Chaos and Ogre tactics
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GalakStarscraper wrote:Because all Snotlings start with the skill Side Step.Cramy wrote:I find it odd that nobody suggested Side Step for a skill. I have no experience with Ogres. But with Goblins and Halflings, Side Step is always one of the first skill that I give to them. Why not Snotlings?
Galak

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Cramy
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I've had difficulty making my Multiple Block player work well.Omalley69 wrote:so i should go break tackle on my next level up ogres?
how about a multiple block´er in a duo with the guard guy?
After testing this I'd say you need two players for this to work well.
One Guard, Grab Ogre to feed the Mutliple Block Ogre
And you really should wait to get Block on one Ogre and then give him Multiple Block to fill out the duo.
Galak
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hmm yes okay...
i havnt thought of grab yet...
i chould be great actually
what does ur ogres look like skillvise?
so i should try and aim for:
Multiple block duo:
ogre1: block, multiple block
ogre2: guard, grab
"the mass":
ogre3: block, break tackle
ogre4: break tackle
ogre5: break tackle
TTM dude, thrower:
ogre6: break tackle, strong arm
(with as many "block" as possible, then "pro" if more double) and guard on the break tacklers,
what about juggernaught and more grab?
i havnt thought of grab yet...
i chould be great actually
what does ur ogres look like skillvise?
so i should try and aim for:
Multiple block duo:
ogre1: block, multiple block
ogre2: guard, grab
"the mass":
ogre3: block, break tackle
ogre4: break tackle
ogre5: break tackle
TTM dude, thrower:
ogre6: break tackle, strong arm
(with as many "block" as possible, then "pro" if more double) and guard on the break tacklers,
what about juggernaught and more grab?
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I'm not a big fan of Guard on Ogres ...
On you blitzers with Break Tackle ... I'd look more at Juggernaut for a normal skill as a 2nd skill.
Having one throwing Ogre is nice ... but I'd actually recommend picking up Strong Arm on one of the Break Tackle Ogres as a 2nd or 3rd skill ... rather than dedicate a player to this. Frequently you'll want the ability for the Ogre to run over and throw the Snotling ... Break Tackle helps you get there ... Strong Arm makes the play work then.
Took 2nd at the last tournament I went to using an Ogre team so hopefully some of this advice is useful.
Galak
On you blitzers with Break Tackle ... I'd look more at Juggernaut for a normal skill as a 2nd skill.
Having one throwing Ogre is nice ... but I'd actually recommend picking up Strong Arm on one of the Break Tackle Ogres as a 2nd or 3rd skill ... rather than dedicate a player to this. Frequently you'll want the ability for the Ogre to run over and throw the Snotling ... Break Tackle helps you get there ... Strong Arm makes the play work then.
Took 2nd at the last tournament I went to using an Ogre team so hopefully some of this advice is useful.
Galak
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I find that having more than 1 ogre with Multiple block is useless... They still need at least one assist on both str3 guys to have two dices (which I recommand if you don't have block on them).
Definetely one ogre with Break Tackle + Juggernaut.
I like having guard on one or two ogres (give one on first skill, than I give another guard on the second skill of someone else).
Grab+Guard is good...
Strong arm is usefull for that one crazy play.
Standfirm I find is a good 2nd or third skill (depending on the first one)
Definetely one ogre with Break Tackle + Juggernaut.
I like having guard on one or two ogres (give one on first skill, than I give another guard on the second skill of someone else).
Grab+Guard is good...
Strong arm is usefull for that one crazy play.
Standfirm I find is a good 2nd or third skill (depending on the first one)
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Depending on how you like to play.
Many folks would recommend that if one of your Break Tackle Ogres gets a double to spend it on Sure Hands (to make a ball carrier).
Me ... personally ... I'd rather use Catch for my doubles since an Ogre can take a Hand-off from a Snotling without making a Bone-head roll.
Making one Break Tackle, Catch player can really give your teams some options ... (just my opinion).
Galak
Many folks would recommend that if one of your Break Tackle Ogres gets a double to spend it on Sure Hands (to make a ball carrier).
Me ... personally ... I'd rather use Catch for my doubles since an Ogre can take a Hand-off from a Snotling without making a Bone-head roll.
Making one Break Tackle, Catch player can really give your teams some options ... (just my opinion).
Galak
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What is easier:GalakStarscraper wrote:Depending on how you like to play.
Many folks would recommend that if one of your Break Tackle Ogres gets a double to spend it on Sure Hands (to make a ball carrier).
Me ... personally ... I'd rather use Catch for my doubles since an Ogre can take a Hand-off from a Snotling without making a Bone-head roll.
Making one Break Tackle, Catch player can really give your teams some options ... (just my opinion).
Galak
3+ Pickup with Snot and 4+ Handoff to Ogre with catch
2+ Bonehead Ogre and 4+ Puckup with Surehands
I would prefer the later one. Especially to be safe from strip ball.
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