ST 6 Mighty Blow Snow Troll gets his 3rd Upgrade

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Xtreme
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Post by Xtreme »

How about piling on. :wink:

I'd go with Break Tackle, so I could pick out juicier targets.

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Post by Buggrit »

Thanks for the help and opinions guys.

Fluffy has gone for Break Tackle and will be taking juggernaught on his next upgrade (unless he gets doubles in which case he'll be taking dodge!!)

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Post by datalorex »

Buggrit wrote:Thanks for the help and opinions guys.

Fluffy has gone for Break Tackle and will be taking juggernaught on his next upgrade (unless he gets doubles in which case he'll be taking dodge!!)
DODGE?!?! That's a strange pick. Most people would take Block or Pro.

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Post by Jural »

Buggrit wrote:
DODGE?!?! That's a strange pick. Most people would take Block or Pro.
Agreed, if he has Juggernaut and rolls doubles, give him Pro. If he rolls doubles with no juggernaut, give him block.

Dodge isn't bad (combos well with break tackle), but the other two are more important,

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Post by mattgslater »

I'd take Block, but I wouldn't fault you for going with Dodge. Without Block but with a meagre one assist, you've got a 19/27 chance of taking the opponent down on the first go, and 7/27 to get a second (1/27 puts you down). Dodge on a Loner is very valuable, esp. if you can dodge into 2 TZs on a 2+; hell, you can dodge into 3 TZs and smack an ST3 opponent all alone, giving up 2 assists with almost an 80% chance of staying upright (counting both the dodge and the block attempt)! I don't know why you would, but you could, and that fact is just evil.

Also, it's easy to take Juggy if you don't roll doubles on roll #5, but there's nothing that approximates Dodge available without doubles. I agree that in 20 SPP if you're so lucky as to roll doubles, you could do a lot worse than to take Dodge (except on +ST, of course), whether it's the best bet or just a close second.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by mattgslater »

I'd definitely pick Dodge over Pro.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by datalorex »

mattgslater wrote:I'd take Block, but I wouldn't fault you for going with Dodge.
I would! If you fail a dodge, you could pro it. If you roll badly on the block, you can pro it. If you roll a 1 for Wild Animal, you can pro it.

The only thing the Dodge skill will do for you is reroll dodges.

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Post by mattgslater »

Pro is a trap. 50/50 might as well be 0; you can't plan on it working, so you have to plan around its failure, meaning you can't try anything you'd otherwise have tried. It's great when you're desperate, or when you're trying to knock someone down, but it's not as good as Block for the latter, and there's no sense planning for desperation when you can avoid it entirely.

Yeah, if I rolled doubles a second time on a Snow Troll and already had Block, I'd go Pro if I didn't have Break Tackle. However, with Break Tackle, Dodge beats Pro IMO, and without Block, there's no point in discussing it because Pro isn't a worthwhile alternative to Block on this player.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by datalorex »

mattgslater wrote:Pro is a trap. 50/50 might as well be 0; you can't plan on it working, so you have to plan around its failure, meaning you can't try anything you'd otherwise have tried. It's great when you're desperate, or when you're trying to knock someone down, but it's not as good as Block for the latter, and there's no sense planning for desperation when you can avoid it entirely.

Yeah, if I rolled doubles a second time on a Snow Troll and already had Block, I'd go Pro if I didn't have Break Tackle. However, with Break Tackle, Dodge beats Pro IMO, and without Block, there's no point in discussing it because Pro isn't a worthwhile alternative to Block on this player.
Well, when he rolls a 1 on Wild Animal and doesn't even GET a chance to break tackle, he'll wish he had Pro then. Dodge is no gaurantee either.

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Post by mattgslater »

I see what you mean about the Wild Animal/Pro bit. That makes sense. It doesn't change my position, but it does make sense.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by stormmaster1 »

block, dodge and pro all good choices. See how much you actually use break tackle before you pick dodge though. I'd consider block just for some protection if you face any high ST teams. Pro helps with stuff, but you can't rely on it preventing turnovers in the same way as block and dodge.

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4th upgrade (ST 6, Mighty Blow, Break Tackle, next????)

Post by Buggrit »

Well, in my last game which I won 3-1 (played on Sunday 5th Aug) Fluffy brought the pain to a goblin team, taking out both trolls (dodging through 3 tackle zones and going for it to blitz one of them :lol: ) and severely mangling more gobbo's than you could shake a stick at... (it was a 10-0 Cas score in my favour) and scored a TD gaining 11 SPP's and securing his 4th upgrade... Double 6's....

He's strength 6... do I really need to bump it to 7?
(sure it'd mean 3 dice blocks on everyone apart from big guys who he'd get 2 against)
I'm thinking I should go for Block to avoid the unfortunate 3 dice my favour both down, both down, Kerpow result meaning that he goes down due to a lack of block.

I'm thinking maybe he won't need dodge at the moment as a 2+ dodge into 2 tackle zones is enough that even if he's marked he can hunt down something better to hit than what is presented to him. (and with block has a better chance of staying upright!) Then on his 5th upgrade maybe take Juggernaught as well to throw the 2nd block on guys that have Block when he blitzes them...

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Post by Snew »

I think he's gone as far as he can without Block. Take it!

BTW. It's games like this why the Stunties need to loose that +1 to Injury. How far ahead of the rest of the league are you now?

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Post by mattgslater »

I agree with Snew that Block will do all kinds of goodness for this guy... but man is it hard to pass up on ST7!

Take Block anyway, I guess. But 3 dice on a normal guy without assists sure sounds good. Still, Block.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: 4th upgrade (ST 6, Mighty Blow, Break Tackle, next????)

Post by Jural »

Block, no question (in my mind)

Personally, I'm partial to block instead of Strength 6 many times as well... The 3 die block just isn't that common when it needs to be.

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