In the set up you have, all of your players but the deep safeties can be tied up on the first turn by your opponant and you'll only have 2 players to react.
just thought it was worth pointing out that the same is true of your own defence - everyone but the two blitzers can be tied up. whilst your own players are closer to the front line this actually makes one of them easier to tie up - with a blitz for example. bouf's deep blitzers would be 'safer' if the speed of the blitzing player etc. isn't enough to catch them.
secondly there is almost no defence that will completely prevent a break through, even only with pushes. the centre of your own set-up is a weak point which could be exploited without even that much clever positioning. that teamed with good use of the big guys on a chaos team could effective force you to dodge all but two of your players out out of tackles zones, and with a short kick allow the offence to have built a pocket with minimal difficulty, tied up most of your players and limited your counter-response. not the best situation. (if you want me to explain how i did this, i'm happy to go through it move by move)
if an unskilled chaos pact team is attempting a throwing play you probably have the advantage - their ball handling skills aren't great to start with and without pass, catch and no ag4 you'll be pretty safe. instead look for a running play, since this is much more stable with a mv6 team, who will have the edge on an orc team, and will be able to cage quite safely, by using whatever big guys they have.
however, i have to say that'd i'd be suprised if he ever took a single die blitz (bigdaddy's last post). both the block and blitz necessary for white tigers re-arrangement, and similarly for my own would be two dice, no matter who was blitzing. in fact i wouldn't dream of using a mino to blitz, not when he can block and not wast my blitz if things go wrong.
as white tiger said, the lm covering the blitzer helps keep them mobile. the bob have a commanding position in the wings, although they can be tied up very easily, keeping them from playing any useful role and thus denying your team one of its basic strengths: strength!
i hope this game goes well for you and that the advice on tbb is helpful. be sure to post how the game went, i'm sure we'd all like to know.
jammer / cws