Skaven team for a short league

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Leipziger
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Post by Leipziger »

- Buy an apo
- Buy a fourth gutter runner
- Get block on one of your runners and a strip baller
- Next skill up for your R.Ogre - you could take guard/multiple block
- For your Guard blitzer, how about tackle or frenzy?

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Post by Baduk »

10 casualties? sounds good! who were you playing against?
I guess this is quite unusual for Skaven right?

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Setomidor
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Post by Setomidor »

Oh, I DO have an apo, sorry about that :)

I played against Norse, and barely failed an armour roll (or Injury for that matter) during the whole game :] I did fail a lot of other rolls though, which is why the game ended only 2-1 and he managed to score with only five players on the pitch. My blitzer with claw failed 3 dodges or GFIs three turns in a row when trying to sack his ball carrier, and the rest is history :P

I'm having a hard time deciding if the fourth gutter is worth the team value or not. I could really use a block / Strip ball gutter, especially since the skills of the three existing gutters made them kind of specialized (one turner, leaper, catcher). However, this would mean another 120 or so in TV, and I'm already 100k ahead of most teams in the league (although this could of course change quickly).

On the topic of TV, how many players are sufficient? I'm currently aiming at 14 players and 5 RRs, which gives me enough players to field 11 most drives without having dead value on the bench.

For the Rat Ogre, I guess Guard, Break Tackle and possibly Multiple Block are the best alternatives for a single roll, but Claws vs. Block is a tougher choise in case he rolls a double.

Tackle, Stand Firm or another Mighty Blow for the Guard blitzer sounds nice, but what about a double? Claws?

Thing is we're following the post-game sequence more or less to the letter, and this means picking which exact skill to take has to be done as a part of post-game. (This makes game reporting easier, and cherry picking slightly harder.)

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Post by Tripleskull »

I ones won a game 9-3 in cas with skavens. It was a game against a marauder team (house rule chaos team with no horns, but AV + on all players exept big guy). That was a crazy result... it was 6-0 in td by the way. I even started the game with only 9 players - no inducement or journeymen, it was lrb 4-ish.

Generally skavens can dish out a bit. Its a give and take team - mostly giving normally, but when you give them a finger they might very well take the whole arm and the legs :D

Obviusly my team got cripled by a nurgle team after about 40 games, so I didnt win the championship :(

As for your team:

-the last gutter next.

- skill up the guard blitzer: mighty blow, frenzy, tackle (claw)

- The rat ogre should be able to get a skill in a couple of games: Guard, stand firm

I would take wrestle, fend on the linerats if you get there.

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Leipziger
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Post by Leipziger »

On a double for your guard blitzer, you could give him 2 heads which would make him a more mobile player. Alternatively, Horns, Claw or dodge.

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Post by DoubleSkulls »

I'd give the Rat Ogre Break Tackle. It combos better with Juggernaut as its more of a blitzer skill. Otherwise I always like guard on WAs because they don't lose their zones so are always able to assist. Stand Firm is good too. Doubles I'd take Block every day of the week over Claw. Reliablity (especially from a frenzy player) is much more important than damage. Also it somewhat compensates for Av8.

Blitzer with Guard I'd take Stand Firm next. Its a very useful combination.

With the gutter runners I'd be aiming to give them all block (maybe wrestle on VLL). I'd definitely get a 4th and give him wrestle, strip ball.

Fire the S2 line rat as soon as you can buy a 12th player.

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Ian 'Double Skulls' Williams
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Post by Setomidor »

Another two games, and the team looks like:

Rat Ogre, Juggernaut, Break Tackle 16 SPPs
Blitzer, Guard, Claws 18 SPPs
Blitzer, Claws, Mighty Blow, 19 SPPs
Thrower, Kick-off return, 6 SPPs
Thrower, Guard, 6 SPPs
Gutter Runner, Nerves of Steel, -MA 6 SPPs
Gutter Runner, Very Long Legs, Leap 17 SPPs
Gutter Runner, +MA, Sprint, Sure Feet 31 SPPs
Gutter Runner
Linerat, Ni, 2 SPPs
Linerat
Linerat
Linerat, Kick, 6 SPPs

3 RR
7 FF
Apo

30k in bank

1660 Team value

Thanks again for some excellent advice so far! The doubles on the Thrower and Guard Blitzer messed up my plans a bit, since Claws is just too tempting to pass up on considering the league has Dwarves, 2x Orcs, 2x Humans, Undead, Necros, High Elves... For the Thrower, Guard might seem strange, but since we have a league rule that forbids having the same set of skills on the same position, I will have a hard time quickly getting more than one Linerat with Guard (since one of the needs an extra skill before I can get the second Guard). I regard this secondary thrower more like a Linerat with pick-up possibilities than anything else :)

I think I have a pretty clear picture on where to go from here, but input is always appreciated.

- Guard, Block on the RO
- MB, Dodge on the Guard Blitzer
- Piling On for the MB blitzer
- Block,Dodge on both throwers
- Block on the One turner
- Wrestle on the Leaper
- Dump Off on the NoS Gutter
- Wrestle, Strip Ball on the unskilled Gutter
- Wrestle, Guard on all Linerats

As alternatives, Pass Block would be nice on the Leaper, but not that many teams in our league seems to favour the passing game. I'm also a bit worried about the absence of Tackle, but can't really fit that in on my Blitzers unless I give up their next skill on the list above. Tackle on the RO would be nice, but Block is probably the first pick on a double anyway.

I'm also going to buy another re-roll and a 5:th Linerat, for a total of 14 players and 4 re-rolls. The rest of the money will be saved to replace players when other teams start catching up with me :)

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