What skill to give an Orc Thrower? (Doubles)
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I'd go with dodge. Keeps him more mobile and safer. Then on other normal rolls you can give him block, and accurate if you want to threaten the passing game.
For strong arm, if you really want a passing game, then OK. But in my experience, I've had difficulty developing a real passing game with Orcs. Having a thrower with Pass is often enough for some threat of a passing game, and if you give him Accurate with a normal roll later, then the threat is there even more. No need to use the double for Strong Arm.
Sure Feet is an interesting idea of you want to develop this guy as a runner, but as somebody else mentioned, blitzers can be used for this as well.
For strong arm, if you really want a passing game, then OK. But in my experience, I've had difficulty developing a real passing game with Orcs. Having a thrower with Pass is often enough for some threat of a passing game, and if you give him Accurate with a normal roll later, then the threat is there even more. No need to use the double for Strong Arm.
Sure Feet is an interesting idea of you want to develop this guy as a runner, but as somebody else mentioned, blitzers can be used for this as well.
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Cramy
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In long term leagues I find developing one thrower as a passer is well worth it. Sometimes the cage stalls or you even lose the numbers game. AG3 is okay for catching especially if you've still got a TRR. So I'd take strong arm and accurate next.
In short term leagues or if you already have a passer I'd take dodge or maybe even sure feet if your league is tackle heavy.
In short term leagues or if you already have a passer I'd take dodge or maybe even sure feet if your league is tackle heavy.
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Ian 'Double Skulls' Williams
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Personally I'd go for Strong Arm and develop the dude as a Passer with Accurate for his next skill - as already suggested earlier in the thread. OK, elves do this better, but a Long bomb on a 4+, only fumbling on a 1, and re-rollable with Pass is pretty damn good.
Allows you to deal with those pesky turn 7 kicks into your back field as he's able to pass straight up to the LOS. Keeps the opponent worried about the passing game too - especially if you can get a goblin or two into the backfield...
BFN
Paul
Allows you to deal with those pesky turn 7 kicks into your back field as he's able to pass straight up to the LOS. Keeps the opponent worried about the passing game too - especially if you can get a goblin or two into the backfield...
BFN
Paul
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I believe Kick-off Return was mentioned earlier in the post, but wasn't given much thought. I really like this skill on my tourney Orc and Dwarf teams. it allows you to put a single MV5 player to cover the entire back field by himself. Meaning more guys are up front ready to form up your cage or providing tackle zones that guard against the blitz.
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sure tenn. it's adecent skill. maybe even "great".TennBoy wrote:I believe Kick-off Return was mentioned earlier in the post, but wasn't given much thought. I really like this skill on my tourney Orc and Dwarf teams. it allows you to put a single MV5 player to cover the entire back field by himself. Meaning more guys are up front ready to form up your cage or providing tackle zones that guard against the blitz.
But, this is a doubles roll and I would certainly disagree that kick off return is better than some of these other options.
So I hate so sound dis-missive, but I think I would dismiss it myself.
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Oh crap, I don't now how in the hell I missed the fact that it was a doubles roll when its included in the title and everyone screamin' Dodge on a orc thower.But, this is a doubles roll and I would certainly disagree that kick off return is better than some of these other options.
So I hate so sound dis-missive, but I think I would dismiss it myself.
I'm sorry, I'm a Tard.
I'd say go with,.......dodge

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Well Blaarg, what did you choose. You rolled doubles, and got all this advice did you take it?
If you haven't got a true dedicated passer, I say take Strong Arm. Otherwise Dodge.
Tell us what you took we want to know.
If you haven't got a true dedicated passer, I say take Strong Arm. Otherwise Dodge.
Tell us what you took we want to know.
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If at first one doesn't succeed, and doesn't try again, then he will never succeed.