If my math is right, with AG4 / Accurate / Strong Arm, he's accurate up to long pass on a 2+ and accurate on a long bomb on a 3+. Given that, Sprint / Sure Feet would really only be used to get into Long Pass range. With the built in Pass reroll, is it worth a skill to drop that roll in order to possibly better your pass roll by 1?tenwit wrote:With lots of RRs and AG4, the main role of Sure Hands will be to counter Strip Ball; the pick-up reroll just won't be needed much. So it belongs on runners. This guy is your offensive thrower, he should be getting rid of the ball before anyone with Strip Ball gets anywhere near him. I wouldn't bother with Block or Dodge even: Sprint or Sure Feet (to improve the odds of getting within the next shortest passing distance) would be more useful.
My vote is for Kick Off Return. It puts you in a position to get to coffin corner kicks a little bit quicker, which allows you a bit more time to get your catchers downfield.
Agreed that a blitzer should never be getting into position to hit the thrower with the ball.