I'd go with Dodge as well. You should be able to protect him relatively easily, making the job hard for the opposing Tackle players. Guard for the ST guys (and on other Double linos), should mean 1/2 dice block even if they do get through (thinking Wardancers here).
Side Step isn't a bad choice either, I just find I get more mileage out of Dodge.
Skill advice on doubles on a makeshift norse ball handler
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personally i prefer dodge over side step in this situation. i just find that the 1 in 6 chance of going down from being blocked with dodge is better than the 1 in 3 with side step. plus this early in the league i don't see tackle playing too much of a part. there should be few enough of them to tie up.
i still like side step and it certainly isn't a bad choice here. i just simply prefer a blodge player. if you already had a blodge or two blodge players then sidestep would be a sure thing to take.
i'd normally always take guard as the double though. it's only because your str players are likely to be pulled out of position due to frenzy
i still like side step and it certainly isn't a bad choice here. i just simply prefer a blodge player. if you already had a blodge or two blodge players then sidestep would be a sure thing to take.
i'd normally always take guard as the double though. it's only because your str players are likely to be pulled out of position due to frenzy
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If you plan on getting Dodge first on both Runners, I think it's a wash. Otherwise, you'll have to scheme to mark Tacklers: if you trust your ability to do that, then get Dodge. People may scheme around him, which could be a good thing (opponents drop skills into Tackle on multiple players to deal with, among other threats, your one Dodger, or spend so much time gaming around him that another player brings home the bacon-skin) or a bad thing (the guy who was considering wasting a skill on Strip Ball goes for something more applicable, or an opponent's response to his presence causes him or another player to get killed).
Part of my issue with relying on Blodge/SH is that it makes it very tempting to score with him, a guaranteed growth-stunter for your team. Just make sure you scheme so he's not always the one dropping the ball into the endzone.
Part of my issue with relying on Blodge/SH is that it makes it very tempting to score with him, a guaranteed growth-stunter for your team. Just make sure you scheme so he's not always the one dropping the ball into the endzone.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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It's always good to hear other people's thought out opinions on skill choices. Even if it does not change your choice it helps to see matters from a different angle. Thanks for all your trouble, I think you've nearly sold me Dodge
If I weren't so lazy I'd start a team blog and let you know how it turned out
On a side note, after weighing all the double choices, I started to wonder has anyone ever made anything useful with hail mary pass? It seems a bit too much hit or miss to me. Armed with a couple diving catches might help (especially with the LRB6 version, since it would also be good on accurate passes), but then you've used up three skills on one gimmick,

If I weren't so lazy I'd start a team blog and let you know how it turned out

On a side note, after weighing all the double choices, I started to wonder has anyone ever made anything useful with hail mary pass? It seems a bit too much hit or miss to me. Armed with a couple diving catches might help (especially with the LRB6 version, since it would also be good on accurate passes), but then you've used up three skills on one gimmick,
Reason: ''
- mattgslater
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Hail Mary is on my late doubles option list for my highly-developed Undead. 2 Ghouls get Diving Catch to help the other players skill, so if the retriever gets doubles on the 3rd or later roll, Hail Mary is an option. But I've never done it: I think Accurate or Pass is better, frankly.
I've heard of people taking Hail Mary as a double skill on Stunty teams with some success. I could imagine it being effective on a none-too-fast team which tends to use a P-access free safety, like Amazons or Dwarfs. But it's a gimmick. And by comparison to throwing the ball, it costs a big chunk of SPP (several blocks' worth).
I've heard of people taking Hail Mary as a double skill on Stunty teams with some success. I could imagine it being effective on a none-too-fast team which tends to use a P-access free safety, like Amazons or Dwarfs. But it's a gimmick. And by comparison to throwing the ball, it costs a big chunk of SPP (several blocks' worth).
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.