+1PubBowler wrote:Agreed.Joemanji wrote: Your runner will not need Block in most of your games. He shouldn't be getting blocked.
But with MA6 and Block he has other uses beyond ball carrying.
MTFBY. PTT
+1PubBowler wrote:Agreed.Joemanji wrote: Your runner will not need Block in most of your games. He shouldn't be getting blocked.
But with MA6 and Block he has other uses beyond ball carrying.
I agree with Joe here. Stand Firm is a great skill on ST4, or a great second skill on ST3 with Guard (not usually possible in tournaments). But Dwarfs lack for ST, and need as much Guard as they can get. One Runner with KOR might be a good idea, in lieu of a #2 Blocker with Guard (just one on the line is ok if you squint). Or you could take 3 Blockers with Guard and one KOR Runner. Block is a great first skill on Runners in a league, but in a tournament, that's what Blitzers and Slayers are for (except as a counter to the 1d-with-Strip Ball, but that's what Guard is for).Blood Bowl Nut wrote:I like your thinkingJoemanji wrote:Option 4 - all Guard is the optimal choice.
Your runner will not need Block in most of your games. He shouldn't be getting blocked. But if you have 5 Guard and he does get blocked then the extra Guard will be of more protection anyway.
Strip Ball marginal, and Dwarfs don't have thr speed or AG to make use of it.
MB is marginal IMO in tournaments as a bought skill. Guard helps with getting CAS too.
Kickoff Return is helpful, but it isn't a skill of comparable value to Guard.
The best thing about Guard is that the more you have, the better each one is. It's all about synergy.All those Guards overlap and complement each other. 2 Guards can be avoided. 5 can't.
Thanks for the input. That's sound advice (as always when it comes from you)mattgslater wrote:Guard/Guard or KOR/Guard. Maybe Guard/KOR. That format doesn't give you any other good alternatives. I'd go Guard/KOR or Guard/Guard, the more I think about it, just on the twin theories that a) defense comes first, and b) it all starts on the line. If you know your #3 opponent before you play them, then you can tailor to them, with Guard if they're bash and KOR if they're speed.
Might I submit that in such a format you'd do better with Orcs? Dwarfs really rock after about 4 skills, but out of the box their low statlines are a real problem: it takes Guard and KOR to avoid giving your opponent a natural win to play off of. Moreover, the teams they like to beat on (except Amazons and the Stunty teams, I'm talking elves and rats) are also the types who tend to see more use in skillier tournaments, as they have the same problem from the opposite direction (good statlines, not enough basic skills). Orcs and Humans have the full package of skills and stats, and will do better in rookie-oriented formats.
Mad Banker wrote:Thanks for the input. That's sound advice (as always when it comes from you)
Hmm can't say I share your experience. Dwarves do well in any tourney that doesn't hand out stat bonusses. Just about any team can use stat bonusses more effeciently then dwarves (due to crappy MA).mattgslater wrote: Might I submit that in such a format you'd do better with Orcs? Dwarfs really rock after about 4 skills, but out of the box their low statlines are a real problem: it takes Guard and KOR to avoid giving your opponent a natural win to play off of. Moreover, the teams they like to beat on (except Amazons and the Stunty teams, I'm talking elves and rats) are also the types who tend to see more use in skillier tournaments, as they have the same problem from the opposite direction (good statlines, not enough basic skills). Orcs and Humans have the full package of skills and stats, and will do better in rookie-oriented formats.
Dwarves are great in low skill formats, it's double ans stat increase that mess them up.mattgslater wrote: Might I submit that in such a format you'd do better with Orcs? Dwarfs really rock after about 4 skills, but out of the box their low statlines are a real problem: it takes Guard and KOR to avoid giving your opponent a natural win to play off of. Moreover, the teams they like to beat on (except Amazons and the Stunty teams, I'm talking elves and rats) are also the types who tend to see more use in skillier tournaments, as they have the same problem from the opposite direction (good statlines, not enough basic skills). Orcs and Humans have the full package of skills and stats, and will do better in rookie-oriented formats.
Even for Dwarves this statement is hyperbole at best.mattgslater wrote: Also having neither KOR nor a passing game makes it very hard to score.
1DoubleSkulls wrote:I'd take KoR first, then MB, then the guard on the blitzers, then the block on the other runner or guard on a longbeard.
There was one from 7 years ago recently ...Craigtw wrote:How long does a thread have to be dormant before it is considered thread necromancy?
It is.Craigtw wrote: I thought Guard was the standard skill of choice amongst dwarf coaches.