You stalled for 5 turns and then fouled on the last turn? Dirty pool old man, dirty pool...GreedySmurf wrote:I had my runner with the ball parked in front of the endzone for about 5 turns while I kicked the hell out of the ogres left on the pitch. By turn 16 there was only 2 Ogres left on the field, and both refused to get up, (no not bonehead, the coach just refused to stand them up) so I only got one shot at an injury with a foulVery Satisfying result.
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You're friendly neighbourhood Fluff Bunny
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Ordinarily I'd agree, and in fact I fouled more in that game than in probably the last 4-5 games combined.
I think I was justified in that the coach is the absolute biggest trash-talker in the league, and had been talking up him murdering me in the day before the game. Plus and possibly more importantly, there is an unofficial bounty on the Ogres from this team, in the form of a six-pack of frosty golden brew if you manage to permanently kill one
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So I figured worst case I get ejected and only win 1-0 rather than 2-0.
So Dirty Pool? Probably yes, Emminently satisftying? Definitely
I think I was justified in that the coach is the absolute biggest trash-talker in the league, and had been talking up him murdering me in the day before the game. Plus and possibly more importantly, there is an unofficial bounty on the Ogres from this team, in the form of a six-pack of frosty golden brew if you manage to permanently kill one

So I figured worst case I get ejected and only win 1-0 rather than 2-0.
So Dirty Pool? Probably yes, Emminently satisftying? Definitely

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Does anyone here use throwers on their Norse? I've been experimenting with them in one off games and they seem a bit pointless? I see the runners developing down the running rather than catching route, so the throwers are then only really useful for scooping up the kick off and making a hand-off to set things rolling, which could be easily achieved by a lineman with sure hands and kick off return anyway.
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Or get the thrower later if you don't have enough cash to buy him in your stating roster.
That's what I tend to do with Skaven. I get the thrower later. I'm considering the same strategy with Orcs. Planning to start with 4 BoBs, 4 Blitzers and 3 Linemen, and buy Goblins and Throwers later. Mostly to have the option of a passing play to throw my opponent off-guard, not to pass too much.
In my last try with Orcs, I tried the passing style right off the bat, and it didn't work very well (although it could have been me not doing it right).
That's what I tend to do with Skaven. I get the thrower later. I'm considering the same strategy with Orcs. Planning to start with 4 BoBs, 4 Blitzers and 3 Linemen, and buy Goblins and Throwers later. Mostly to have the option of a passing play to throw my opponent off-guard, not to pass too much.
In my last try with Orcs, I tried the passing style right off the bat, and it didn't work very well (although it could have been me not doing it right).
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Yeah I'm definitely going down that route with my Skaven this time around, just hope I'm as lucky with agility rolls this time round as with my last team- had 2 AG5 gutter runners, made scoring almost too easy!
I think I'm gonna start the norse as a solid running team and add the throwers for versatility a bit later.
I think I'm gonna start the norse as a solid running team and add the throwers for versatility a bit later.
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So I'm playing again in a league for the first time in like 10 yrs. I beat the snot out of a skaven team game 1. Got an improvement for a lineman. I chose Tackle skill (was this smart) so that I could be a more efficient blocking machine (and probably becasue I just got done playing against those Dodgey rats!!)
Next I play Necro team w/ 2 WW, 2 Ghouls, 2 Wights, 2 Flesh Golems, and 3 Zombies. I repeat, the last time I played was in 1995, and when I played against Necro then, I got smashed to hell. everyone injured, ko'd, dead...etc.
My current roster is 2 Ulf, 2 Berserkers, 2 thrower, 6 linemen (one with Tackle). You guys have any advice as to how I should approach these undead sacks o'crap?
Next I play Necro team w/ 2 WW, 2 Ghouls, 2 Wights, 2 Flesh Golems, and 3 Zombies. I repeat, the last time I played was in 1995, and when I played against Necro then, I got smashed to hell. everyone injured, ko'd, dead...etc.
My current roster is 2 Ulf, 2 Berserkers, 2 thrower, 6 linemen (one with Tackle). You guys have any advice as to how I should approach these undead sacks o'crap?
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necro in 1995? I assume you mean generic undead back then
Mummies and such....
it is a shame you do not have runners (Dauntless is great against Golems)
My first skill advance was also a lineman who took tackle, great against Ghouls....
don't show fear, just crack dem bones apart.
take out the ball carriers and watch the rest of the team fail to move the ball.
Mummies and such....
it is a shame you do not have runners (Dauntless is great against Golems)
My first skill advance was also a lineman who took tackle, great against Ghouls....
don't show fear, just crack dem bones apart.
take out the ball carriers and watch the rest of the team fail to move the ball.
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I used my Thower in a pass option QB sneak roll last night to score. once he was halfway into the lizardman half I had more options than I knew what to do with....
I needed a TD from him to gain a skill though so went with him and let the balance of the team play smash mouth.
The runners were so instrumental in starting 2dice block chains off
really loving playing them...
I needed a TD from him to gain a skill though so went with him and let the balance of the team play smash mouth.
The runners were so instrumental in starting 2dice block chains off
really loving playing them...
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Ok, so getting close to the end of the next game and feel like countin' some chickens....
QB has a new skill coming and assuming no stat increase, I intend to give him leader - is there anything else I should consider? I am nervous to give him dump offas I don't yet trust AG3 for passing whilst in tackle zones
at least one other player will be getting a skill, either a berserker or a lineman who already has tackle I was thinking piling on for the berserker and sneaky git for the lino. Would you guys choose the same?

QB has a new skill coming and assuming no stat increase, I intend to give him leader - is there anything else I should consider? I am nervous to give him dump offas I don't yet trust AG3 for passing whilst in tackle zones
at least one other player will be getting a skill, either a berserker or a lineman who already has tackle I was thinking piling on for the berserker and sneaky git for the lino. Would you guys choose the same?

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I don't know what your re-roll situation is, so Leader is of course a consideration. I might also look into Kick off return on your thrower? Does he have any skills at all right now? Sure hands is a consideration to save re-rolls o pick ups and protection from strip ball. Obviously thought could be given to accurate to increase the threat of long(er) passing and make those late half 2 turn scores much easier.voyagers_uk wrote:Ok, so getting close to the end of the next game and feel like countin' some chickens....
QB has a new skill coming and assuming no stat increase, I intend to give him leader - is there anything else I should consider? I am nervous to give him dump offas I don't yet trust AG3 for passing whilst in tackle zones
at least one other player will be getting a skill, either a berserker or a lineman who already has tackle I was thinking piling on for the berserker and sneaky git for the lino. Would you guys choose the same?
With doubles I'd look into Strong Arm or maybe catch (to go with Kick off Return for a run and pitch offense.)
Norse linemen need Doubles to get Sneaky git I think. You might be wanting a dirty player to protect your prone Piling on Fellows. Tackle is good, I like at least 1 kicker.
I'd take Piling on on the Blitzer or maybe Mighty Blow. Statistically Piling on is weaker (I think) but with the built in jump up you can afford to use it more as the penalty (lose 3 point of move) is weakened.
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Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
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I can't argue against getting a 3rd re-roll which would cost 100k and TV value at 50k for only 20 in TV at the cost of a skill on a player you don't use much...It is a solid skill choice.
But if you liked sending the thrower deep into the other half and having lots of options, kick off return would be good to have too. It will provide you with more options at set up and possible give him +3 move to keep up with your runners and more foreward blitzers.
I think when my throwers develop I'll be taking one with Leader then Sure hands and accurate, and the other with kick off return and maybe NOS + dump off.
But if you liked sending the thrower deep into the other half and having lots of options, kick off return would be good to have too. It will provide you with more options at set up and possible give him +3 move to keep up with your runners and more foreward blitzers.
I think when my throwers develop I'll be taking one with Leader then Sure hands and accurate, and the other with kick off return and maybe NOS + dump off.
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Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.