Ogre team, Thrower development? (LRB 5)

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stormmaster1
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Post by stormmaster1 »

If the point is making a thrower, rather than "what should i pick for my ogres when i roll doubles", then i'd suggest pass, strong arm, and accurate. Main thing is to reduce fumbles. I would wait untill there is a double rolled though.

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Omalley69
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Post by Omalley69 »

hmm the part about pro before block is actually interesting! As pro will allways come in handy.

And pro will be great on throwers aswell as runners and what ever position the ogres get.
And pro whould help the snot getting thrown, thus saving the RR for the landing.

As far as i can see, pro helps you on the block dices aswell. It might not be as effective as block on the block dices, but it adds to everything. pro seems like i first go IMHO. Then block.

Pro, block and surehands, ohh my...what a sweet ogre!

Pro and breaktackle on the thrower will be pretty sweet aswell.

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sann0638
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Post by sann0638 »

I was oversimplifying with block, but I went off pro after using it with vamps. Like the idea of an ogre thrower for fun, but would never use a double for pass with a team developing to win. Which is its own kind of fun!

Also, would accurate make any difference? I thought it didn't affect fumbles, only innaccurate/accurate? Did I read that somewhere on here?

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Post by tenwit »

sann0638 wrote:Also, would accurate make any difference? I thought it didn't affect fumbles, only innaccurate/accurate? Did I read that somewhere on here?
Accurate would help. Consider two cases:
1) TTM, short range, 1TZ: Short range = +0, TTM = -1, 1TZ = -1, -2 modifier total, so a roll of 3 is now a fumble. 50% fumble chance. Add in accurate, modifier is now only -1, roll of 3 is not a fumble, 33% fumble chance.

2) Pass, long bomb: Bomb = -2, so a roll of 3 is a fumble. With accurate, the modifier is -1, 3 is not a fumble.

Any time the modifier is -1 or worse, accurate will reduce the risk of fumble. For normal passing, accurate will always help; for TTM, it will only help when the total modifier is -1 or worse. Which means all TTM passes except quick passes in 0 TZs.

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Omalley69
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Post by Omalley69 »

tenwit wrote:
sann0638 wrote:Also, would accurate make any difference? I thought it didn't affect fumbles, only innaccurate/accurate? Did I read that somewhere on here?
Accurate would help. Consider two cases:
1) TTM, short range, 1TZ: Short range = +0, TTM = -1, 1TZ = -1, -2 modifier total, so a roll of 3 is now a fumble. 50% fumble chance. Add in accurate, modifier is now only -1, roll of 3 is not a fumble, 33% fumble chance.

2) Pass, long bomb: Bomb = -2, so a roll of 3 is a fumble. With accurate, the modifier is -1, 3 is not a fumble.

Any time the modifier is -1 or worse, accurate will reduce the risk of fumble. For normal passing, accurate will always help; for TTM, it will only help when the total modifier is -1 or worse. Which means all TTM passes except quick passes in 0 TZs.
Hmm i dont like to throw a doubble for that kind of change. Besides, pro whould help better.
I was oversimplifying with block, but I went off pro after using it with vamps.


A what? You started with a pro-preference, but dropped it to take block?

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Post by DoubleSkulls »

Pro is nearly (not quite) as good as Pass anyway since it gives a reroll on the bonehead - and that you can use it when doing things other than passing. On trolls pro & pass actually work out identical improvement to odds as Pro can help with the always hungry.

Then take strong arm for the reduced fumble chance on short passes (which is what you make almost all the time anyway). A subsequent double would be accurate to only fumble on a 1.

The downside to pro is that if you have a TRR available you'll often want to use it anyway.

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sann0638
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Post by sann0638 »

I took pro on a vampire, but it ended up being just too random and unreliable.

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Post by Sherlocko »

sann0638 wrote:I took pro on a vampire, but it ended up being just too random and unreliable.
Thing about ogres are that they are loners, wich makes pro as reliable as using a re-roll, while vampire have an easier time using a normal team re-roll. :)

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sann0638
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Post by sann0638 »

Good point. Not an an ogre team though.

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Post by DoubleSkulls »

Sherlocko wrote:
sann0638 wrote:I took pro on a vampire, but it ended up being just too random and unreliable.
Thing about ogres are that they are loners, wich makes pro as reliable as using a re-roll, while vampire have an easier time using a normal team re-roll. :)
Ogres on Ogre teams don't have loner.

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Post by Omalley69 »

sann0638 wrote:I took pro on a vampire, but it ended up being just too random and unreliable.
Sounds like just the skill my ogre team needs.

If something si random, its the Ogre team!

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Dont feel titchy, throw that feeling away!

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