What skill to give an Orc Thrower? (Doubles)

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fen
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Post by fen »

Strong Arm, Sure Feet or Dodge. Can't go wrong with one of them.

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Post by Cramy »

I'd go with dodge. Keeps him more mobile and safer. Then on other normal rolls you can give him block, and accurate if you want to threaten the passing game.

For strong arm, if you really want a passing game, then OK. But in my experience, I've had difficulty developing a real passing game with Orcs. Having a thrower with Pass is often enough for some threat of a passing game, and if you give him Accurate with a normal roll later, then the threat is there even more. No need to use the double for Strong Arm.

Sure Feet is an interesting idea of you want to develop this guy as a runner, but as somebody else mentioned, blitzers can be used for this as well.

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Post by stormmaster1 »

I personally would go for sure feet. You need extra movement to help with deep kick offs, running in last turn touchdowns and reducing passing ranges. I don't often dodge with throwers but i always need more movement.

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Post by Brokje »

Dodge helps him on blocks and on dodging. TO counter the deep kick offs I would give him Kick-off Return next.

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Post by DoubleSkulls »

In long term leagues I find developing one thrower as a passer is well worth it. Sometimes the cage stalls or you even lose the numbers game. AG3 is okay for catching especially if you've still got a TRR. So I'd take strong arm and accurate next.

In short term leagues or if you already have a passer I'd take dodge or maybe even sure feet if your league is tackle heavy.

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Post by Fronko »

I´d also not dismiss the passing game for orcs. Strong arm is mighty good for that.

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Post by Ogre Marauder »

Personally I'd go for Strong Arm and develop the dude as a Passer with Accurate for his next skill - as already suggested earlier in the thread. OK, elves do this better, but a Long bomb on a 4+, only fumbling on a 1, and re-rollable with Pass is pretty damn good.

Allows you to deal with those pesky turn 7 kicks into your back field as he's able to pass straight up to the LOS. Keeps the opponent worried about the passing game too - especially if you can get a goblin or two into the backfield...

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Post by Tolliver_Groat »

Strong arm. Its a long-term prospect, because you really need the Accurate skill to go with it, but it does make the team more flexible from the point of view of the passing game.

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Post by TennBoy »

I believe Kick-off Return was mentioned earlier in the post, but wasn't given much thought. I really like this skill on my tourney Orc and Dwarf teams. it allows you to put a single MV5 player to cover the entire back field by himself. Meaning more guys are up front ready to form up your cage or providing tackle zones that guard against the blitz.

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Post by Mad Jackal »

TennBoy wrote:I believe Kick-off Return was mentioned earlier in the post, but wasn't given much thought. I really like this skill on my tourney Orc and Dwarf teams. it allows you to put a single MV5 player to cover the entire back field by himself. Meaning more guys are up front ready to form up your cage or providing tackle zones that guard against the blitz.
sure tenn. it's adecent skill. maybe even "great".


But, this is a doubles roll and I would certainly disagree that kick off return is better than some of these other options.

So I hate so sound dis-missive, but I think I would dismiss it myself.

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Post by TennBoy »

But, this is a doubles roll and I would certainly disagree that kick off return is better than some of these other options.

So I hate so sound dis-missive, but I think I would dismiss it myself.
Oh crap, I don't now how in the hell I missed the fact that it was a doubles roll when its included in the title and everyone screamin' Dodge on a orc thower.

I'm sorry, I'm a Tard.

I'd say go with,.......dodge :lol:

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Post by Buggrit »

I took Strong Arm when I got doubles on my Orc Thrower and didn't regret it... I then got an AG+ and then gave him accurate too.... 2+ accurate passes at everything but Long Bomb which was 3+ with a re-roll using PASS. 23 completions before he got krunched.

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Post by zephard »

Well Blaarg, what did you choose. You rolled doubles, and got all this advice did you take it?

If you haven't got a true dedicated passer, I say take Strong Arm. Otherwise Dodge.

Tell us what you took we want to know.

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