Starting Chaos Dwarf team

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Zombie
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Post by Zombie »

McDeth wrote:First purchase if not replacing Hobgobs, then fill out your CDwarfs, then re-rolls re-rolls re-rolls, cause with Ag 2 mostly on the team your gonna need em.
If you're gonna buy all those rerolls, why not get them right from the start when they cost half as much? That's my rationale for starting with 5RR. 9FF to start is also very nice. If the other teams in your league don't start with 9 as well, you'll be winning most of those kick off events. Plus it means extra money as well.

My proposed lineup doesn't initially have an apoth, but it does have 12 players, which is just as nice. And the troll really makes a big difference, as much as any bull centaur could, though he doesn't fill the same role.

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Post by sean newboy »

That's really not a good argument to start with them, as BCs are typically the players with the most SPPs on any chaos dwarf team, what with scoring all those TDs. A better argument is to start with none to let your hobgobs gain a couple SPPs before the BCs show up.
Of course u could buy them and just not give them the ball everytime and use them as defense for the hobgobs. BC's make good moving guards, able to keep up with hobgobs and take hits, the cd's are just too slow.

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Post by McDeth »

Zombie wrote:If you're gonna buy all those rerolls, why not get them right from the start when they cost half as much? That's my rationale for starting with 5RR. 9FF to start is also very nice. If the other teams in your league don't start with 9 as well, you'll be winning most of those kick off events. Plus it means extra money as well.
Because i want to compete from the start, if i go with more than three re-rolls at the start then i've got to sacrifice something else. It's more a case of balance and thats what i'm used to playing. My FF of 7 is good enough to get money rolling in.
What else do you suggest spending money on in this team, the starting roster is pretty much stacked out with Bulls and CD's and there is n ot a lot else to go with. So i think my first purchases of replacements, fill out the CD roster then re-rolls seems pretty reasonable. I've got a fairly decent record with CD's as they stand, so i dont see any reason to change.

I could have dropped an apoth for the extra re-roll or even lowered my FF, however i find this starting line-up very strong, the apoth protects against deaths allowing you to build up your team while the FF7 gives you decent money. the three re-rolls in the starting line-up gives you enough options although i normally exclusively use them for picking up the ball, or re-rolling blocks on a both down/skull for my BC's. However once they've got Block as the first skill, the re-roll then becomes exclusively for getting the ball into the BC's hands.

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Post by Zombie »

You're team might be slightly better on game 1, but in a league environment, i garanty that mine will be stronger come playoff time. And that's what matters, isn't it?

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Post by McDeth »

Depends on the length of the league if its only 5-6 games then you'll have had to play well to get enough early wins to get to the play-offs.

In fact i think against a good coach you'll have great difficulty getting any early wins under your belt as the troll is just gonna sit on the line while your AV 7 hobgoblins are gonna be your early ball carriers. if you can develop the team then fair play. you save 130k for a Bull centaur. I'll save 100k for a re-roll. Times that by two and i've still got a better team and i'm 60k better of too. Plus i've earned equally as much money by winning my early games.

Also by then my Bulls will hopefully have developed a few skills.
Sure your hobgobs will be in the same boat if you can keep em free from injury, but my key players will be already up and raring to go

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Post by Zombie »

McDeth wrote:Depends on the length of the league if its only 5-6 games then you'll have had to play well to get enough early wins to get to the play-offs.
We always play seasons of around 6 games around here so that's exactly what i meant. I'll have a better team by then for sure, if only for the fact that i'll have 100k more to spend than you. It's not all that hard to make the playoffs here though, because typically a little over half the teams get in (e.g. 4 of 7, 8 of 12, etc).
McDeth wrote:You save 130k for a Bull centaur. I'll save 100k for a re-roll. Times that by two and i've still got a better team and i'm 60k better of too. Plus i've earned equally as much money by winning my early games.
Winning an extra game will only get you an extra 10k, big deal (and i don't think our lineups garant for more than one extra win for you, i still have more rerolls and more chances to win the kick off events, which counts for something). I'll get that 10k back just from having 9FF. You also fail to realize that you've spent 200k on those two rerolls, while i've spent 100k on mine. That's 100k net that i have over you by the end of the season.

Let's say for example that we both earn 60k per game over 6 games. That's 360k to spend. Let's make it 380k so we don't have too much money left over. You'll buy 1 CD and two rerolls, with 10k left over. In the meantime, i'll buy 1 apoth, 2 BCs and and 1 CD. So my roster will be
2 BCs
5 CDs
1 Troll
7 Hobgobs
5 RRs
9 FF (plus what i win)
1 Apoth

while yours will be
2 BCs
6 CDs
4 Hobgobs
5 RRs
7 FF (plus what you win)
1 Apoth
10k left

I've got 15 players to your 12, an equal amount of rerolls and more FF. It's clear who's got the better team then.
McDeth wrote:Also by then my Bulls will hopefully have developed a few skills.
Sure your hobgobs will be in the same boat if you can keep em free from injury, but my key players will be already up and raring to go
My BCs will have plenty of skills, don't worry about that. It usually only takes one game for a fresh new BC to earn his first skill (only two TDs needed), so that's not a problem.

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Post by McDeth »

It's fair to say that we would both play this team very differently. If it works for you fine, i'm not saying it doesn't and you still haven't convinced me that the line-up you'll start with is any better than mine short or long term.

Obviously you have great experience playing with this line up and have great success. I'm not saying change it. You play it your way. I'll play it mine. as with all developing teams the first few games are important a couple of injuries or deaths without that apoth is gonna seriously hamper any development, but luck of the die can never be catered for.

Good luck. sounds like you won't be needing it though :wink:

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Post by aryus1 »

Thanks so much for the information. You guys have given me a lot to consider.

I am curious about something though. Either my math is off or I'm missing something. Based upon the comparison I get

2 BC=260k
5 CD=350k
1 Troll=100k
7 Hobgobs=280k
5 RR=250k
9 FF=90k
1 Apoth=50k
Team Cost/Value=1380k

2 BC=260k
6 CD=420
4 Hobgobs=160k
5 RR=350k
7 FF=70k
1 Apoth=50k
Team Cost/Value=1310k

If my math is correct the second team would also have enough for another Hobgob with 30k left over (Cheerleaders, Asst Coaches?).

It seems to me that the first team would be more likely to suffer the loss of a Hobgob since there are more on the team and they do not have an Apoth during the first game. I may be wrong though. That would entail extra purchases not accounted for here.

It would also appear that the skills would be spread out differently. The first team would more likely have more skilled Hobgobs while the second would have more skilled BCs. The first team would get its first BC after game 3 (assuming the Apoth was hired after game 1) and the second BC after game 6. After 6 games, the second team would have 2 BCs with 6 games under their belts while the first team would have 1 BC with 3 games, 1 rookie BC, and a troll with 6 games.

Whew! This is a lot of work trying to field a team. No wonder why they don't let pro leagues expand all that often.

I wonder if a compromise might be in order. Start with 1 BC? Hmmm.

Thanks again guys.

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Post by Zombie »

Yeah, i made a mistake, my bad. Gave him 280k instead of 380k. Give him an extra troll and we'll call it even. My team still has 15 players to his 13, and 2 more FF.

About the apoth, if you don't feel safe about it, drop a hobgob (i start with 12 players) and a FF and get the apoth right away. 8 FF is still decent and i still have the 5 RRs, so i don't mind.

About SPPs. The 1st BC should appear after game 3 with any luck, but the 2nd one might very well come after game 5 (you can even subtract a game to that if you start with the apoth). A full game is enough to give a rookie BC 6 SPPs (just 2 TDs, easy), which means he'll be ready with block come playoff time.

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