+AV

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

kano wrote:If you take the +MA on treeman, then the get back up penalty roll is no longer there cuz his movement is no longer less than 3.......Unless they did away with this rule and I havent noticed it........ :)
But a tree can't take +AV so it's a no-brainer. :wink:

Reason: ''
Un bon mot ne prouve rien. - Voltaire
User avatar
kadu-c
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1591
Joined: Thu May 15, 2003 11:43 pm
Location: Tours, France
Contact:

Post by kadu-c »

TuernRedvenom wrote:But a tree can't take +AV so it's a no-brainer. :wink:
Correct. It's stated in the rules that you can't have more than 10 in a characteristic.

Reason: ''
Play Beach Bowl !!! :D (LRB 6 update)

NAF World Cup 2007 3rd place team
EuroBowl 2010 French Captain
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

TuernRedvenom wrote:But a tree can't take +AV so it's a no-brainer. :wink:
*fouls a Treeman and gives it -1AV* ;)

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

IronAge_Man wrote:Most Av 9 players would benefit more from the +Ma. A possible exception might be Flesh Golems, due to the pounding they get and their value to the side.
Golems have a value in the side? Can someone please inform my golem what it is (useless sack of ****).

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Duke Jan
Legend
Legend
Posts: 2741
Joined: Sun Feb 22, 2004 5:58 pm
Location: Watching the great unclean armpits of a Beast Of Nurgle
Contact:

Post by Duke Jan »

I wouldn't give my beastmen AV+ standard, it depends on the other skills. Having some beastmen with an increased chance of catching an annoying elf would be nice, others can take the pounding and the +AV.

Reason: ''
Image

Nuffle Sucks!
User avatar
Xeterog
Super Star
Super Star
Posts: 800
Joined: Tue Jul 29, 2003 6:58 am
Location: Texas, USA

Post by Xeterog »

I just like AV10 alot..take it for my Dwarven Blockers when I can..they are meant to be stuck in the middle of things and generally don't need alot of movement to get their job done..

Reason: ''
-Xeterog
mlindsay2706
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1605
Joined: Sun Sep 04, 2005 8:12 pm
Location: Probably a Bleeding Through gig.

Post by mlindsay2706 »

would people take th AV on chaos dwarfs or something else?

for BC's id say something else, but for CD's, im not sure. 10 would be nice.
what you guys think?

Reason: ''
[size=67]And death climbs up the steps one by one,
To give you the rose that's been burnt by her sun

Point me to the sky above
I can't get there on my own
Walk me to the graveyard
<b>Dig up her bones</b>[/size]
IronAge_Man
Veteran
Veteran
Posts: 267
Joined: Tue Jul 09, 2002 12:32 pm
Location: Northern Ireland
Contact:

Post by IronAge_Man »

mlindsay2706 wrote:would people take th AV on chaos dwarfs or something else?

for BC's id say something else, but for CD's, im not sure. 10 would be nice.
what you guys think?
The thing about having higher and higher AV is diminishing returns. The difference between Av8 and Av9 is a lot bigger than Av9 to Av10 (this is as a result of using 2D6 for armour rolls - a D12 would remove this difference). Also, it's fairly difficult to hurt a Av9 player as it is. On the other hand, additional Ma is a linear improvement - no matter how much you have, more is just as good.

Think of Ma as the radius of influence that player exerts - a Ma 4 player can only cover a quarter of the area of a Ma8 player. Using this analogy, increasing Ma is actually better than linear:

Influence=Ma^2 (Ma squared)

Reason: ''
User avatar
Yavatol
Super Star
Super Star
Posts: 792
Joined: Mon Aug 04, 2003 6:48 pm
Contact:

Post by Yavatol »

Actually AV10 breaks only half the time AV9 breaks. Depends how you look at the numbers. I am still inclined to take MA as it is one of your players biggest assets.

Still depends on the player and the league set-up, though. I can imagine I'd take a normal skill (strip ball) even on a double 5 for a Wardancers as his first skill.

Reason: ''
DanielLaw
Experienced
Experienced
Posts: 154
Joined: Thu Oct 30, 2003 2:51 am

Post by DanielLaw »

IronAge_Man wrote:The thing about having higher and higher AV is diminishing returns. The difference between Av8 and Av9 is a lot bigger than Av9 to Av10 (this is as a result of using 2D6 for armour rolls - a D12 would remove this difference). Also, it's fairly difficult to hurt a Av9 player as it is. On the other hand, additional Ma is a linear improvement - no matter how much you have, more is just as good.

Think of Ma as the radius of influence that player exerts - a Ma 4 player can only cover a quarter of the area of a Ma8 player. Using this analogy, increasing Ma is actually better than linear:

Influence=Ma^2 (Ma squared)
I think this is true up to a point.
However you also need to conside the finite size of the pitch and the fact that on any given turn you are much less likely to use your final points of movement allowance.
Aside from one-turn-scoring, there probably isn't massive advantage from going to MA9 to MA10 for example.

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

plus, the math (as always) only tells part of the story. your MA automatically goes to 0 if you're dead.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

This is how I look at it in LRB5.
AV7 breaks 15/36 or 41.7%
AV8 breaks 10/36 or 27.8%
AV9 breaks 1/6 or 16.7%
AV10 breaks 1/12 or 8.3%

Of course Mighty blow shunts each category down one AV, but if the MB is used on the AV then you avoid the horrible MB on the injury as MB can only be used on one or the other:
(first number is normal, second is with MB)
Stun = 21/36 or 58.3% vs 15/36 or 41.7%
KO = 1/4 or 25% vs 11/36 or 30.5%
CAS = 1/6 or 16.7% vs 10/36 or 27.8

31% Chance of leaving the pitch vs 58.3%, that's a 27.3% increase if MB lands on the injury roll.

The step from 8 to 9 is a huge one in keeping a player safer from breaks. But going from 9 to 10 is only worthwhile in a strength heavy league. If there are a lot of Dwarf, Nurgle, Chaos, Khemri, Orc, Ogre and Chaos Dwarf (bashing) teams in your league taking that step becomes far more important, as it lessens the chance of a player being eliminated from the pitch quite a bit.

Reason: ''
mlindsay2706
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1605
Joined: Sun Sep 04, 2005 8:12 pm
Location: Probably a Bleeding Through gig.

Post by mlindsay2706 »

so say in a average league..some bashy/some elf, i wouldnt take the AV+ on my players but the double roll instead?

stil, AV10 CD's on the line of scrimmage...nasty
then..double rolls

:roll: AHH!

Reason: ''
[size=67]And death climbs up the steps one by one,
To give you the rose that's been burnt by her sun

Point me to the sky above
I can't get there on my own
Walk me to the graveyard
<b>Dig up her bones</b>[/size]
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

I'm going to be hard pushed to pass up the MA on anyone other than throwers most the time.

An extra player on the pitch is worth more to me than an extra square of movement.

You can negate movement to a degree by good positioning of your players. Having more of them makes this even easier.

Reason: ''
kithor2002
Legend
Legend
Posts: 2381
Joined: Tue Jan 14, 2003 9:57 pm
Location: Zurich, Switzerland

Post by kithor2002 »

On a mummy I won't take.
But almost on any other player I'd take the Ag up.

Reason: ''
Member of Team Hellhound at WC II Amsterdam 2011 and WC III Lucca 2015
Post Reply