Horrendous start to league

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Ratchet
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Post by Ratchet »

Well, the fixtures list has been rejigged slightly as we had some late signups, and im now facing a (TV100) human team on their first game.

I'm thinking of inducing a troll for this game, is that a good idea?

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Post by Dark_Soul »

Sack the -AV BOB as well - they're meant to stand up and take the punishment, so holding onto a weakened bodybag, which will probably suck up SPPs (mine always seem to go to the gimped players) won't help your team long-term.

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Tante Kaethe
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Post by Tante Kaethe »

That's good news for you, isn't it :wink: :D !

Do you know his setup? Is it bashy with (e.g. 4 Blitzers + Ogre) or flashy (e.g. lotsa Catchers). Depending on this you should choose your Mercenary. If he is Bashy you could induce a Troll or Black Orc with Guard, if he has some Catchers a Blitzer with Tackle or Frenzy should be the better choice.

At least you're not facing 4 ST5/Mighty Blow Mummies :D .

Cheers

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Post by PubBowler »

Definitely a lucky break.

And I agree with Tante Kaeth re: inducements but would edge towards Frenzy as he will, at most, have only four Dodge players all of which will be faster than your Blitzer.
Might as well give him a skill that's useful against every player.

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Post by Snew »

I hate seeing SPPs wasted on Mercenaries and Journeymen. These are some of the things I like least about LRB5. You thought you were behind before down a blitzer and bob? Play a game that does nothing to advance the players you have left and go into your 3rd game with a roster that's still weaker than a rookie roster. I'm sure you'll be glad you did. :roll: That's not hardcore. It's just stupid.

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mattgslater
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Post by mattgslater »

It's what you get for bringing shame on the Orky name. Take your hits, man, give up your MVP to a Merc/Journeyman, and accept that this is your punishment for not being Orky enough last time around. :D

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Post by datalorex »

Snew wrote:I hate seeing SPPs wasted on Mercenaries and Journeymen. These are some of the things I like least about LRB5. You thought you were behind before down a blitzer and bob? Play a game that does nothing to advance the players you have left and go into your 3rd game with a roster that's still weaker than a rookie roster. I'm sure you'll be glad you did. :roll: That's not hardcore. It's just stupid.
But if you win, then it's worth it, isn't it? I think it is anyway. Afterall, trophies aren't won by who has the most SPPs. It's who has the most wins.

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Post by Snew »

Maybe but how competetive is your team going to be later in the season? No. I think it's better, for me anyway, to win with my team. Not with a bunch of journeymen and mercenaries.

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datalorex
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Post by datalorex »

Snew wrote:Maybe but how competetive is your team going to be later in the season? No. I think it's better, for me anyway, to win with my team. Not with a bunch of journeymen and mercenaries.
Who said anything about a bunch of journeys and mercs? I've never seen someone run more than one merc in a game. More than one journeman, yes, but that's out of necessity. You can't help that. Playing one merc isn't going to matter that much down the line.

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Post by Ratchet »

Hi there,

I finally had my second league game with my battered orc team against a TV100 Human Team. I induced a Black Orc blocker with guard for my LOS and stuck him up there with my journeyman lineman. The game was an absolute bloodbath. While I had 1 player sent off, and one journeyman lineman badly hurt his team faired rather poorly.

His team was 4x blitzer, 4xlineman, 2xthrower, 2xcatcher.

by the end of it he had
1 blitzer - dead
1 blitzer - miss next game
1 line man -1ST
1 line man -1 AG
and a further 4 players badly hurt.

and guess what.

I STILL ONLY MANAGED A DRAW!! :(

anyway, I have got a skill upgrade for my Black Orc blocker.

He rolled a 10 (non double) What should i get?

Im thinking a +1 AV might be useful for this fella, but getting him up to MV 5 is also quite appealing.

I also have 120K to spend.

Currently my team consists of
1 BoB
4 Blitzers
1 thrower
2 Lineman
1 Goblin
2 Journeyman lineman.

Im thinking a troll or a BoB and an Apoc.

Thoughts?

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Meradanis
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Post by Meradanis »

Apo first. With the 70k in your bank, you can purchase a Black Orc after the next game for sure.

Skill decision: That's a hard one. BOB's need Block badly, but: +1MA, is a really good choices for a long term team development. I don't recommed AV10, the gain compared to AV9 is minimal.

Take Block or +1MA, if you're going to play 10 or more games with the team, it should be +1MA.

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Post by mattgslater »

I'd agree with Meradanis on skill selection. +MA on a BOB is good, +AV not so much. Block is good: Guard is better, but in your condition, you're better off getting something to help you develop, especially if you have at least 7 or 8 games to go.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Ratchet »

I've got 19 games left in this league, so I think I'll go for +MA. :D

Is an Apoc preferable to another BoB?

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Post by voyagers_uk »

I think the Apoc is good given your luck with injuries...

+MA on a BoB... I would not be sure of that. I would go with something normal to gain him more spps. you will not be chasing him up field for glory.

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mattgslater
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Post by mattgslater »

Who's your opponent? If you can induce a BOB Merc w/Guard, you'll do well to get the Apoth and buy a BOB next week. If you can't, BOBs = numerical superiority, and numerical superiority = win. In that case, get the BOB now and the Apoth next week.

You're Orcs. Bad stuff happens, but you can't run around in fear of it.

For the +MA on a BOB, 1) it's great once the guy has Block, as it makes a great blitzer, and 2) you will get ZERO out of it until you have at least 3 other BOB/Troll linemen AND he gets to 16, which may take a long time.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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