Chaos team for 1.1mil tournie, rookie needs skill set advice

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Duke Jan
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Post by Duke Jan »

Kheldar wrote:Why is everyone telling him to use a BM as BC.

I would use my CW as primary BC.

[snip]

..get your 4th reroll, or if your cunning get 4FF,3AC,3CL. This will win you most of the Kickoff Rolls (I think at least all Kickoff rolls regarding rerolls).

Skills would be:

CW Leader (more AV will keep him longer on the pitch)
CW Guard (Cage guard)
CW Guard (Cage guard)
CW Sure Hands (Ball carrier)
BM Block (Safety against none dodge players)
BM Tackle (Safety against dodge players)

This should give you a quite all round setup.
Sound advice, except that a sure-hands CW in a cage is a good way to keep possession, but perhaps a bit of an overkill. A cage is very immobile and it takes up half your team.

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Post by Joemanji »

Kheldar wrote:Why is everyone telling him to use a BM as BC.

I would use my CW as primary BC. He is a but slower, yes, but he is STR 4 what is very good in a cage. If you give him sure hands, or even the +AG he is perfect for the tournament.
Because if your ST4 player is in the middle of the cage, he isn't in the thick of things using the ST4 that was the reason you paid for him! :wink: Using CWs as ball carriers is really just a way of skilling them up in leagues ... actually Beastmen are just as good in a tournament, if not better.

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Post by Duke Jan »

IMO CW are the perfect ball carriers in tourneys as well as leagues. There's few players who will take the ball from them even if they're outside a cage. Of course against lizzies and chaos dwarves there's sauri and bulls, but in general...

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Post by TuernRedvenom »

Duke Jan wrote:IMO CW are the perfect ball carriers in tourneys as well as leagues. There's few players who will take the ball from them even if they're outside a cage. Of course against lizzies and chaos dwarves there's sauri and bulls, but in general...
I'll happily take half die blocks vs them with my wrestle or block players. Sooner or later (with a reroll it's 44% chance, not that bad) he's going down!
I guess it depends vs which teams, against teams that can always get to your ball carrier like elves or skaven I'd use a Chaos Warrior. Vs teams that are slower I'd use a beastman (preferably with block).

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Post by Nethrag »

only problem with using a beastman with block is that he's going to have a hard time picking up the ball in the first place. Would you suggest a beastman with sure hands for easy picking up the ball, or one with block to keep it when he's got it?

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Post by Duke Jan »

I would suggest starting with at least 4 re-rolls.

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Post by Old Man Draco »

TuernRedvenom wrote:I'll happily take half die blocks vs them with my wrestle or block players. Sooner or later (with a reroll it's 44% chance, not that bad) he's going down!
Of course Block being the first skill CW's he get, so that will reduce your chances. :wink:

Giving the ball to CW's will get them the needed SPP, so later on, they can form your LoS and you start developping the Beastman.

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Post by Kheldar »

Draco wrote:
TuernRedvenom wrote:I'll happily take half die blocks vs them with my wrestle or block players. Sooner or later (with a reroll it's 44% chance, not that bad) he's going down!
Of course Block being the first skill CW's he get, so that will reduce your chances. :wink:

Giving the ball to CW's will get them the needed SPP, so later on, they can form your LoS and you start developping the Beastman.
He old man. This is about tournaments 8)

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Post by Old Man Draco »

So..... :wink:

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Post by datalorex »

I use my CW as the ball carrier, so that's a good suggestion. Kheldar's suggestions are about the best way to run a Chaos team, but I would change the Tackle to Claws.

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Post by Joemanji »

datalorex wrote:I use my CW as the ball carrier, so that's a good suggestion. Kheldar's suggestions are about the best way to run a Chaos team, but I would change the Tackle to Claws.
Claws is the least effective damage skill. Both Mighty Blow and Piling On are statistically more effective, unless you get lucky and end up playing Dwarfs or Orcs every single game.

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Post by Duke Jan »

Joemanji wrote:
datalorex wrote:I use my CW as the ball carrier, so that's a good suggestion. Kheldar's suggestions are about the best way to run a Chaos team, but I would change the Tackle to Claws.
Claws is the least effective damage skill. Both Mighty Blow and Piling On are statistically more effective, unless you get lucky and end up playing Dwarfs or Orcs every single game.
Or if you're not playing LRB5.

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Post by Joemanji »

Duke Jan wrote:Or if you're not playing LRB5.
He is playing LRB 5.
Nethrag wrote:The rules are LRB5

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Post by datalorex »

Joemanji wrote:Claws is the least effective damage skill. Both Mighty Blow and Piling On are statistically more effective, unless you get lucky and end up playing Dwarfs or Orcs every single game.
Crikey! Glad I found that out before I started giving all my beastmen claws. Got to admit though, Claws on Beastmen seem quite fitting!

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Post by Kheldar »

datalorex wrote:
Joemanji wrote:Claws is the least effective damage skill. Both Mighty Blow and Piling On are statistically more effective, unless you get lucky and end up playing Dwarfs or Orcs every single game.
Crikey! Glad I found that out before I started giving all my beastmen claws. Got to admit though, Claws on Beastmen seem quite fitting!
Claw is a nice skill depending on the leage or tournament. If its very bashy (Eurobowl for example) Claw might be a good choice. Against not so well armored teams mighty blow is key. Together they are killers (take pilling on to the cake, and you'll kill everything).

Why I choose tackle was not for killing purpose, but to get this cathers, gutter runners and other block, dodge creatures down. If the opponent has no block, you can still blitz him with the block beastmen.

Yes an CW as BC is maybe overkill, but a nice overkill :lol:

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