Quick Snap-shot: how far back are your linebackers?

Want to know how to beat your opponents, then get advice, or give advice here.

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My farthest forward player (off the line) is typically

A: One square back
11
17%
B: Two squares back
31
48%
C: Three or more squares back
10
16%
D: Out of blitzing range
1
2%
E: A or B equally (please post)
8
13%
F: A or (C or D) equally (please post)
0
No votes
G: B or (C or D) equally (please post)
3
5%
 
Total votes: 64

plasmoid
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Post by plasmoid »

Oh hey - where's the "on the line" option?

A friend of mine had a dark elf team. Fairly simple concept: blodge + sidestep en masse.
He just plonked everything on the line, and more often than not, when the bashy teams had stopped drooling they hadn't hit much, they had pushed dark elfs into their own half, and the ball was under heavy pressure.

I loved that team :D

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wesleytj
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Post by wesleytj »

B. IF I roll perfect defense, I move it up to 1 square off, as then there's no threat of a quick snap. Also, if there's a Frenzier on the opponent's team, I put the widest guy 3 off on each side, so it's not as easy to shove him out.

Reason: ''
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Grogmir
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Post by Grogmir »

Like others here it depends, but I voted for B (as I play AG teams more than bash) and I’ve been hurt by QS before.

However with Bashy teams, or when I’m ahead (or needing to pressurize the ball) I’ll go A.

I rarely if ever set up deep in the back zone to protect again blitzes. Even on dead turns like 8. There’s always a chance of a Riot or a Blitz – so I’m always in position to capitalise

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Spike Cup Reading 07 -- Runner Up, DE's. Damn you Lycos!
Conflict south 07 - Winner, Dark Elves.
Brighton BB league runner up 07 - DE's.
Brighton BB league runner up 06 - Dwarves
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