ones strengthwise, z3d.

I think you might almost be ahead to go heavy on the agility types - Ghouls and WWs - and try to outscore your opponents rather than outbash them. There's no way you can match their strength even with a roster full of positionals. The WWs will also help with breaking armor when it's needed, even though they'll of course have huge targets on their heads. Also, the below setup will give you three RRs to start, which you'll need being an AG 3 agility team with this setup.

2 WWs 240k
2 Ghouls 140k
2 Wights 180k
5 Zombies 150k
3 RRs 210k
8 FF 80k

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