Flesh Golem 6+4...

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Mr_lemon
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Post by Mr_lemon »

grampyseer wrote:I played a necro team on fumbbl for a while and I found that mighty blow was a better option for the quick skill up. If you're playing in an advanced league...block would be safer.

If you save a re roll, and orchestrate 2 dice hits...you should get the next skill up pretty quick if you already have mighty blow.

..my 2 cents
Yeah, you'll probably get more CAS that way, but is it really the best for the team? The rerolls you'll spend to reroll the blocks because you lack block might/will cost you other SPP's from td's, and matches. What maximizes one players SPP isn't always what's best for the team...

So, if you build your team to win I would say BLOCK.

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grampyseer
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Post by grampyseer »

What maximizes one players SPP isn't always what's best for the team...

So, if you build your team to win I would say BLOCK.
I would tend to think that a player who gets mighty blow, and then block is better for the team than the player with block only.


But point taken, re rolls and turnovers will be troublesome for a while.

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Digger Goreman
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Post by Digger Goreman »

Took MB and it worked out as another casualty... whether by the blind eye of Nuffle, or just chance, he never doubled down on his own... or by another....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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