Underworld Goblin with +1AG

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Ullis
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Post by Ullis »

EndzoneDance wrote:I have built my linerats into ball stealers with wrestle and strip ball
How's this working? Do they have any other skills? I was thinking myself that the linerats AG3 would make them too unreliable for this role. I was planning on giving them Claw and Dauntless/Horns after Block myself, but I've only gotten them both Block so far.

Anyway, on Underworld in general, what would you give to the Troll if he already has Block? The team needs all the Guard it can get (I have Guard on both blitzers), but Claw would combine with Block and MB pretty well.

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Tripleskull
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Post by Tripleskull »

Extra Arms would be redundant in most cases.
When comparing big hand and extra arms big hand will only have any effect in two or more tackle zones. I believe you will be picking up or catching the ball in one TZ more often than you will be picking up in 2+ TZs.

But as I said before, I would think of the unspectacular choice; Sure feet and catch next for reliable scoring, using the other goblins for the risky actions.

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irlandes
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Post by irlandes »

sure feet to improve the 1 turn flying gobbo score
and for everything else, sure feet is useful

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plasmoid
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Post by plasmoid »

Hi Ullis. I've been very happy with tentacles. Block or no block. Claw is also great.

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EndzoneDance
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Post by EndzoneDance »

Ullis: The Linerats have worked pretty good. I keep them as safties, so when they make a cage I send my blitzers with guard and takle to stand around the outside of the cage and throw the goblin with horns in the cage for the blitz. If the the "Horny" goblin fails then I got the Blitzers to cause havoc and the Linerats ready to pounce on the ball carrier. And as for my troll, he has block and claw, which has made getting star player points alot easier. I figured the next upgrade I would give him guard.

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