5 or 6 Saurus in a starting lizardmen roster?

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Joemanji
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Post by Joemanji »

Digger Goreman wrote:Guess I'm the big risk taker with my Lizzie Bordens:
4x Skinks
6x Sauri
1x Krox
2x Rerolls
2x FF/AC/CL

I can't believe the Krox moves 6! Prehensile tail is swingin' 'gainst dodges....

And Journeyman Skinks (if necessary) are the bomb! Anything you don't have to pay for with Ma8 is a bargain....
I agree that Journeyman Skinks are great, but I would never start a Lizardman team with only 2 RRs. They are like gold dust on a team that starts without Block and can never get Sure Hands on a ball carrier (without doubles). You won't often have 120K spare as you'll have to replace Skinks from time to time, and they ain't cheap at 60K.

Get the Saurus (for reasons above) and RRs early.

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Digger Goreman
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Post by Digger Goreman »

Joemanji wrote:I agree that Journeyman Skinks are great, but I would never start a Lizardman team with only 2 RRs. They are like gold dust on a team that starts without Block and can never get Sure Hands on a ball carrier (without doubles). You won't often have 120K spare as you'll have to replace Skinks from time to time, and they ain't cheap at 60K.
That's all true.... I'm just willing to be wildly unconservative and ride three journey-skinks, if necessary, saving for the third reroll (I seem to always need a fourth till I buy one, then never need it....)

I would advise most coaches to follow Joemanji's wisdom....

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Joemanji
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Post by Joemanji »

Digger Goreman wrote:... saving for the third reroll (I seem to always need a fourth till I buy one, then never need it....)
lol ... isn't that always the way! :lol: Just as your team can afford the extra re-roll, they skill up enough that you don't need it. :roll:

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