first roll on a Pro Elf Thrower

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wesleytj
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Post by wesleytj »

I'm not saying they aren't a good buy, matt...

The reason I don't buy one right away is because when you start an elf team with a thrower, they hog up all the completion spp. I'd much rather spread them around the line elves for a few games and make sure everybody gets at least one. That way, no matter who gets the MVP, they get a skill. It helps build a team full of skilled players, which is key for elves.

Then, when you do buy the thrower, you can let them get the lion's share of the comps, and he grows pretty quickly too.

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Post by mattgslater »

If you're playing well, you're receiving once a match, maybe twice. Frankly, your completions should mostly be on "the guy close enough to the enemy ball-carrier when you put his ass down on the turf." There's no reason you have to get the ball with your Thrower, or that you only have to pass once when you do receive. You can run and get the ball with a lineman, and lateral it over to your Thrower. Make it a different lineman every time you do it. But if you start with a Thrower, you give yourself a good chance to improve him early; a better chance than a lineman would have, in fact.

Having a Thrower with Pass and Sure Hands as soon as possible means that, when your opponent scores in their turn 7 and you have two turns to put the game away before you go to OT, the fact that you've blown all your RRs doesn't mean much. To me, that's a big deal. That makes wins out of losses, and that's a wonderful thing.

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Post by mlindsay2706 »

i agree with wesleytj here.

throwers early on do tend to hog the SPP. dont get me wrong. i totally agree that having a Thrower with Pass and Sure Hands to get the last minute TD's to win can be great. but the thing is, these are early on wins. you have to consider the teams future. if your relying on your thrower early on then like wesleytj said, he will undoubtly take alot of SPP, which could be given to the standard linos and other positions.

now we all know linos are the backbone of the team so it is important to get these guys leveled up. its great having a thrower with those skills early on to get you early wins, sure. but when your half way through the league, and now losing cause your mates have all got teams with decent skills across their whole team, but youve only got a few because your thrower took most of the SPP early on, then theres the even more serious draw back of the thrower i think.

and dont forget. pro elf throwers arnt exactly AV 9 either. its not impossible for them to get killed, and if hes taken most SPP in the league so far, that can be a serious blow. throwers arnt a bad choice at all. but tis how theyre used and when theyre bought that makes the difference

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Post by mattgslater »

That's only the case if you think of Thrower as QB. A good elf team can use anyone as QB; the Thrower is a lino with a skill that keeps him in the backfield rotation (also, see my comment above for why QB isn't really all that important in Blood Bowl... if you're winning). On average, the Thrower won't go up much faster than the other lucky linos who get a quick skill, especially if you have two of them and feel no compulsion to field them both.

A Pro Elf team has Throwers, but they're not positionals like they are on, say, a Human or Wood Elf team. They only cost 1 more than a lino (the same as a WE lino), and you don't care what happens to them any more than you do any other lino with a doubles roll: they're not line sacrifices, but you don't need them to get the ball or throw it or score or anything in particular; if another guy is closer, go for it. I'm just saying that it's better to start with a lino with Pass and P access than a lino and a FF.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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