Wardancer advancement

Want to know how to beat your opponents, then get advice, or give advice here.

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dwarfrunner
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Post by dwarfrunner »

Yeah, next skill is deffinently Strip ball. With the number of players in the league with sure hands (or lack), there is a good chance I will be forcing them to drop the ball.

And that Bull Centaur with sure hands drove me BANANAS! I couldnt get to him, let alone block him with anything other than two dice against me.

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Post by Cramy »

I'm one of the Orc players in that league, and chose to start without a Thrower. Waiting to see if any of my opponents will chose Strip Ball as a skill. Then I'll have to purchase a Thrower, or give Sure Hands to a blitzer (not my first choice).

That's if I can goad dwarfrunner to play against my Orcs. Asside from the other WE team, not sure who else will give strip ball to a player early in the league. And if they do, they tend to be easier to contain than WDs.

SideStepping, Strip Ball WDs, in our league, will be real pain to play against.

And with all the bashy teams, coaches will probably give guard and might blow to their players before they give tackle, which is again to your advantage. Especially if you plan to give lots of dodge to your players.

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Post by dwarfrunner »

I realize there are very few players in our league that have sure hands. So strip ball will be a must now that I think about it more. The fact that almost every team has multiple ST4 or higher players, makes actually getting to the ball carrier a little harder.

I will need to play alot of games before my team gets back to decent strength. Thank god for journey men, or my last game I would have started with 8 players (no WD, 1 thrower, and a whole lotta lineman).

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Post by Urb »

I think the journeyman rule really favors teams with expensive linemen like woodies. Who cares if they miss a game or die? Sure they are bone head but with all the mv7 I think you can manage.

Dodge is the elf skill. Add kick and WE have a real chance in every game with those stripball sidestepping wd's.

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Post by Cramy »

Agreed, kick is a must on a lineelf. On WE and Skaven, I think that kick is the first skill that should be given to a lineelf/linerat.

And dodge is also a good idea on most of the WE players.

The disadvantage of journeymen, as far as I can tell, is that they can get the MVP. But yes, for any team but especially for WE, they go on the line and get smacked. If they die or get hurt, who cares.

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Post by Urb »

That's how I see it. Keep developed lineelfs from harms way. Let the journeymen take one for the team. I think there is serious potential in that strategy. Almost makes me wish I played woodies. Almost.

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Post by Fronko »

Another interesting option for a WD is to go with sidestep, tackle, shadowing.

Use your speed and agility to mark the opposing ballcarrier. Blok, dodge and sidestep make sure, you will not be blitzed away from the guy, either. Then watch your opponent weep as he MUST dodge his ball carrier from your shadowing, tackle player with MA 8.

*g

And if he doesnt, you have a convenient block next turn with a possible blitz to follow up, if necessary.

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Post by dwarfrunner »

I need my team to develop a little more before I can get all those skills onto the right players. But I totally agree about the shadowing, side step, tackle rule. That would drive people insane.

And since my tactic is to get the other team to drop the ball, rather then knocking the player over, that combo will work perfectly.

I am glad this is a long league, cause it will take the entire time to develop my players.

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Post by wesleytj »

with lots of bashy teams, you might want to consider dauntless. ther are going to be times, like it or not, when SOMEBODY on your team is going to have to try to block the Bull Centaur, or the Black Orc, or whatever. you may as well be ready for it.

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Post by Urb »

You guys are giving him too much advice. I want to win games too. :evil:

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Post by Lycos »

Interesting....I am playing Dark Elves in a very bashy divsion of the ECBBL here in London. I have almost for sure won the division and means in the QF and even SF I face orcs.

So I have dauntless on a WE and I reckon dauntless on a WD in that league is not a bad shout. Its a 2+ for a 2D hit if you work the moves right.

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Post by Fronko »

Urb wrote:You guys are giving him too much advice. I want to win games too. :evil:
Well, so as not to create an unfair advantage in your league, here is my advice for you:

All bashy teams form up and kill and maim and foul and rip away at his players, even if that means losing the current game. Over time, the woodies will just fall apart and that means, they can hardly win.

Oh, you meant to do that anyways? Sorry, in that case, I cannot give you any more advice.



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Post by Urb »

Too tell the truth the elves have had a horrible time to this point of time. Not only are all but one a rookie elf coach, thier rolls have been miserable. I haven't needed to foul yet cause there hasn't been enough players left of the pitch to warrent it. I haven't seen a elf game where they haven't lost 3 players to serious injury.

I know they just need a few more elf skills (dodge) and experience and they will be coming back strong.

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Post by Cramy »

Urb wrote:Too tell the truth the elves have had a horrible time to this point of time. Not only are all but one a rookie elf coach, thier rolls have been miserable. I haven't needed to foul yet cause there hasn't been enough players left of the pitch to warrent it. I haven't seen a elf game where they haven't lost 3 players to serious injury.

I know they just need a few more elf skills (dodge) and experience and they will be coming back strong.
Agreed. A bit of dodge, a bit more experience with them, and they'll be doing pretty good. I find that elves are always a bit difficult at the start, because of the lack of skills. But once the Linos get skilled-up, life for other teams becomes much more difficult.

And I have to second Urb's comments on dice rolls. I don't know how many double 1's my last elf opponent rolled. My Orcs didn't have to do much except wait for the elves to fall over by themselves, then pick-up the ball and start the slow grind. Oh, and injure as many of them as they could.

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Post by Fronko »

Well, that is the thing about elves (and especially wood elves, as they are the "elviest"); their fate will most often be decided within the first, say, five to seven games.

If they can survive these initial games without serious damage, they should have acquired the necessary skills and a "deep" enough bench that they can reliably win even with key positionals missing/being taken out of the game.

If they cant, they will struggle to get back to speed, as the bashy teams get more and more lethal, skillwise.

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