High Elves

Want to know how to beat your opponents, then get advice, or give advice here.

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Longshot
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Post by Longshot »

DW, we will talk tactic about HE i guess when i will come :)
If i come on Wesnesday, and i leave on Monday, is it cool for you?

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Post by Kri »

Many smart things said. Hopefully I´ll add to that list.

After your first round on offence youshould have at least four players available to score, preferably 6. This will mean that they can´t put 2 tackle zones on all of your recievers and that will make it alot easier to score.

Do things with your Line Elfs. This is very important. Every player should start by doing a COMP. Then if they get a MVP they will advance.

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Post by Thor »

Thanks for all the great ideas. I just coached my first HE team to a narrow victory (lots of unlucky die rolls on both sides). I started with 1PW, 2DW, 8 Linemen, 2 Re-rolls, and 6 FF and picked up an apoth after the game with my winnings. The mix of players worked out well. I'm looking forward to picking up a LW sometime in the future.

If any of you have more ideas for plays that work, please keep them coming. Thanks again!

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Longshot
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Post by Longshot »

what was the score?

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Post by Thor »

The score was 1 - 0 against Orcs.

Also, can someone give me some pointers on using tackle zones effectively? I sense that TZs can be a valuable tactic, but if you are not careful, you could end up with blood on your elves jerseys.

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Post by Joshua Dyal »

Dave?... Image

If this is the game I think it is, I made a stupid mistake in the very last turn that cost me a decent chance to tie the score. And I think it is -- the lineup is the same, the score is the same, the opponent the same...

I had an altogether dismal game. He had an SI, but he just fell down to get it, so I didn't even get to claim the credit for it. Image He also did a fairly good job of keeping my cage to a relative crawl by standing folks one square in front of me. Although he did have at one point I think 5 guys off the pitch, so I was able to sorta swing around his defense and get my cage into scoring position.

Then, like I said, I made a stupid error, made a block that I didn't need to (but thought that wouldn't fail, and I wouldn't have a chance to do it after scoring!) and the game ended with me down one. To add insult to injury, I rolled a 1 on my FF roll after the game. Image

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Post by Acerak »

I started my High Elf team like this:

1 Phoenix Warrior
2 Dragon Warriors
8 Linemen
2 Re-rolls
6 Fan Factor

Can't say how well my strategy worked, however, because I rolled up a trio of amazing players (Phoenix, Dragon, Lion) with AG+1. Once those players had Leap and Dodge, they stopped themselves on occasion. But no one else could.

I'd buy the Lions later, however.

-Chet

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Post by Joshua Dyal »

That's exactly the line-up he used.

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Post by Deathwing »

Same one I used in the MBBL as well..
Game 1 : Dead line-elf, not enough money to replace, get apoth.
Game 2 : Dead line-elf, apoth fails..
Etc. Took me until game 6 before I had a full 11 to field at a kick-off, and got my first LW in the post game.
Hope it goes better for you! :)

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Post by Darkson »

Joshua Dyal wrote:Then, like I said, I made a stupid error, made a block that I didn't need to (but thought that wouldn't fail, and I wouldn't have a chance to do it after scoring!) and the game ended with me down one.
This is a bad habit I've still to break. "It's a sure thing and the extra SPP will be handy. Ooops! Still, I've got a re-roll. DAMN!!"

Sure it's familiar to most coaches :oops:

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Post by Joshua Dyal »

Yeah, there was a helf lineman who had been harassing the rear of my cage for several turns, and he was standing right next to the sideline with one of my blitzers right next to him in a position to throw him out of bounds. So what do I do? Skull. Reroll. Skull. Turn (and game) over. Aaarghh! Image

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Post by Vesticle »

I started with the same lineup as Chet did, and am starting with that same lineup for the MBBL. ;)

In FUMBBL Open League My thrower picked up +MA, +AG, and Accurate, it was hardly fair. ;) If I remember correctly, the guy could start in his own end zone, run out, long-bomb a pass with an 8/9th chance of being accurate, and it'd be close enough to the end zone for a line-elf to catch it and score without GFI'ing. ;)

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Post by Joshua Dyal »

Yeah, the more I see helves and delves in action, the more impressed I am. The Welves seem just a bit fragile for my taste, but I could play either of the other two teams and really enjoy them, I think. And I was never impressed with the elves before at all -- just didn't seem to be my style.

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Post by Harleqin »

Well, since this is a High Elf thread it seems the appropriate place to ask this.
One of my LineElves got his second SPP roll yesterday. He had dodge and now he got +1 AG. He is not fast enough to be a reliable scorer, but I'm thinking of taking advantage of that AG5 and either turn him into a leaping elf designed for knocking down ball carriers OR giving him Pass Block and later catch and then use him to make interceptions.

What are your opinions? How best to use an AG5 LineElf with dodge?

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Post by sean newboy »

Any of those are very good choices. A passing skill is another possibility, not to make him a passer but to make him a loose ball pickeruppper.

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