High Elf Thrower & Catcher skill up

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
datalorex
Star Player
Star Player
Posts: 595
Joined: Wed Jan 03, 2007 8:38 pm
Location: Georgia

Post by datalorex »

TuernRedvenom wrote: As for the thrower, I usually advocate building every elf player with defensive skills as they don't need help on offence but a thrower (only one though) is the only exception I make to that since he can have such a huge impact. It forces your opponent to cover every receiver even if they are spread out wide and he's got your middle man marked.
When you say defensive skills, are you talking about skills used while your opponent has the ball or are you talking about how to keep your guys on the pitch? Because Dodge, to me, is a defensive skill because it keeps you from going down. Block, to me, is an offensive skill because you use it to block other players. Block would be useful when your team is on the defense though.

So what would you give my passer then?

Reason: ''
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

datalorex wrote:
Cramy wrote: Then block on the Catcher will help a lot. Catchers, with their 8 MA, are great blitzers once they get Block. And you only get 2 Blitzers on the roster.
Block will help him when getting hit on offence too. Block is never, never a bad choice for the Catchers. Block then Dodge and NoS on a couple of catchers. With the Safe Throw Throwers with Accurate, you have a close to unstoppable passing game.
I like to consider the two Blitzers and the 4 Catchers as the 6 do-it-all positionals.
Specialise in scoring and causing turnovers. Or specialise in the hit-and-run tactic, whatever you like.
This is what I'm talking about! You guys are making great points about using block. Should I be concerned about my catchers having 7 AV? That's what makes me scared to use them as blitzers.
Yes, you should always be concerned with 7 AV. He's not the guy who gets in the think of things. He's more the hit and run type.

And for Snew, don't mind him too much. He gets these bad mood spells once in a while. You'll get used to it. :roll:

Reason: ''
Cramy
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

datalorex wrote:
TuernRedvenom wrote: As for the thrower, I usually advocate building every elf player with defensive skills as they don't need help on offence but a thrower (only one though) is the only exception I make to that since he can have such a huge impact. It forces your opponent to cover every receiver even if they are spread out wide and he's got your middle man marked.
When you say defensive skills, are you talking about skills used while your opponent has the ball or are you talking about how to keep your guys on the pitch? Because Dodge, to me, is a defensive skill because it keeps you from going down. Block, to me, is an offensive skill because you use it to block other players. Block would be useful when your team is on the defense though.
Somebody put up a post of "Skill types" at one point. I think it may have been Tuern ...

Yes, Dodge is a defensive skill. But Block is both an offensive and defensive skill. Dodge will keep you standing when hit, and is negated by tackle. Block will also keep you standing when hit, and is negated by Wrestle (to a lesser extend as there is no armor roll involved).

Dodge adds mobility, while Block makes your player a better blocker. So which one to pick is really based on what you want that player to be and your style of play. For Elves, a mix of both block and dodge is good. Some prefer block so that they can be more aggressive. Some prefer dodge for the added mobility.

There is no right answer to this IMO. Because really you want both.

Reason: ''
Cramy
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

Cramy wrote:And for Snew, don't mind him too much. He gets these bad mood spells once in a while. You'll get used to it. :roll:
And nothing gets me in one of those moods like a Newbie who asks for help and then seems to argue against ever reply.

The rest of this thread has changed flavor though so please carry on. There's gold here. Very elementary gold but gold none-the-less and probably worth revisiting.

Reason: ''
Have fun!
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

datalorex wrote:
TuernRedvenom wrote: As for the thrower, I usually advocate building every elf player with defensive skills as they don't need help on offence but a thrower (only one though) is the only exception I make to that since he can have such a huge impact. It forces your opponent to cover every receiver even if they are spread out wide and he's got your middle man marked.
When you say defensive skills, are you talking about skills used while your opponent has the ball or are you talking about how to keep your guys on the pitch? Because Dodge, to me, is a defensive skill because it keeps you from going down. Block, to me, is an offensive skill because you use it to block other players. Block would be useful when your team is on the defense though.

So what would you give my passer then?
I would give that passer accurate. But I like to only field my specialist passer on offence and keep him back so he can't get blitzed. If you want to run the ball with your thrower then block would be best IMO. Again, dodge would also be good but dodge can be negated by tackle and block helps more with regaining the ball should something go wrong.

Reason: ''
Un bon mot ne prouve rien. - Voltaire
User avatar
datalorex
Star Player
Star Player
Posts: 595
Joined: Wed Jan 03, 2007 8:38 pm
Location: Georgia

Post by datalorex »

Everyone keeps saying Tackle negates Dodge, which I get. But would you take dodge on your catcher if you KNEW your opponents don't have Tackle? Is that the main reason you don't prefer dodge over block?

I guess I'll go with Accurate for my passer. Still up in the air about the Catcher. Leaning towards block now.

Reason: ''
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

If you do take Dodge and you use your Catcher to good effect I can assure you that your opponents WILL take Tackle. They may not have it yet but they will.

Reason: ''
Have fun!
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

datalorex wrote:Everyone keeps saying Tackle negates Dodge, which I get. But would you take dodge on your catcher if you KNEW your opponents don't have Tackle? Is that the main reason you don't prefer dodge over block?

I guess I'll go with Accurate for my passer. Still up in the air about the Catcher. Leaning towards block now.
The first one I'd take block, awesome player on defence. Then the others I would give dodge if I'm absolutely sure that no one will take tackle (not very likely though :wink: ).

Reason: ''
Un bon mot ne prouve rien. - Voltaire
User avatar
datalorex
Star Player
Star Player
Posts: 595
Joined: Wed Jan 03, 2007 8:38 pm
Location: Georgia

Post by datalorex »

[quote="TuernRedvenom]
The first one I'd take block, awesome player on defence. Then the others I would give dodge if I'm absolutely sure that no one will take tackle (not very likely though :wink: ).[/quote]

So mix it up. Good advice. That's what I'll do then.

Reason: ''
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

Snew wrote:If you do take Dodge and you use your Catcher to good effect I can assure you that your opponents WILL take Tackle. They may not have it yet but they will.
Agreed. But if they don't figure-it out, get more dodge and continue to dance circles around them.

Reason: ''
Cramy
voyagers_uk
Da Cynic
Posts: 7462
Joined: Thu Jan 01, 1970 12:00 am
Location: Nice Red Uniforms and Fanatical devotion to the Pope!

Post by voyagers_uk »

datalorex wrote:
Snew wrote:I don't know why you guys are trying. Apparently datalorex knows way more than the rest of you. :roll: Guard was a bad choice so you can't be trusted now. :-? I can't wait to see how Cramy's suggestion is using the players all wrong, probably because he's not familiar with the roster or AG4. :lol: I'd say let him choke on his vomit and move on but I want to hear what you suggest. I'm always learning from you guys who are willing to give up some knowledge. It's always great to hear what Bevan has to say, especially since he posts so seldom.

Datalorex, you might just shut up and listen for a minute. :pissed:
Wow, flaming an newbie. Way to grow the community. I thought this was a DISCUSSION board. I need to know the thoughts behind player choices so I can get better. I'm not just going to take people at their word without understanding the logic behind it.

I took Guard like was suggested. I'm glad I did, and I learned a lot from the discussion. I'm learning a lot from this board too.

Thanks warriors! :D

You think this is flaming..... :o Snew is only messing.... you probably rubbed a sore point in your tone... easily fixed, post lots of :pissed: and you'll get on fine with him.

Seriously though check out some of the locked threads on politics and you'll see flaming...

Elves are good to coach, but as some have suggested it depends upon your style. :-?

with MA8 you could try shadowing to be followed up by Diving tackle or pass block and leap, or NOS and Dump Off as has been suggested (ignoring the fact that it is a normal roll).

play the game your way, I have found guard on catchers to be great fun, after Block.

damn good movement on a defensive secondary....

still we can only throw a few bones and you choose what to gnaw on. :wink:

Reason: ''
Image
Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
Father911
Star Player
Star Player
Posts: 665
Joined: Wed Oct 19, 2005 4:12 pm

Post by Father911 »

voyagers_uk wrote: or NOS and Dump Off as has been suggested (ignoring the fact that it is a normal roll).
NOS and dump-off was suggested for the thrower, not the catcher. Would be a great combo for the catcher too though... Can't count on getting two doubles though.

Reason: ''
__________________________________
You're friendly neighbourhood Fluff Bunny
voyagers_uk
Da Cynic
Posts: 7462
Joined: Thu Jan 01, 1970 12:00 am
Location: Nice Red Uniforms and Fanatical devotion to the Pope!

Post by voyagers_uk »

Sorry Dad, what with them all being AG 4 I avoid HE Throwers, MA 8 runners however are cool

Reason: ''
Image
Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Cramy wrote:
Snew wrote:If you do take Dodge and you use your Catcher to good effect I can assure you that your opponents WILL take Tackle. They may not have it yet but they will.
Agreed. But if they don't figure-it out, get more dodge and continue to dance circles around them.
If they don't figure out that the answer to lots of Dodge Elves is Tackle, I suggest you don't bother taking any skills at all, as you don't need the help to beat them. ;)

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

Block and Accurate are the best answers, IMO.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Post Reply