
I'd go with Break Tackle, so I could pick out juicier targets.
Agreed, if he has Juggernaut and rolls doubles, give him Pro. If he rolls doubles with no juggernaut, give him block.Buggrit wrote:
DODGE?!?! That's a strange pick. Most people would take Block or Pro.
I would! If you fail a dodge, you could pro it. If you roll badly on the block, you can pro it. If you roll a 1 for Wild Animal, you can pro it.mattgslater wrote:I'd take Block, but I wouldn't fault you for going with Dodge.
Well, when he rolls a 1 on Wild Animal and doesn't even GET a chance to break tackle, he'll wish he had Pro then. Dodge is no gaurantee either.mattgslater wrote:Pro is a trap. 50/50 might as well be 0; you can't plan on it working, so you have to plan around its failure, meaning you can't try anything you'd otherwise have tried. It's great when you're desperate, or when you're trying to knock someone down, but it's not as good as Block for the latter, and there's no sense planning for desperation when you can avoid it entirely.
Yeah, if I rolled doubles a second time on a Snow Troll and already had Block, I'd go Pro if I didn't have Break Tackle. However, with Break Tackle, Dodge beats Pro IMO, and without Block, there's no point in discussing it because Pro isn't a worthwhile alternative to Block on this player.